#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_136/steam_api.h" #include "steamworks_sdk_136/isteamgameserver.h" #include "steamworks_sdk_136/isteamgameserverstats.h" #include "steamworks_sdk_136/isteamgamecoordinator.h" extern "C" { struct winSteamAPICallCompleted_t_8 { SteamAPICall_t m_hAsyncCall; } __attribute__ ((ms_struct)); void cb_SteamAPICallCompleted_t_8(void *l, void *w) { SteamAPICallCompleted_t *lin = (SteamAPICallCompleted_t *)l; struct winSteamAPICallCompleted_t_8 *win = (struct winSteamAPICallCompleted_t_8 *)w; win->m_hAsyncCall = lin->m_hAsyncCall; } struct winAppProofOfPurchaseKeyResponse_t_72 { EResult m_eResult; uint32 m_nAppID; char m_rgchKey[64]; } __attribute__ ((ms_struct)); void cb_AppProofOfPurchaseKeyResponse_t_72(void *l, void *w) { AppProofOfPurchaseKeyResponse_t *lin = (AppProofOfPurchaseKeyResponse_t *)l; struct winAppProofOfPurchaseKeyResponse_t_72 *win = (struct winAppProofOfPurchaseKeyResponse_t_72 *)w; win->m_eResult = lin->m_eResult; win->m_nAppID = lin->m_nAppID; memcpy(win->m_rgchKey, lin->m_rgchKey, sizeof(win->m_rgchKey)); } }