#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_136/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_136 #include "struct_converters.h" #include "cppISteamUser_SteamUser018.h" HSteamUser cppISteamUser_SteamUser018_GetHSteamUser(void *linux_side) { HSteamUser _ret; _ret = ((ISteamUser*)linux_side)->GetHSteamUser(); return (_ret); } bool cppISteamUser_SteamUser018_BLoggedOn(void *linux_side) { bool _ret; _ret = ((ISteamUser*)linux_side)->BLoggedOn(); return (_ret); } CSteamID cppISteamUser_SteamUser018_GetSteamID(void *linux_side) { CSteamID _ret; _ret = ((ISteamUser*)linux_side)->GetSteamID(); return (_ret); } int cppISteamUser_SteamUser018_InitiateGameConnection(void *linux_side, void *pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure) { int _ret; _ret = ((ISteamUser*)linux_side)->InitiateGameConnection((void *)pAuthBlob, (int)cbMaxAuthBlob, (CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer, (bool)bSecure); return (_ret); } void cppISteamUser_SteamUser018_TerminateGameConnection(void *linux_side, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->TerminateGameConnection((uint32)unIPServer, (uint16)usPortServer); } void cppISteamUser_SteamUser018_TrackAppUsageEvent(void *linux_side, CGameID gameID, int eAppUsageEvent, const char *pchExtraInfo) { ((ISteamUser*)linux_side)->TrackAppUsageEvent((CGameID)gameID, (int)eAppUsageEvent, (const char *)pchExtraInfo); } bool cppISteamUser_SteamUser018_GetUserDataFolder(void *linux_side, char *pchBuffer, int cubBuffer) { bool _ret; _ret = ((ISteamUser*)linux_side)->GetUserDataFolder((char *)pchBuffer, (int)cubBuffer); return (_ret); } void cppISteamUser_SteamUser018_StartVoiceRecording(void *linux_side) { ((ISteamUser*)linux_side)->StartVoiceRecording(); } void cppISteamUser_SteamUser018_StopVoiceRecording(void *linux_side) { ((ISteamUser*)linux_side)->StopVoiceRecording(); } EVoiceResult cppISteamUser_SteamUser018_GetAvailableVoice(void *linux_side, uint32 *pcbCompressed, uint32 *pcbUncompressed, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; _ret = ((ISteamUser*)linux_side)->GetAvailableVoice((uint32 *)pcbCompressed, (uint32 *)pcbUncompressed, (uint32)nUncompressedVoiceDesiredSampleRate); return (_ret); } EVoiceResult cppISteamUser_SteamUser018_GetVoice(void *linux_side, bool bWantCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, bool bWantUncompressed, void *pUncompressedDestBuffer, uint32 cbUncompressedDestBufferSize, uint32 *nUncompressBytesWritten, uint32 nUncompressedVoiceDesiredSampleRate) { EVoiceResult _ret; _ret = ((ISteamUser*)linux_side)->GetVoice((bool)bWantCompressed, (void *)pDestBuffer, (uint32)cbDestBufferSize, (uint32 *)nBytesWritten, (bool)bWantUncompressed, (void *)pUncompressedDestBuffer, (uint32)cbUncompressedDestBufferSize, (uint32 *)nUncompressBytesWritten, (uint32)nUncompressedVoiceDesiredSampleRate); return (_ret); } EVoiceResult cppISteamUser_SteamUser018_DecompressVoice(void *linux_side, const void *pCompressed, uint32 cbCompressed, void *pDestBuffer, uint32 cbDestBufferSize, uint32 *nBytesWritten, uint32 nDesiredSampleRate) { EVoiceResult _ret; _ret = ((ISteamUser*)linux_side)->DecompressVoice((const void *)pCompressed, (uint32)cbCompressed, (void *)pDestBuffer, (uint32)cbDestBufferSize, (uint32 *)nBytesWritten, (uint32)nDesiredSampleRate); return (_ret); } uint32 cppISteamUser_SteamUser018_GetVoiceOptimalSampleRate(void *linux_side) { uint32 _ret; _ret = ((ISteamUser*)linux_side)->GetVoiceOptimalSampleRate(); return (_ret); } HAuthTicket cppISteamUser_SteamUser018_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { HAuthTicket _ret; _ret = ((ISteamUser*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); return (_ret); } EBeginAuthSessionResult cppISteamUser_SteamUser018_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID) { EBeginAuthSessionResult _ret; _ret = ((ISteamUser*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID); return (_ret); } void cppISteamUser_SteamUser018_EndAuthSession(void *linux_side, CSteamID steamID) { ((ISteamUser*)linux_side)->EndAuthSession((CSteamID)steamID); } void cppISteamUser_SteamUser018_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket) { ((ISteamUser*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket); } EUserHasLicenseForAppResult cppISteamUser_SteamUser018_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID) { EUserHasLicenseForAppResult _ret; _ret = ((ISteamUser*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID); return (_ret); } bool cppISteamUser_SteamUser018_BIsBehindNAT(void *linux_side) { bool _ret; _ret = ((ISteamUser*)linux_side)->BIsBehindNAT(); return (_ret); } void cppISteamUser_SteamUser018_AdvertiseGame(void *linux_side, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer) { ((ISteamUser*)linux_side)->AdvertiseGame((CSteamID)steamIDGameServer, (uint32)unIPServer, (uint16)usPortServer); } SteamAPICall_t cppISteamUser_SteamUser018_RequestEncryptedAppTicket(void *linux_side, void *pDataToInclude, int cbDataToInclude) { SteamAPICall_t _ret; _ret = ((ISteamUser*)linux_side)->RequestEncryptedAppTicket((void *)pDataToInclude, (int)cbDataToInclude); return (_ret); } bool cppISteamUser_SteamUser018_GetEncryptedAppTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket) { bool _ret; _ret = ((ISteamUser*)linux_side)->GetEncryptedAppTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket); return (_ret); } int cppISteamUser_SteamUser018_GetGameBadgeLevel(void *linux_side, int nSeries, bool bFoil) { int _ret; _ret = ((ISteamUser*)linux_side)->GetGameBadgeLevel((int)nSeries, (bool)bFoil); return (_ret); } int cppISteamUser_SteamUser018_GetPlayerSteamLevel(void *linux_side) { int _ret; _ret = ((ISteamUser*)linux_side)->GetPlayerSteamLevel(); return (_ret); } SteamAPICall_t cppISteamUser_SteamUser018_RequestStoreAuthURL(void *linux_side, const char *pchRedirectURL) { SteamAPICall_t _ret; _ret = ((ISteamUser*)linux_side)->RequestStoreAuthURL((const char *)pchRedirectURL); return (_ret); } #ifdef __cplusplus } #endif