/* TODO these should be generated */ #ifdef __cplusplus extern "C" { #endif typedef struct __winISteamClient winISteamClient; typedef struct __winISteamUser winISteamUser; typedef struct __winISteamGameServer winISteamGameServer; typedef struct __winISteamFriends winISteamFriends; typedef struct __winISteamUtils winISteamUtils; typedef struct __winISteamMatchmaking winISteamMatchmaking; typedef struct __winISteamMatchmakingServers winISteamMatchmakingServers; typedef struct __winISteamUserStats winISteamUserStats; typedef struct __winISteamGameServerStats winISteamGameServerStats; typedef struct __winISteamApps winISteamApps; typedef struct __winISteamNetworking winISteamNetworking; typedef struct __winISteamRemoteStorage winISteamRemoteStorage; typedef struct __winISteamRemoteScreenshots winISteamRemoteScreenshots; typedef struct __winISteamScreenshots winISteamScreenshots; typedef struct __winISteamHTTP winISteamHTTP; typedef struct __winISteamUnifiedMessages winISteamUnifiedMessages; typedef struct __winISteamController winISteamController; typedef struct __winISteamUGC winISteamUGC; typedef struct __winISteamAppList winISteamAppList; typedef struct __winISteamMusic winISteamMusic; typedef struct __winISteamMusicRemote winISteamMusicRemote; typedef struct __winISteamHTMLSurface winISteamHTMLSurface; typedef struct __winISteamInventory winISteamInventory; typedef struct __winISteamVideo winISteamVideo; typedef struct __winISteamMasterServerUpdater winISteamMasterServerUpdater; typedef struct __winISteamContentServer winISteamContentServer; typedef struct __winISteamParentalSettings winISteamParentalSettings; typedef struct __winISteamGameSearch winISteamGameSearch; typedef struct __winISteamInput winISteamInput; typedef struct __winISteamParties winISteamParties; typedef struct __winISteamRemotePlay winISteamRemotePlay; typedef struct __winX winX; void *create_win_interface(const char *name, void *linux_side); unsigned int steamclient_unix_path_to_dos_path(bool api_result, const char *src, char *dst, uint32 dst_bytes, int is_url); bool steamclient_dos_path_to_unix_path(const char *src, char *dst, int is_url); const char **steamclient_dos_to_unix_stringlist(const char **src); void steamclient_free_stringlist(const char **out); const char *steamclient_isteamcontroller_getglyph(int origin, const char *lin_path); const char *steamclient_isteaminput_getglyph(int origin, const char *lin_path); const char *steamclient_isteaminput_getglyph_xbox(int origin, const char *lin_path); uint32 manual_convert_nNativeKeyCode(uint32 win_vk); void *create_LinuxISteamMatchmakingServerListResponse(void *win, const char *version); void *create_LinuxISteamMatchmakingPingResponse(void *win, const char *version); void *create_LinuxISteamMatchmakingPlayersResponse(void *win, const char *version); void *create_LinuxISteamMatchmakingRulesResponse(void *win, const char *version); void *manual_convert_FSteamNetworkingSocketsDebugOutput(void *win_func); void *manual_convert_SteamAPI_CheckCallbackRegistered_t(void *win_func); extern char g_tmppath[PATH_MAX]; typedef uint64 SteamAPICall_t; //for ancient SDKs bool do_cb_wrap(HSteamPipe pipe, void *linux_side, bool (*cpp_func)(void *, SteamAPICall_t, void *, int, int, bool *), SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed); void *alloc_mem_for_iface(size_t size, const char *iface_version); #ifdef __cplusplus } #endif #define TRACE WINE_TRACE #define ERR WINE_ERR #define WARN WINE_WARN #define FIXME WINE_FIXME