/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameSearch_SteamMatchGameSearch001.h" typedef struct __winISteamGameSearch_SteamMatchGameSearch001 { vtable_ptr *vtable; void *linux_side; } winISteamGameSearch_SteamMatchGameSearch001; DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams, 12) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(winISteamGameSearch_SteamMatchGameSearch001 *_this, const char * pchKeyToFind, const char * pchValuesToFind) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams(_this->linux_side, pchKeyToFind, pchValuesToFind); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby, 20) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(winISteamGameSearch_SteamMatchGameSearch001 *_this, CSteamID steamIDLobby, int nPlayerMin, int nPlayerMax) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby(_this->linux_side, steamIDLobby, nPlayerMin, nPlayerMax); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo, 12) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(winISteamGameSearch_SteamMatchGameSearch001 *_this, int nPlayerMin, int nPlayerMax) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo(_this->linux_side, nPlayerMin, nPlayerMax); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame, 4) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_AcceptGame(winISteamGameSearch_SteamMatchGameSearch001 *_this) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame, 4) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_DeclineGame(winISteamGameSearch_SteamMatchGameSearch001 *_this) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails, 20) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(winISteamGameSearch_SteamMatchGameSearch001 *_this, CSteamID steamIDHost, char * pchConnectionDetails, int cubConnectionDetails) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails(_this->linux_side, steamIDHost, pchConnectionDetails, cubConnectionDetails); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch, 4) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(winISteamGameSearch_SteamMatchGameSearch001 *_this) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams, 12) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(winISteamGameSearch_SteamMatchGameSearch001 *_this, const char * pchKey, const char * pchValue) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams(_this->linux_side, pchKey, pchValue); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails, 12) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(winISteamGameSearch_SteamMatchGameSearch001 *_this, const char * pchConnectionDetails, int cubConnectionDetails) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails(_this->linux_side, pchConnectionDetails, cubConnectionDetails); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame, 16) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(winISteamGameSearch_SteamMatchGameSearch001 *_this, int nPlayerMin, int nPlayerMax, int nMaxTeamSize) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame(_this->linux_side, nPlayerMin, nPlayerMax, nMaxTeamSize); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart, 12) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(winISteamGameSearch_SteamMatchGameSearch001 *_this, uint64 ullUniqueGameID) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart(_this->linux_side, ullUniqueGameID); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame, 4) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(winISteamGameSearch_SteamMatchGameSearch001 *_this) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame(_this->linux_side); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult, 24) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(winISteamGameSearch_SteamMatchGameSearch001 *_this, uint64 ullUniqueGameID, CSteamID steamIDPlayer, EPlayerResult_t EPlayerResult) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult(_this->linux_side, ullUniqueGameID, steamIDPlayer, EPlayerResult); } DEFINE_THISCALL_WRAPPER(winISteamGameSearch_SteamMatchGameSearch001_EndGame, 12) EGameSearchErrorCode_t __thiscall winISteamGameSearch_SteamMatchGameSearch001_EndGame(winISteamGameSearch_SteamMatchGameSearch001 *_this, uint64 ullUniqueGameID) { TRACE("%p\n", _this); return cppISteamGameSearch_SteamMatchGameSearch001_EndGame(_this->linux_side, ullUniqueGameID); } extern vtable_ptr winISteamGameSearch_SteamMatchGameSearch001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameSearch_SteamMatchGameSearch001, VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_AcceptGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_DeclineGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGameSearch) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult) VTABLE_ADD_FUNC(winISteamGameSearch_SteamMatchGameSearch001_EndGame) ); #ifndef __GNUC__ } #endif winISteamGameSearch_SteamMatchGameSearch001 *create_winISteamGameSearch_SteamMatchGameSearch001(void *linux_side) { winISteamGameSearch_SteamMatchGameSearch001 *r = alloc_mem_for_iface(sizeof(winISteamGameSearch_SteamMatchGameSearch001), "SteamMatchGameSearch001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameSearch_SteamMatchGameSearch001_vtable, 14, "SteamMatchGameSearch001"); r->linux_side = linux_side; return r; }