#ifdef __cplusplus extern "C" { #endif extern void cppIVRCompositor_IVRCompositor_016_SetTrackingSpace(void *, ETrackingUniverseOrigin); extern ETrackingUniverseOrigin cppIVRCompositor_IVRCompositor_016_GetTrackingSpace(void *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_016_WaitGetPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_016_GetLastPoses(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t); extern EVRCompositorError cppIVRCompositor_IVRCompositor_016_GetLastPoseForTrackedDeviceIndex(void *, TrackedDeviceIndex_t, TrackedDevicePose_t *, TrackedDevicePose_t *); extern EVRCompositorError cppIVRCompositor_IVRCompositor_016_Submit(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags); extern void cppIVRCompositor_IVRCompositor_016_ClearLastSubmittedFrame(void *); extern void cppIVRCompositor_IVRCompositor_016_PostPresentHandoff(void *); extern bool cppIVRCompositor_IVRCompositor_016_GetFrameTiming(void *, Compositor_FrameTiming *, uint32_t); extern float cppIVRCompositor_IVRCompositor_016_GetFrameTimeRemaining(void *); extern void cppIVRCompositor_IVRCompositor_016_GetCumulativeStats(void *, Compositor_CumulativeStats *, uint32_t); extern void cppIVRCompositor_IVRCompositor_016_FadeToColor(void *, float, float, float, float, float, bool); extern void cppIVRCompositor_IVRCompositor_016_FadeGrid(void *, float, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_016_SetSkyboxOverride(void *, Texture_t *, uint32_t); extern void cppIVRCompositor_IVRCompositor_016_ClearSkyboxOverride(void *); extern void cppIVRCompositor_IVRCompositor_016_CompositorBringToFront(void *); extern void cppIVRCompositor_IVRCompositor_016_CompositorGoToBack(void *); extern void cppIVRCompositor_IVRCompositor_016_CompositorQuit(void *); extern bool cppIVRCompositor_IVRCompositor_016_IsFullscreen(void *); extern uint32_t cppIVRCompositor_IVRCompositor_016_GetCurrentSceneFocusProcess(void *); extern uint32_t cppIVRCompositor_IVRCompositor_016_GetLastFrameRenderer(void *); extern bool cppIVRCompositor_IVRCompositor_016_CanRenderScene(void *); extern void cppIVRCompositor_IVRCompositor_016_ShowMirrorWindow(void *); extern void cppIVRCompositor_IVRCompositor_016_HideMirrorWindow(void *); extern bool cppIVRCompositor_IVRCompositor_016_IsMirrorWindowVisible(void *); extern void cppIVRCompositor_IVRCompositor_016_CompositorDumpImages(void *); extern bool cppIVRCompositor_IVRCompositor_016_ShouldAppRenderWithLowResources(void *); extern void cppIVRCompositor_IVRCompositor_016_ForceInterleavedReprojectionOn(void *, bool); extern void cppIVRCompositor_IVRCompositor_016_ForceReconnectProcess(void *); extern void cppIVRCompositor_IVRCompositor_016_SuspendRendering(void *, bool); extern EVRCompositorError cppIVRCompositor_IVRCompositor_016_GetMirrorTextureD3D11(void *, EVREye, void *, void **); extern EVRCompositorError cppIVRCompositor_IVRCompositor_016_GetMirrorTextureGL(void *, EVREye, glUInt_t *, glSharedTextureHandle_t *); extern bool cppIVRCompositor_IVRCompositor_016_ReleaseSharedGLTexture(void *, glUInt_t, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_016_LockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); extern void cppIVRCompositor_IVRCompositor_016_UnlockGLSharedTextureForAccess(void *, glSharedTextureHandle_t); #ifdef __cplusplus } #endif