#ifdef __cplusplus extern "C" { #endif extern EVRRenderModelError cppIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async(void *, const char *, winRenderModel_t_1012 **); extern void cppIVRRenderModels_IVRRenderModels_005_FreeRenderModel(void *, winRenderModel_t_1012 *); extern EVRRenderModelError cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async(void *, TextureID_t, winRenderModel_TextureMap_t_1012 **); extern void cppIVRRenderModels_IVRRenderModels_005_FreeTexture(void *, winRenderModel_TextureMap_t_1012 *); extern EVRRenderModelError cppIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async(void *, TextureID_t, void *, void **); extern EVRRenderModelError cppIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async(void *, TextureID_t, void *); extern void cppIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11(void *, void *); extern uint32_t cppIVRRenderModels_IVRRenderModels_005_GetRenderModelName(void *, uint32_t, char *, uint32_t); extern uint32_t cppIVRRenderModels_IVRRenderModels_005_GetRenderModelCount(void *); extern uint32_t cppIVRRenderModels_IVRRenderModels_005_GetComponentCount(void *, const char *); extern uint32_t cppIVRRenderModels_IVRRenderModels_005_GetComponentName(void *, const char *, uint32_t, char *, uint32_t); extern uint64_t cppIVRRenderModels_IVRRenderModels_005_GetComponentButtonMask(void *, const char *, const char *); extern uint32_t cppIVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName(void *, const char *, const char *, char *, uint32_t); extern bool cppIVRRenderModels_IVRRenderModels_005_GetComponentState(void *, const char *, const char *, VRControllerState_t *, RenderModel_ControllerMode_State_t *, RenderModel_ComponentState_t *); extern bool cppIVRRenderModels_IVRRenderModels_005_RenderModelHasComponent(void *, const char *, const char *); extern uint32_t cppIVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL(void *, const char *, char *, uint32_t, EVRRenderModelError *); extern uint32_t cppIVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath(void *, const char *, char *, uint32_t, EVRRenderModelError *); extern const char * cppIVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum(void *, EVRRenderModelError); #ifdef __cplusplus } #endif