/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V001.h" DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultItems, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultTimestamp, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_CheckResultSteamID, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_DestroyResult, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetAllItems, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemsByID, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_SerializeResult, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_DeserializeResult, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GenerateItems, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GrantPromoItems, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItem, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItems, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_ConsumeItem, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_ExchangeItems, 32) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TransferItemQuantity, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_SendItemDropHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TriggerItemDrop, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TradeItems, 40) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_LoadItemDefinitions, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionIDs, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionProperty, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_RequestEligiblePromoItemDefinitionsIDs, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetEligiblePromoItemDefinitionIDs, 20) uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultItems(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, SteamItemDetails_t *pOutItemsArray, uint32_t *punOutItemsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultItems_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .pOutItemsArray = pOutItemsArray, .punOutItemsArraySize = punOutItemsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultItems( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultTimestamp(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultTimestamp_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultTimestamp( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_CheckResultSteamID(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, CSteamID steamIDExpected) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_CheckResultSteamID_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .steamIDExpected = steamIDExpected, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_CheckResultSteamID( ¶ms ); return params._ret; } void __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_DestroyResult(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_DestroyResult_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_DestroyResult( ¶ms ); } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetAllItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetAllItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetAllItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemsByID(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemInstanceID_t *pInstanceIDs, uint32_t unCountInstanceIDs) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemsByID_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pInstanceIDs = pInstanceIDs, .unCountInstanceIDs = unCountInstanceIDs, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemsByID( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_SerializeResult(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, void *pOutBuffer, uint32_t *punOutBufferSize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_SerializeResult_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .pOutBuffer = pOutBuffer, .punOutBufferSize = punOutBufferSize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_SerializeResult( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_DeserializeResult(struct w_steam_iface *_this, SteamInventoryResult_t *pOutResultHandle, const void *pBuffer, uint32_t unBufferSize, bool bRESERVED_MUST_BE_FALSE) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_DeserializeResult_params params = { .linux_side = _this->u_iface, .pOutResultHandle = pOutResultHandle, .pBuffer = pBuffer, .unBufferSize = unBufferSize, .bRESERVED_MUST_BE_FALSE = bRESERVED_MUST_BE_FALSE, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_DeserializeResult( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GenerateItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayItemDefs, const uint32_t *punArrayQuantity, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GenerateItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayItemDefs = pArrayItemDefs, .punArrayQuantity = punArrayQuantity, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GenerateItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GrantPromoItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GrantPromoItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GrantPromoItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItem(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemDef_t itemDef) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItem_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemDef = itemDef, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItem( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayItemDefs, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayItemDefs = pArrayItemDefs, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_ConsumeItem(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32_t unQuantity) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_ConsumeItem_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemConsume = itemConsume, .unQuantity = unQuantity, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_ConsumeItem( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_ExchangeItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayGenerate, const uint32_t *punArrayGenerateQuantity, uint32_t unArrayGenerateLength, const SteamItemInstanceID_t *pArrayDestroy, const uint32_t *punArrayDestroyQuantity, uint32_t unArrayDestroyLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_ExchangeItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayGenerate = pArrayGenerate, .punArrayGenerateQuantity = punArrayGenerateQuantity, .unArrayGenerateLength = unArrayGenerateLength, .pArrayDestroy = pArrayDestroy, .punArrayDestroyQuantity = punArrayDestroyQuantity, .unArrayDestroyLength = unArrayDestroyLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_ExchangeItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TransferItemQuantity(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32_t unQuantity, SteamItemInstanceID_t itemIdDest) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_TransferItemQuantity_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemIdSource = itemIdSource, .unQuantity = unQuantity, .itemIdDest = itemIdDest, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_TransferItemQuantity( ¶ms ); return params._ret; } void __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_SendItemDropHeartbeat(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_SendItemDropHeartbeat_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_SendItemDropHeartbeat( ¶ms ); } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TriggerItemDrop(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_TriggerItemDrop_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .dropListDefinition = dropListDefinition, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_TriggerItemDrop( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TradeItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, CSteamID steamIDTradePartner, const SteamItemInstanceID_t *pArrayGive, const uint32_t *pArrayGiveQuantity, uint32_t nArrayGiveLength, const SteamItemInstanceID_t *pArrayGet, const uint32_t *pArrayGetQuantity, uint32_t nArrayGetLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_TradeItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .steamIDTradePartner = steamIDTradePartner, .pArrayGive = pArrayGive, .pArrayGiveQuantity = pArrayGiveQuantity, .nArrayGiveLength = nArrayGiveLength, .pArrayGet = pArrayGet, .pArrayGetQuantity = pArrayGetQuantity, .nArrayGetLength = nArrayGetLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_TradeItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_LoadItemDefinitions(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_LoadItemDefinitions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_LoadItemDefinitions( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionIDs(struct w_steam_iface *_this, SteamItemDef_t *pItemDefIDs, uint32_t *punItemDefIDsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionIDs_params params = { .linux_side = _this->u_iface, .pItemDefIDs = pItemDefIDs, .punItemDefIDsArraySize = punItemDefIDsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionIDs( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionProperty(struct w_steam_iface *_this, SteamItemDef_t iDefinition, const char *pchPropertyName, char *pchValueBuffer, uint32_t *punValueBufferSizeOut) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionProperty_params params = { .linux_side = _this->u_iface, .iDefinition = iDefinition, .pchPropertyName = pchPropertyName, .pchValueBuffer = pchValueBuffer, .punValueBufferSizeOut = punValueBufferSizeOut, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionProperty( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_RequestEligiblePromoItemDefinitionsIDs(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_RequestEligiblePromoItemDefinitionsIDs_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_RequestEligiblePromoItemDefinitionsIDs( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetEligiblePromoItemDefinitionIDs(struct w_steam_iface *_this, CSteamID steamID, SteamItemDef_t *pItemDefIDs, uint32_t *punItemDefIDsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetEligiblePromoItemDefinitionIDs_params params = { .linux_side = _this->u_iface, .steamID = steamID, .pItemDefIDs = pItemDefIDs, .punItemDefIDsArraySize = punItemDefIDsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetEligiblePromoItemDefinitionIDs( ¶ms ); return params._ret; } extern vtable_ptr winISteamInventory_STEAMINVENTORY_INTERFACE_V001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInventory_STEAMINVENTORY_INTERFACE_V001, VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultTimestamp) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_CheckResultSteamID) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_DestroyResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetAllItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemsByID) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_SerializeResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_DeserializeResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GenerateItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GrantPromoItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItem) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_AddPromoItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_ConsumeItem) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_ExchangeItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TransferItemQuantity) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_SendItemDropHeartbeat) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TriggerItemDrop) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_TradeItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_LoadItemDefinitions) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_RequestEligiblePromoItemDefinitionsIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetEligiblePromoItemDefinitionIDs) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamInventory_STEAMINVENTORY_INTERFACE_V001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMINVENTORY_INTERFACE_V001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInventory_STEAMINVENTORY_INTERFACE_V001_vtable, 24, "STEAMINVENTORY_INTERFACE_V001"); r->u_iface = u_iface; return r; } #include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V002.h" DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItems, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItemProperty, 24) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultTimestamp, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_CheckResultSteamID, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_DestroyResult, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetAllItems, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsByID, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SerializeResult, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_DeserializeResult, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GenerateItems, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GrantPromoItems, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItem, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItems, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_ConsumeItem, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_ExchangeItems, 32) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TransferItemQuantity, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SendItemDropHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TriggerItemDrop, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TradeItems, 40) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_LoadItemDefinitions, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionIDs, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionProperty, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestEligiblePromoItemDefinitionsIDs, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetEligiblePromoItemDefinitionIDs, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartPurchase, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestPrices, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetNumItemsWithPrices, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsWithPrices, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemPrice, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartUpdateProperties, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RemoveProperty, 24) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_2, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_3, 32) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_4, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SubmitUpdateProperties, 16) uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultStatus(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultStatus_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultStatus( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItems(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, SteamItemDetails_t *pOutItemsArray, uint32_t *punOutItemsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItems_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .pOutItemsArray = pOutItemsArray, .punOutItemsArraySize = punOutItemsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItemProperty(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, uint32_t unItemIndex, const char *pchPropertyName, char *pchValueBuffer, uint32_t *punValueBufferSizeOut) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItemProperty_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .unItemIndex = unItemIndex, .pchPropertyName = pchPropertyName, .pchValueBuffer = pchValueBuffer, .punValueBufferSizeOut = punValueBufferSizeOut, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItemProperty( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultTimestamp(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultTimestamp_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultTimestamp( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_CheckResultSteamID(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, CSteamID steamIDExpected) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_CheckResultSteamID_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .steamIDExpected = steamIDExpected, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_CheckResultSteamID( ¶ms ); return params._ret; } void __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_DestroyResult(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_DestroyResult_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_DestroyResult( ¶ms ); } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetAllItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetAllItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetAllItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsByID(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemInstanceID_t *pInstanceIDs, uint32_t unCountInstanceIDs) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsByID_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pInstanceIDs = pInstanceIDs, .unCountInstanceIDs = unCountInstanceIDs, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsByID( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SerializeResult(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, void *pOutBuffer, uint32_t *punOutBufferSize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SerializeResult_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .pOutBuffer = pOutBuffer, .punOutBufferSize = punOutBufferSize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SerializeResult( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_DeserializeResult(struct w_steam_iface *_this, SteamInventoryResult_t *pOutResultHandle, const void *pBuffer, uint32_t unBufferSize, bool bRESERVED_MUST_BE_FALSE) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_DeserializeResult_params params = { .linux_side = _this->u_iface, .pOutResultHandle = pOutResultHandle, .pBuffer = pBuffer, .unBufferSize = unBufferSize, .bRESERVED_MUST_BE_FALSE = bRESERVED_MUST_BE_FALSE, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_DeserializeResult( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GenerateItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayItemDefs, const uint32_t *punArrayQuantity, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GenerateItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayItemDefs = pArrayItemDefs, .punArrayQuantity = punArrayQuantity, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GenerateItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GrantPromoItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GrantPromoItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GrantPromoItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItem(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemDef_t itemDef) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItem_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemDef = itemDef, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItem( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayItemDefs, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayItemDefs = pArrayItemDefs, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_ConsumeItem(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32_t unQuantity) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_ConsumeItem_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemConsume = itemConsume, .unQuantity = unQuantity, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_ConsumeItem( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_ExchangeItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayGenerate, const uint32_t *punArrayGenerateQuantity, uint32_t unArrayGenerateLength, const SteamItemInstanceID_t *pArrayDestroy, const uint32_t *punArrayDestroyQuantity, uint32_t unArrayDestroyLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_ExchangeItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayGenerate = pArrayGenerate, .punArrayGenerateQuantity = punArrayGenerateQuantity, .unArrayGenerateLength = unArrayGenerateLength, .pArrayDestroy = pArrayDestroy, .punArrayDestroyQuantity = punArrayDestroyQuantity, .unArrayDestroyLength = unArrayDestroyLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_ExchangeItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TransferItemQuantity(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32_t unQuantity, SteamItemInstanceID_t itemIdDest) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_TransferItemQuantity_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemIdSource = itemIdSource, .unQuantity = unQuantity, .itemIdDest = itemIdDest, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_TransferItemQuantity( ¶ms ); return params._ret; } void __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SendItemDropHeartbeat(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SendItemDropHeartbeat_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SendItemDropHeartbeat( ¶ms ); } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TriggerItemDrop(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_TriggerItemDrop_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .dropListDefinition = dropListDefinition, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_TriggerItemDrop( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TradeItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, CSteamID steamIDTradePartner, const SteamItemInstanceID_t *pArrayGive, const uint32_t *pArrayGiveQuantity, uint32_t nArrayGiveLength, const SteamItemInstanceID_t *pArrayGet, const uint32_t *pArrayGetQuantity, uint32_t nArrayGetLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_TradeItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .steamIDTradePartner = steamIDTradePartner, .pArrayGive = pArrayGive, .pArrayGiveQuantity = pArrayGiveQuantity, .nArrayGiveLength = nArrayGiveLength, .pArrayGet = pArrayGet, .pArrayGetQuantity = pArrayGetQuantity, .nArrayGetLength = nArrayGetLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_TradeItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_LoadItemDefinitions(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_LoadItemDefinitions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_LoadItemDefinitions( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionIDs(struct w_steam_iface *_this, SteamItemDef_t *pItemDefIDs, uint32_t *punItemDefIDsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionIDs_params params = { .linux_side = _this->u_iface, .pItemDefIDs = pItemDefIDs, .punItemDefIDsArraySize = punItemDefIDsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionIDs( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionProperty(struct w_steam_iface *_this, SteamItemDef_t iDefinition, const char *pchPropertyName, char *pchValueBuffer, uint32_t *punValueBufferSizeOut) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionProperty_params params = { .linux_side = _this->u_iface, .iDefinition = iDefinition, .pchPropertyName = pchPropertyName, .pchValueBuffer = pchValueBuffer, .punValueBufferSizeOut = punValueBufferSizeOut, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionProperty( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestEligiblePromoItemDefinitionsIDs(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestEligiblePromoItemDefinitionsIDs_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestEligiblePromoItemDefinitionsIDs( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetEligiblePromoItemDefinitionIDs(struct w_steam_iface *_this, CSteamID steamID, SteamItemDef_t *pItemDefIDs, uint32_t *punItemDefIDsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetEligiblePromoItemDefinitionIDs_params params = { .linux_side = _this->u_iface, .steamID = steamID, .pItemDefIDs = pItemDefIDs, .punItemDefIDsArraySize = punItemDefIDsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetEligiblePromoItemDefinitionIDs( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartPurchase(struct w_steam_iface *_this, const SteamItemDef_t *pArrayItemDefs, const uint32_t *punArrayQuantity, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartPurchase_params params = { .linux_side = _this->u_iface, .pArrayItemDefs = pArrayItemDefs, .punArrayQuantity = punArrayQuantity, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartPurchase( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestPrices(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestPrices_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestPrices( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetNumItemsWithPrices(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetNumItemsWithPrices_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetNumItemsWithPrices( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsWithPrices(struct w_steam_iface *_this, SteamItemDef_t *pArrayItemDefs, uint64_t *pPrices, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsWithPrices_params params = { .linux_side = _this->u_iface, .pArrayItemDefs = pArrayItemDefs, .pPrices = pPrices, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsWithPrices( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemPrice(struct w_steam_iface *_this, SteamItemDef_t iDefinition, uint64_t *pPrice) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemPrice_params params = { .linux_side = _this->u_iface, .iDefinition = iDefinition, .pPrice = pPrice, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemPrice( ¶ms ); return params._ret; } SteamInventoryUpdateHandle_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartUpdateProperties(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartUpdateProperties_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartUpdateProperties( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RemoveProperty(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_RemoveProperty_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_RemoveProperty( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, const char *pchPropertyValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .pchPropertyValue = pchPropertyValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_2(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, bool bValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_2_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .bValue = bValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_2( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_3(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, int64_t nValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_3_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .nValue = nValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_3( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_4(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, float flValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_4_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .flValue = flValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_4( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SubmitUpdateProperties(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SubmitUpdateProperties_params params = { .linux_side = _this->u_iface, .handle = handle, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V002_SubmitUpdateProperties( ¶ms ); return params._ret; } extern vtable_ptr winISteamInventory_STEAMINVENTORY_INTERFACE_V002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInventory_STEAMINVENTORY_INTERFACE_V002, VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultStatus) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultItemProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetResultTimestamp) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_CheckResultSteamID) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_DestroyResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetAllItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsByID) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SerializeResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_DeserializeResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GenerateItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GrantPromoItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItem) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_AddPromoItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_ConsumeItem) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_ExchangeItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TransferItemQuantity) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SendItemDropHeartbeat) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TriggerItemDrop) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_TradeItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_LoadItemDefinitions) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemDefinitionProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestEligiblePromoItemDefinitionsIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetEligiblePromoItemDefinitionIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartPurchase) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RequestPrices) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetNumItemsWithPrices) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemsWithPrices) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_GetItemPrice) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_StartUpdateProperties) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_RemoveProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_4) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_3) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty_2) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SetProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V002_SubmitUpdateProperties) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamInventory_STEAMINVENTORY_INTERFACE_V002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMINVENTORY_INTERFACE_V002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInventory_STEAMINVENTORY_INTERFACE_V002_vtable, 37, "STEAMINVENTORY_INTERFACE_V002"); r->u_iface = u_iface; return r; } #include "cppISteamInventory_STEAMINVENTORY_INTERFACE_V003.h" DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItems, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItemProperty, 24) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultTimestamp, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_CheckResultSteamID, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_DestroyResult, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetAllItems, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsByID, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SerializeResult, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_DeserializeResult, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GenerateItems, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GrantPromoItems, 8) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItem, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItems, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_ConsumeItem, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_ExchangeItems, 32) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TransferItemQuantity, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SendItemDropHeartbeat, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TriggerItemDrop, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TradeItems, 40) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_LoadItemDefinitions, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionIDs, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionProperty, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestEligiblePromoItemDefinitionsIDs, 12) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetEligiblePromoItemDefinitionIDs, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartPurchase, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestPrices, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetNumItemsWithPrices, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsWithPrices, 20) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemPrice, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartUpdateProperties, 4) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RemoveProperty, 24) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_2, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_3, 32) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_4, 28) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SubmitUpdateProperties, 16) DEFINE_THISCALL_WRAPPER(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_InspectItem, 12) uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItems(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, SteamItemDetails_t *pOutItemsArray, uint32_t *punOutItemsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItems_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .pOutItemsArray = pOutItemsArray, .punOutItemsArraySize = punOutItemsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItemProperty(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, uint32_t unItemIndex, const char *pchPropertyName, char *pchValueBuffer, uint32_t *punValueBufferSizeOut) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItemProperty_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .unItemIndex = unItemIndex, .pchPropertyName = pchPropertyName, .pchValueBuffer = pchValueBuffer, .punValueBufferSizeOut = punValueBufferSizeOut, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItemProperty( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultTimestamp(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultTimestamp_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultTimestamp( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_CheckResultSteamID(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, CSteamID steamIDExpected) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_CheckResultSteamID_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .steamIDExpected = steamIDExpected, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_CheckResultSteamID( ¶ms ); return params._ret; } void __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_DestroyResult(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_DestroyResult_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_DestroyResult( ¶ms ); } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetAllItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetAllItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetAllItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsByID(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemInstanceID_t *pInstanceIDs, uint32_t unCountInstanceIDs) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsByID_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pInstanceIDs = pInstanceIDs, .unCountInstanceIDs = unCountInstanceIDs, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsByID( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SerializeResult(struct w_steam_iface *_this, SteamInventoryResult_t resultHandle, void *pOutBuffer, uint32_t *punOutBufferSize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SerializeResult_params params = { .linux_side = _this->u_iface, .resultHandle = resultHandle, .pOutBuffer = pOutBuffer, .punOutBufferSize = punOutBufferSize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SerializeResult( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_DeserializeResult(struct w_steam_iface *_this, SteamInventoryResult_t *pOutResultHandle, const void *pBuffer, uint32_t unBufferSize, bool bRESERVED_MUST_BE_FALSE) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_DeserializeResult_params params = { .linux_side = _this->u_iface, .pOutResultHandle = pOutResultHandle, .pBuffer = pBuffer, .unBufferSize = unBufferSize, .bRESERVED_MUST_BE_FALSE = bRESERVED_MUST_BE_FALSE, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_DeserializeResult( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GenerateItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayItemDefs, const uint32_t *punArrayQuantity, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GenerateItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayItemDefs = pArrayItemDefs, .punArrayQuantity = punArrayQuantity, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GenerateItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GrantPromoItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GrantPromoItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GrantPromoItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItem(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemDef_t itemDef) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItem_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemDef = itemDef, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItem( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayItemDefs, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayItemDefs = pArrayItemDefs, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_ConsumeItem(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemConsume, uint32_t unQuantity) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_ConsumeItem_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemConsume = itemConsume, .unQuantity = unQuantity, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_ConsumeItem( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_ExchangeItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const SteamItemDef_t *pArrayGenerate, const uint32_t *punArrayGenerateQuantity, uint32_t unArrayGenerateLength, const SteamItemInstanceID_t *pArrayDestroy, const uint32_t *punArrayDestroyQuantity, uint32_t unArrayDestroyLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_ExchangeItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pArrayGenerate = pArrayGenerate, .punArrayGenerateQuantity = punArrayGenerateQuantity, .unArrayGenerateLength = unArrayGenerateLength, .pArrayDestroy = pArrayDestroy, .punArrayDestroyQuantity = punArrayDestroyQuantity, .unArrayDestroyLength = unArrayDestroyLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_ExchangeItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TransferItemQuantity(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemInstanceID_t itemIdSource, uint32_t unQuantity, SteamItemInstanceID_t itemIdDest) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TransferItemQuantity_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .itemIdSource = itemIdSource, .unQuantity = unQuantity, .itemIdDest = itemIdDest, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TransferItemQuantity( ¶ms ); return params._ret; } void __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SendItemDropHeartbeat(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SendItemDropHeartbeat_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SendItemDropHeartbeat( ¶ms ); } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TriggerItemDrop(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, SteamItemDef_t dropListDefinition) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TriggerItemDrop_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .dropListDefinition = dropListDefinition, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TriggerItemDrop( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TradeItems(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, CSteamID steamIDTradePartner, const SteamItemInstanceID_t *pArrayGive, const uint32_t *pArrayGiveQuantity, uint32_t nArrayGiveLength, const SteamItemInstanceID_t *pArrayGet, const uint32_t *pArrayGetQuantity, uint32_t nArrayGetLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TradeItems_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .steamIDTradePartner = steamIDTradePartner, .pArrayGive = pArrayGive, .pArrayGiveQuantity = pArrayGiveQuantity, .nArrayGiveLength = nArrayGiveLength, .pArrayGet = pArrayGet, .pArrayGetQuantity = pArrayGetQuantity, .nArrayGetLength = nArrayGetLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_TradeItems( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_LoadItemDefinitions(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_LoadItemDefinitions_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_LoadItemDefinitions( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionIDs(struct w_steam_iface *_this, SteamItemDef_t *pItemDefIDs, uint32_t *punItemDefIDsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionIDs_params params = { .linux_side = _this->u_iface, .pItemDefIDs = pItemDefIDs, .punItemDefIDsArraySize = punItemDefIDsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionIDs( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionProperty(struct w_steam_iface *_this, SteamItemDef_t iDefinition, const char *pchPropertyName, char *pchValueBuffer, uint32_t *punValueBufferSizeOut) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionProperty_params params = { .linux_side = _this->u_iface, .iDefinition = iDefinition, .pchPropertyName = pchPropertyName, .pchValueBuffer = pchValueBuffer, .punValueBufferSizeOut = punValueBufferSizeOut, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionProperty( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestEligiblePromoItemDefinitionsIDs(struct w_steam_iface *_this, CSteamID steamID) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestEligiblePromoItemDefinitionsIDs_params params = { .linux_side = _this->u_iface, .steamID = steamID, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestEligiblePromoItemDefinitionsIDs( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetEligiblePromoItemDefinitionIDs(struct w_steam_iface *_this, CSteamID steamID, SteamItemDef_t *pItemDefIDs, uint32_t *punItemDefIDsArraySize) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetEligiblePromoItemDefinitionIDs_params params = { .linux_side = _this->u_iface, .steamID = steamID, .pItemDefIDs = pItemDefIDs, .punItemDefIDsArraySize = punItemDefIDsArraySize, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetEligiblePromoItemDefinitionIDs( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartPurchase(struct w_steam_iface *_this, const SteamItemDef_t *pArrayItemDefs, const uint32_t *punArrayQuantity, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartPurchase_params params = { .linux_side = _this->u_iface, .pArrayItemDefs = pArrayItemDefs, .punArrayQuantity = punArrayQuantity, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartPurchase( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestPrices(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestPrices_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestPrices( ¶ms ); return params._ret; } uint32_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetNumItemsWithPrices(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetNumItemsWithPrices_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetNumItemsWithPrices( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsWithPrices(struct w_steam_iface *_this, SteamItemDef_t *pArrayItemDefs, uint64_t *pCurrentPrices, uint64_t *pBasePrices, uint32_t unArrayLength) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsWithPrices_params params = { .linux_side = _this->u_iface, .pArrayItemDefs = pArrayItemDefs, .pCurrentPrices = pCurrentPrices, .pBasePrices = pBasePrices, .unArrayLength = unArrayLength, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsWithPrices( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemPrice(struct w_steam_iface *_this, SteamItemDef_t iDefinition, uint64_t *pCurrentPrice, uint64_t *pBasePrice) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemPrice_params params = { .linux_side = _this->u_iface, .iDefinition = iDefinition, .pCurrentPrice = pCurrentPrice, .pBasePrice = pBasePrice, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemPrice( ¶ms ); return params._ret; } SteamInventoryUpdateHandle_t __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartUpdateProperties(struct w_steam_iface *_this) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartUpdateProperties_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartUpdateProperties( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RemoveProperty(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RemoveProperty_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_RemoveProperty( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, const char *pchPropertyValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .pchPropertyValue = pchPropertyValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_2(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, bool bValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_2_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .bValue = bValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_2( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_3(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, int64_t nValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_3_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .nValue = nValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_3( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_4(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, const char *pchPropertyName, float flValue) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_4_params params = { .linux_side = _this->u_iface, .handle = handle, .nItemID = nItemID, .pchPropertyName = pchPropertyName, .flValue = flValue, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_4( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SubmitUpdateProperties(struct w_steam_iface *_this, SteamInventoryUpdateHandle_t handle, SteamInventoryResult_t *pResultHandle) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SubmitUpdateProperties_params params = { .linux_side = _this->u_iface, .handle = handle, .pResultHandle = pResultHandle, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_SubmitUpdateProperties( ¶ms ); return params._ret; } bool __thiscall winISteamInventory_STEAMINVENTORY_INTERFACE_V003_InspectItem(struct w_steam_iface *_this, SteamInventoryResult_t *pResultHandle, const char *pchItemToken) { struct cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_InspectItem_params params = { .linux_side = _this->u_iface, .pResultHandle = pResultHandle, .pchItemToken = pchItemToken, }; TRACE("%p\n", _this); cppISteamInventory_STEAMINVENTORY_INTERFACE_V003_InspectItem( ¶ms ); return params._ret; } extern vtable_ptr winISteamInventory_STEAMINVENTORY_INTERFACE_V003_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamInventory_STEAMINVENTORY_INTERFACE_V003, VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultStatus) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultItemProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetResultTimestamp) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_CheckResultSteamID) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_DestroyResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetAllItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsByID) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SerializeResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_DeserializeResult) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GenerateItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GrantPromoItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItem) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_AddPromoItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_ConsumeItem) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_ExchangeItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TransferItemQuantity) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SendItemDropHeartbeat) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TriggerItemDrop) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_TradeItems) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_LoadItemDefinitions) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemDefinitionProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestEligiblePromoItemDefinitionsIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetEligiblePromoItemDefinitionIDs) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartPurchase) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RequestPrices) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetNumItemsWithPrices) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemsWithPrices) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_GetItemPrice) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_StartUpdateProperties) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_RemoveProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_4) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_3) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty_2) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SetProperty) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_SubmitUpdateProperties) VTABLE_ADD_FUNC(winISteamInventory_STEAMINVENTORY_INTERFACE_V003_InspectItem) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamInventory_STEAMINVENTORY_INTERFACE_V003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMINVENTORY_INTERFACE_V003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamInventory_STEAMINVENTORY_INTERFACE_V003_vtable, 38, "STEAMINVENTORY_INTERFACE_V003"); r->u_iface = u_iface; return r; }