#ifndef __STEAMCLIENT_UNIX_PRIVATE_H #define __STEAMCLIENT_UNIX_PRIVATE_H #include #include #include #include #include "steamclient_structs.h" #include "unixlib.h" #include "wine/debug.h" #include "wine/list.h" #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ struct w_steam_iface; extern void queue_vtable_callback( struct w_steam_iface *w_iface, enum callback_type type, uint64_t arg0, uint64_t arg1, uint64_t arg2 ); extern void queue_vtable_callback_0_add_player_to_list( struct w_steam_iface *w_iface, const char *pchName, int nScore, float flTimePlayed ); extern void queue_vtable_callback_0_rules_responded( struct w_steam_iface *w_iface, const char *pchRule, const char *pchValue ); extern uint32_t manual_convert_nNativeKeyCode( uint32_t win_vk ); typedef void (U_CDECL *u_SteamAPIWarningMessageHook_t)( int32_t, const char * ); typedef void (W_CDECL *w_SteamAPIWarningMessageHook_t)( int32_t, const char * ); u_SteamAPIWarningMessageHook_t manual_convert_SetWarningMessageHook_pFunction( w_SteamAPIWarningMessageHook_t ); typedef void (U_STDCALL *u_FSteamNetworkingSocketsDebugOutput)( uint32_t, const char * ); typedef void (W_STDCALL *w_FSteamNetworkingSocketsDebugOutput)( uint32_t, const char * ); u_FSteamNetworkingSocketsDebugOutput manual_convert_SetDebugOutputFunction_pfnFunc( w_FSteamNetworkingSocketsDebugOutput ); typedef uint32_t (U_STDCALL *u_SteamAPI_CheckCallbackRegistered_t)( int32_t ); typedef uint32_t (W_STDCALL *w_SteamAPI_CheckCallbackRegistered_t)( int32_t ); u_SteamAPI_CheckCallbackRegistered_t manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func( w_SteamAPI_CheckCallbackRegistered_t ); typedef uint32_t (U_CDECL *u_SteamAPI_CheckCallbackRegistered_t_156)( int32_t ); typedef uint32_t (W_CDECL *w_SteamAPI_CheckCallbackRegistered_t_156)( int32_t ); u_SteamAPI_CheckCallbackRegistered_t_156 manual_convert_Set_SteamAPI_CCheckCallbackRegisteredInProcess_func_156( w_SteamAPI_CheckCallbackRegistered_t_156 ); typedef void (U_STDCALL *u_SteamAPI_PostAPIResultInProcess_t)( uint64_t, void *, uint32_t, int ); typedef void (W_STDCALL *w_SteamAPI_PostAPIResultInProcess_t)( uint64_t, void *, uint32_t, int ); u_SteamAPI_PostAPIResultInProcess_t manual_convert_Set_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t ); u_SteamAPI_PostAPIResultInProcess_t manual_convert_Remove_SteamAPI_CPostAPIResultInProcess_func( w_SteamAPI_PostAPIResultInProcess_t ); typedef void (U_STDCALL *u_void_SteamAPI_PostAPIResultInProcess_t)(void); typedef void (W_STDCALL *w_void_SteamAPI_PostAPIResultInProcess_t)(void); u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t ); u_void_SteamAPI_PostAPIResultInProcess_t manual_convert_DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess__a( w_void_SteamAPI_PostAPIResultInProcess_t ); void callback_message_utow( const u_CallbackMsg_t *u_msg, w_CallbackMsg_t *w_msg ); void *alloc_callback_wtou( int id, void *callback, int *callback_len ); void convert_callback_utow( int id, void *u_callback, int u_callback_len, void *w_callback, int w_callback_len ); extern NTSTATUS steamclient_init( void * ); extern NTSTATUS steamclient_next_callback( void * ); extern NTSTATUS steamclient_CreateInterface( void * ); extern NTSTATUS steamclient_Steam_GetAPICallResult( void * ); extern NTSTATUS steamclient_Steam_BGetCallback( void * ); extern NTSTATUS steamclient_callback_message_receive( void * ); extern NTSTATUS steamclient_Steam_FreeLastCallback( void * ); extern NTSTATUS steamclient_Steam_ReleaseThreadLocalMemory( void * ); extern NTSTATUS steamclient_Steam_IsKnownInterface( void * ); extern NTSTATUS steamclient_Steam_NotifyMissingInterface( void * ); extern NTSTATUS steamclient_networking_messages_receive_144( void * ); extern NTSTATUS steamclient_networking_messages_receive_147( void * ); extern NTSTATUS steamclient_networking_messages_receive_153a( void * ); extern NTSTATUS steamclient_networking_message_release_147( void * ); extern NTSTATUS steamclient_networking_message_release_153a( void * ); extern char *steamclient_dos_to_unix_path( const char *src, int is_url ); extern void steamclient_free_path( char *path_array ); extern const char **steamclient_dos_to_unix_path_array( const char **src_array ); extern void steamclient_free_path_array( const char **path_array ); extern unsigned int steamclient_unix_path_to_dos_path( bool api_result, const char *src, char *dst, uint32_t dst_bytes, int is_url ); #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */ #include "unix_private_generated.h" #endif /* __STEAMCLIENT_UNIX_PRIVATE_H */