struct cppISteamGameServer_SteamGameServer011; struct cppISteamGameServer_SteamGameServer011_InitGameServer_params { void *linux_side; bool _ret; uint32_t unIP; uint16_t usGamePort; uint16_t usQueryPort; uint32_t unFlags; uint32_t nGameAppId; const char *pchVersionString; }; extern void cppISteamGameServer_SteamGameServer011_InitGameServer( struct cppISteamGameServer_SteamGameServer011_InitGameServer_params *params ); struct cppISteamGameServer_SteamGameServer011_SetProduct_params { void *linux_side; const char *pszProduct; }; extern void cppISteamGameServer_SteamGameServer011_SetProduct( struct cppISteamGameServer_SteamGameServer011_SetProduct_params *params ); struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params { void *linux_side; const char *pszGameDescription; }; extern void cppISteamGameServer_SteamGameServer011_SetGameDescription( struct cppISteamGameServer_SteamGameServer011_SetGameDescription_params *params ); struct cppISteamGameServer_SteamGameServer011_SetModDir_params { void *linux_side; const char *pszModDir; }; extern void cppISteamGameServer_SteamGameServer011_SetModDir( struct cppISteamGameServer_SteamGameServer011_SetModDir_params *params ); struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params { void *linux_side; bool bDedicated; }; extern void cppISteamGameServer_SteamGameServer011_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer011_SetDedicatedServer_params *params ); struct cppISteamGameServer_SteamGameServer011_LogOn_params { void *linux_side; const char *pszAccountName; const char *pszPassword; }; extern void cppISteamGameServer_SteamGameServer011_LogOn( struct cppISteamGameServer_SteamGameServer011_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer011_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer011_LogOnAnonymous_params *params ); struct cppISteamGameServer_SteamGameServer011_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer011_LogOff( struct cppISteamGameServer_SteamGameServer011_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer011_BLoggedOn( struct cppISteamGameServer_SteamGameServer011_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer011_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer011_BSecure( struct cppISteamGameServer_SteamGameServer011_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer011_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer011_GetSteamID( struct cppISteamGameServer_SteamGameServer011_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer011_WasRestartRequested( struct cppISteamGameServer_SteamGameServer011_WasRestartRequested_params *params ); struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params { void *linux_side; int32_t cPlayersMax; }; extern void cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetMaxPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params { void *linux_side; int32_t cBotplayers; }; extern void cppISteamGameServer_SteamGameServer011_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer011_SetBotPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer011_SetServerName_params { void *linux_side; const char *pszServerName; }; extern void cppISteamGameServer_SteamGameServer011_SetServerName( struct cppISteamGameServer_SteamGameServer011_SetServerName_params *params ); struct cppISteamGameServer_SteamGameServer011_SetMapName_params { void *linux_side; const char *pszMapName; }; extern void cppISteamGameServer_SteamGameServer011_SetMapName( struct cppISteamGameServer_SteamGameServer011_SetMapName_params *params ); struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params { void *linux_side; bool bPasswordProtected; }; extern void cppISteamGameServer_SteamGameServer011_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer011_SetPasswordProtected_params *params ); struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params { void *linux_side; uint16_t unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer011_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer011_SetSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params { void *linux_side; const char *pszSpectatorServerName; }; extern void cppISteamGameServer_SteamGameServer011_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer011_SetSpectatorServerName_params *params ); struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer011_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer011_ClearAllKeyValues_params *params ); struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params { void *linux_side; const char *pKey; const char *pValue; }; extern void cppISteamGameServer_SteamGameServer011_SetKeyValue( struct cppISteamGameServer_SteamGameServer011_SetKeyValue_params *params ); struct cppISteamGameServer_SteamGameServer011_SetGameTags_params { void *linux_side; const char *pchGameTags; }; extern void cppISteamGameServer_SteamGameServer011_SetGameTags( struct cppISteamGameServer_SteamGameServer011_SetGameTags_params *params ); struct cppISteamGameServer_SteamGameServer011_SetGameData_params { void *linux_side; const char *pchGameData; }; extern void cppISteamGameServer_SteamGameServer011_SetGameData( struct cppISteamGameServer_SteamGameServer011_SetGameData_params *params ); struct cppISteamGameServer_SteamGameServer011_SetRegion_params { void *linux_side; const char *pszRegion; }; extern void cppISteamGameServer_SteamGameServer011_SetRegion( struct cppISteamGameServer_SteamGameServer011_SetRegion_params *params ); struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params { void *linux_side; bool _ret; uint32_t unIPClient; const void *pvAuthBlob; uint32_t cubAuthBlobSize; CSteamID *pSteamIDUser; }; extern void cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer011_SendUserConnectAndAuthenticate_params *params ); struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer011_CreateUnauthenticatedUserConnection_params *params ); struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params { void *linux_side; CSteamID steamIDUser; }; extern void cppISteamGameServer_SteamGameServer011_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer011_SendUserDisconnect_params *params ); struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchPlayerName; uint32_t uScore; }; extern void cppISteamGameServer_SteamGameServer011_BUpdateUserData( struct cppISteamGameServer_SteamGameServer011_BUpdateUserData_params *params ); struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params { void *linux_side; uint32_t _ret; void *pTicket; int32_t cbMaxTicket; uint32_t *pcbTicket; }; extern void cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer011_GetAuthSessionTicket_params *params ); struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params { void *linux_side; uint32_t _ret; const void *pAuthTicket; int32_t cbAuthTicket; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer011_BeginAuthSession( struct cppISteamGameServer_SteamGameServer011_BeginAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params { void *linux_side; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer011_EndAuthSession( struct cppISteamGameServer_SteamGameServer011_EndAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params { void *linux_side; uint32_t hAuthTicket; }; extern void cppISteamGameServer_SteamGameServer011_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer011_CancelAuthTicket_params *params ); struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params { void *linux_side; uint32_t _ret; CSteamID steamID; uint32_t appID; }; extern void cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer011_UserHasLicenseForApp_params *params ); struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params { void *linux_side; bool _ret; CSteamID steamIDUser; CSteamID steamIDGroup; }; extern void cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer011_RequestUserGroupStatus_params *params ); struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer011_GetGameplayStats( struct cppISteamGameServer_SteamGameServer011_GetGameplayStats_params *params ); struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params { void *linux_side; uint64_t _ret; }; extern void cppISteamGameServer_SteamGameServer011_GetServerReputation( struct cppISteamGameServer_SteamGameServer011_GetServerReputation_params *params ); struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params { void *linux_side; uint32_t _ret; }; extern void cppISteamGameServer_SteamGameServer011_GetPublicIP( struct cppISteamGameServer_SteamGameServer011_GetPublicIP_params *params ); struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params { void *linux_side; bool _ret; const void *pData; int32_t cbData; uint32_t srcIP; uint16_t srcPort; }; extern void cppISteamGameServer_SteamGameServer011_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer011_HandleIncomingPacket_params *params ); struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params { void *linux_side; int32_t _ret; void *pOut; int32_t cbMaxOut; uint32_t *pNetAdr; uint16_t *pPort; }; extern void cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer011_GetNextOutgoingPacket_params *params ); struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params { void *linux_side; bool bActive; }; extern void cppISteamGameServer_SteamGameServer011_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer011_EnableHeartbeats_params *params ); struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params { void *linux_side; int32_t iHeartbeatInterval; }; extern void cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer011_SetHeartbeatInterval_params *params ); struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer011_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer011_ForceHeartbeat_params *params ); struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params { void *linux_side; uint64_t _ret; CSteamID steamIDClan; }; extern void cppISteamGameServer_SteamGameServer011_AssociateWithClan( struct cppISteamGameServer_SteamGameServer011_AssociateWithClan_params *params ); struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params { void *linux_side; uint64_t _ret; CSteamID steamIDNewPlayer; }; extern void cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility_params *params );