#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_105/steam_api.h" #include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h" #ifdef __cplusplus extern "C" { #endif void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { ((ISteamMatchmakingServers*)linux_side)->RequestInternetServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(void *linux_side, AppId_t iApp, ISteamMatchmakingServerListResponse * pRequestServersResponse) { ((ISteamMatchmakingServers*)linux_side)->RequestLANServerList((AppId_t)iApp, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { ((ISteamMatchmakingServers*)linux_side)->RequestFriendsServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { ((ISteamMatchmakingServers*)linux_side)->RequestFavoritesServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { ((ISteamMatchmakingServers*)linux_side)->RequestHistoryServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t ** ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse * pRequestServersResponse) { ((ISteamMatchmakingServers*)linux_side)->RequestSpectatorServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse); } gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(void *linux_side, EMatchMakingType eType, int iServer) { return ((ISteamMatchmakingServers*)linux_side)->GetServerDetails((EMatchMakingType)eType, (int)iServer); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(void *linux_side, EMatchMakingType eType) { ((ISteamMatchmakingServers*)linux_side)->CancelQuery((EMatchMakingType)eType); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(void *linux_side, EMatchMakingType eType) { ((ISteamMatchmakingServers*)linux_side)->RefreshQuery((EMatchMakingType)eType); } bool cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(void *linux_side, EMatchMakingType eType) { return ((ISteamMatchmakingServers*)linux_side)->IsRefreshing((EMatchMakingType)eType); } int cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(void *linux_side, EMatchMakingType eType) { return ((ISteamMatchmakingServers*)linux_side)->GetServerCount((EMatchMakingType)eType); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(void *linux_side, EMatchMakingType eType, int iServer) { ((ISteamMatchmakingServers*)linux_side)->RefreshServer((EMatchMakingType)eType, (int)iServer); } HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingPingResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->PingServer((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPingResponse *)pRequestServersResponse); } HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingPlayersResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->PlayerDetails((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPlayersResponse *)pRequestServersResponse); } HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(void *linux_side, uint32 unIP, uint16 usPort, ISteamMatchmakingRulesResponse * pRequestServersResponse) { return ((ISteamMatchmakingServers*)linux_side)->ServerRules((uint32)unIP, (uint16)usPort, (ISteamMatchmakingRulesResponse *)pRequestServersResponse); } void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(void *linux_side, HServerQuery hServerQuery) { ((ISteamMatchmakingServers*)linux_side)->CancelServerQuery((HServerQuery)hServerQuery); } #ifdef __cplusplus } #endif