#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_142/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_142 #include "struct_converters.h" #include "cppISteamFriends_SteamFriends015.h" const char * cppISteamFriends_SteamFriends015_GetPersonaName(void *linux_side) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaName(); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends015_SetPersonaName(void *linux_side, const char *pchPersonaName) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName); return (_ret); } EPersonaState cppISteamFriends_SteamFriends015_GetPersonaState(void *linux_side) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaState(); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendCount(void *linux_side, int iFriendFlags) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags); return (_ret); } CSteamID cppISteamFriends_SteamFriends015_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags); return (_ret); } EFriendRelationship cppISteamFriends_SteamFriends015_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend) { EFriendRelationship _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend); return (_ret); } EPersonaState cppISteamFriends_SteamFriends015_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends015_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend); return (_ret); } bool cppISteamFriends_SteamFriends015_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { bool _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo); return (_ret); } const char * cppISteamFriends_SteamFriends015_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendSteamLevel(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendSteamLevel((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends015_GetPlayerNickname(void *linux_side, CSteamID steamIDPlayer) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetPlayerNickname((CSteamID)steamIDPlayer); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendsGroupCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendsGroupCount(); return (_ret); } FriendsGroupID_t cppISteamFriends_SteamFriends015_GetFriendsGroupIDByIndex(void *linux_side, int iFG) { FriendsGroupID_t _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendsGroupIDByIndex((int)iFG); return (_ret); } const char * cppISteamFriends_SteamFriends015_GetFriendsGroupName(void *linux_side, FriendsGroupID_t friendsGroupID) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendsGroupName((FriendsGroupID_t)friendsGroupID); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendsGroupMembersCount(void *linux_side, FriendsGroupID_t friendsGroupID) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendsGroupMembersCount((FriendsGroupID_t)friendsGroupID); return (_ret); } void cppISteamFriends_SteamFriends015_GetFriendsGroupMembersList(void *linux_side, FriendsGroupID_t friendsGroupID, CSteamID *pOutSteamIDMembers, int nMembersCount) { ((ISteamFriends*)linux_side)->GetFriendsGroupMembersList((FriendsGroupID_t)friendsGroupID, (CSteamID *)pOutSteamIDMembers, (int)nMembersCount); } bool cppISteamFriends_SteamFriends015_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags) { bool _ret; _ret = ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags); return (_ret); } int cppISteamFriends_SteamFriends015_GetClanCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanCount(); return (_ret); } CSteamID cppISteamFriends_SteamFriends015_GetClanByIndex(void *linux_side, int iClan) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan); return (_ret); } const char * cppISteamFriends_SteamFriends015_GetClanName(void *linux_side, CSteamID steamIDClan) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan); return (_ret); } const char * cppISteamFriends_SteamFriends015_GetClanTag(void *linux_side, CSteamID steamIDClan) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan); return (_ret); } bool cppISteamFriends_SteamFriends015_GetClanActivityCounts(void *linux_side, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting) { bool _ret; _ret = ((ISteamFriends*)linux_side)->GetClanActivityCounts((CSteamID)steamIDClan, (int *)pnOnline, (int *)pnInGame, (int *)pnChatting); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends015_DownloadClanActivityCounts(void *linux_side, CSteamID *psteamIDClans, int cClansToRequest) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->DownloadClanActivityCounts((CSteamID *)psteamIDClans, (int)cClansToRequest); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource); return (_ret); } CSteamID cppISteamFriends_SteamFriends015_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend); return (_ret); } bool cppISteamFriends_SteamFriends015_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource); return (_ret); } void cppISteamFriends_SteamFriends015_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking) { ((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking); } void cppISteamFriends_SteamFriends015_ActivateGameOverlay(void *linux_side, const char *pchDialog) { ((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog); } void cppISteamFriends_SteamFriends015_ActivateGameOverlayToUser(void *linux_side, const char *pchDialog, CSteamID steamID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID); } void cppISteamFriends_SteamFriends015_ActivateGameOverlayToWebPage(void *linux_side, const char *pchURL) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL); } void cppISteamFriends_SteamFriends015_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID, EOverlayToStoreFlag eFlag) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID, (EOverlayToStoreFlag)eFlag); } void cppISteamFriends_SteamFriends015_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith) { ((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith); } void cppISteamFriends_SteamFriends015_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby) { ((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby); } int cppISteamFriends_SteamFriends015_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend); return (_ret); } int cppISteamFriends_SteamFriends015_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend); return (_ret); } int cppISteamFriends_SteamFriends015_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend); return (_ret); } bool cppISteamFriends_SteamFriends015_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly) { bool _ret; _ret = ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends015_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends015_GetClanOwner(void *linux_side, CSteamID steamIDClan) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan); return (_ret); } int cppISteamFriends_SteamFriends015_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends015_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer); return (_ret); } uint32 cppISteamFriends_SteamFriends015_GetUserRestrictions(void *linux_side) { uint32 _ret; _ret = ((ISteamFriends*)linux_side)->GetUserRestrictions(); return (_ret); } bool cppISteamFriends_SteamFriends015_SetRichPresence(void *linux_side, const char *pchKey, const char *pchValue) { bool _ret; _ret = ((ISteamFriends*)linux_side)->SetRichPresence((const char *)pchKey, (const char *)pchValue); return (_ret); } void cppISteamFriends_SteamFriends015_ClearRichPresence(void *linux_side) { ((ISteamFriends*)linux_side)->ClearRichPresence(); } const char * cppISteamFriends_SteamFriends015_GetFriendRichPresence(void *linux_side, CSteamID steamIDFriend, const char *pchKey) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresence((CSteamID)steamIDFriend, (const char *)pchKey); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyCount(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyCount((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends015_GetFriendRichPresenceKeyByIndex(void *linux_side, CSteamID steamIDFriend, int iKey) { const char * _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyByIndex((CSteamID)steamIDFriend, (int)iKey); return (_ret); } void cppISteamFriends_SteamFriends015_RequestFriendRichPresence(void *linux_side, CSteamID steamIDFriend) { ((ISteamFriends*)linux_side)->RequestFriendRichPresence((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends015_InviteUserToGame(void *linux_side, CSteamID steamIDFriend, const char *pchConnectString) { bool _ret; _ret = ((ISteamFriends*)linux_side)->InviteUserToGame((CSteamID)steamIDFriend, (const char *)pchConnectString); return (_ret); } int cppISteamFriends_SteamFriends015_GetCoplayFriendCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetCoplayFriendCount(); return (_ret); } CSteamID cppISteamFriends_SteamFriends015_GetCoplayFriend(void *linux_side, int iCoplayFriend) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetCoplayFriend((int)iCoplayFriend); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendCoplayTime(void *linux_side, CSteamID steamIDFriend) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCoplayTime((CSteamID)steamIDFriend); return (_ret); } AppId_t cppISteamFriends_SteamFriends015_GetFriendCoplayGame(void *linux_side, CSteamID steamIDFriend) { AppId_t _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCoplayGame((CSteamID)steamIDFriend); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends015_JoinClanChatRoom(void *linux_side, CSteamID steamIDClan) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->JoinClanChatRoom((CSteamID)steamIDClan); return (_ret); } bool cppISteamFriends_SteamFriends015_LeaveClanChatRoom(void *linux_side, CSteamID steamIDClan) { bool _ret; _ret = ((ISteamFriends*)linux_side)->LeaveClanChatRoom((CSteamID)steamIDClan); return (_ret); } int cppISteamFriends_SteamFriends015_GetClanChatMemberCount(void *linux_side, CSteamID steamIDClan) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanChatMemberCount((CSteamID)steamIDClan); return (_ret); } CSteamID cppISteamFriends_SteamFriends015_GetChatMemberByIndex(void *linux_side, CSteamID steamIDClan, int iUser) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetChatMemberByIndex((CSteamID)steamIDClan, (int)iUser); return (_ret); } bool cppISteamFriends_SteamFriends015_SendClanChatMessage(void *linux_side, CSteamID steamIDClanChat, const char *pchText) { bool _ret; _ret = ((ISteamFriends*)linux_side)->SendClanChatMessage((CSteamID)steamIDClanChat, (const char *)pchText); return (_ret); } int cppISteamFriends_SteamFriends015_GetClanChatMessage(void *linux_side, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, CSteamID *psteamidChatter) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanChatMessage((CSteamID)steamIDClanChat, (int)iMessage, (void *)prgchText, (int)cchTextMax, (EChatEntryType *)peChatEntryType, (CSteamID *)psteamidChatter); return (_ret); } bool cppISteamFriends_SteamFriends015_IsClanChatAdmin(void *linux_side, CSteamID steamIDClanChat, CSteamID steamIDUser) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsClanChatAdmin((CSteamID)steamIDClanChat, (CSteamID)steamIDUser); return (_ret); } bool cppISteamFriends_SteamFriends015_IsClanChatWindowOpenInSteam(void *linux_side, CSteamID steamIDClanChat) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsClanChatWindowOpenInSteam((CSteamID)steamIDClanChat); return (_ret); } bool cppISteamFriends_SteamFriends015_OpenClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat) { bool _ret; _ret = ((ISteamFriends*)linux_side)->OpenClanChatWindowInSteam((CSteamID)steamIDClanChat); return (_ret); } bool cppISteamFriends_SteamFriends015_CloseClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat) { bool _ret; _ret = ((ISteamFriends*)linux_side)->CloseClanChatWindowInSteam((CSteamID)steamIDClanChat); return (_ret); } bool cppISteamFriends_SteamFriends015_SetListenForFriendsMessages(void *linux_side, bool bInterceptEnabled) { bool _ret; _ret = ((ISteamFriends*)linux_side)->SetListenForFriendsMessages((bool)bInterceptEnabled); return (_ret); } bool cppISteamFriends_SteamFriends015_ReplyToFriendMessage(void *linux_side, CSteamID steamIDFriend, const char *pchMsgToSend) { bool _ret; _ret = ((ISteamFriends*)linux_side)->ReplyToFriendMessage((CSteamID)steamIDFriend, (const char *)pchMsgToSend); return (_ret); } int cppISteamFriends_SteamFriends015_GetFriendMessage(void *linux_side, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendMessage((CSteamID)steamIDFriend, (int)iMessageID, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends015_GetFollowerCount(void *linux_side, CSteamID steamID) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->GetFollowerCount((CSteamID)steamID); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends015_IsFollowing(void *linux_side, CSteamID steamID) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->IsFollowing((CSteamID)steamID); return (_ret); } SteamAPICall_t cppISteamFriends_SteamFriends015_EnumerateFollowingList(void *linux_side, uint32 unStartIndex) { SteamAPICall_t _ret; _ret = ((ISteamFriends*)linux_side)->EnumerateFollowingList((uint32)unStartIndex); return (_ret); } bool cppISteamFriends_SteamFriends015_IsClanPublic(void *linux_side, CSteamID steamIDClan) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsClanPublic((CSteamID)steamIDClan); return (_ret); } bool cppISteamFriends_SteamFriends015_IsClanOfficialGameGroup(void *linux_side, CSteamID steamIDClan) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsClanOfficialGameGroup((CSteamID)steamIDClan); return (_ret); } #ifdef __cplusplus } #endif