#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_150/steam_api.h" #include "steamworks_sdk_150/steamnetworkingtypes.h" #include "steamworks_sdk_150/isteamnetworkingsockets.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_150 #include "struct_converters.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h" HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP((const SteamNetworkingIPAddr *)localAddress, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectByIPAddress(void *linux_side, const SteamNetworkingIPAddr * address, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress((const SteamNetworkingIPAddr *)address, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateListenSocketP2P(void *linux_side, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketP2P((int)nLocalVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2P(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P((const SteamNetworkingIdentity *)identityRemote, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_AcceptConnection(void *linux_side, HSteamNetConnection hConn) { return ((ISteamNetworkingSockets*)linux_side)->AcceptConnection((HSteamNetConnection)hConn); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseConnection(void *linux_side, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { return ((ISteamNetworkingSockets*)linux_side)->CloseConnection((HSteamNetConnection)hPeer, (int)nReason, (const char *)pszDebug, (bool)bEnableLinger); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CloseListenSocket(void *linux_side, HSteamListenSocket hSocket) { return ((ISteamNetworkingSockets*)linux_side)->CloseListenSocket((HSteamListenSocket)hSocket); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionUserData(void *linux_side, HSteamNetConnection hPeer, int64 nUserData) { return ((ISteamNetworkingSockets*)linux_side)->SetConnectionUserData((HSteamNetConnection)hPeer, (int64)nUserData); } int64 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionUserData(void *linux_side, HSteamNetConnection hPeer) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionUserData((HSteamNetConnection)hPeer); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(void *linux_side, HSteamNetConnection hPeer, const char * pszName) { ((ISteamNetworkingSockets*)linux_side)->SetConnectionName((HSteamNetConnection)hPeer, (const char *)pszName); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(void *linux_side, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionName((HSteamNetConnection)hPeer, (char *)pszName, (int)nMaxLen); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(void *linux_side, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags, int64 * pOutMessageNumber) { return ((ISteamNetworkingSockets*)linux_side)->SendMessageToConnection((HSteamNetConnection)hConn, (const void *)pData, (uint32)cbData, (int)nSendFlags, (int64 *)pOutMessageNumber); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(void *linux_side, HSteamNetConnection hConn) { return ((ISteamNetworkingSockets*)linux_side)->FlushMessagesOnConnection((HSteamNetConnection)hConn); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(void *linux_side, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionInfo((HSteamNetConnection)hConn, (SteamNetConnectionInfo_t *)pInfo); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(void *linux_side, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { return ((ISteamNetworkingSockets*)linux_side)->GetQuickConnectionStatus((HSteamNetConnection)hConn, (SteamNetworkingQuickConnectionStatus *)pStats); } int cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(void *linux_side, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { return ((ISteamNetworkingSockets*)linux_side)->GetDetailedConnectionStatus((HSteamNetConnection)hConn, (char *)pszBuf, (int)cbBuf); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetListenSocketAddress(void *linux_side, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { return ((ISteamNetworkingSockets*)linux_side)->GetListenSocketAddress((HSteamListenSocket)hSocket, (SteamNetworkingIPAddr *)address); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateSocketPair(void *linux_side, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { return ((ISteamNetworkingSockets*)linux_side)->CreateSocketPair((HSteamNetConnection *)pOutConnection1, (HSteamNetConnection *)pOutConnection2, (bool)bUseNetworkLoopback, (const SteamNetworkingIdentity *)pIdentity1, (const SteamNetworkingIdentity *)pIdentity2); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetIdentity(void *linux_side, SteamNetworkingIdentity * pIdentity) { return ((ISteamNetworkingSockets*)linux_side)->GetIdentity((SteamNetworkingIdentity *)pIdentity); } ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_InitAuthentication(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->InitAuthentication(); } ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets009_GetAuthenticationStatus(void *linux_side, SteamNetAuthenticationStatus_t * pDetails) { return ((ISteamNetworkingSockets*)linux_side)->GetAuthenticationStatus((SteamNetAuthenticationStatus_t *)pDetails); } HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->CreatePollGroup(); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(void *linux_side, HSteamNetPollGroup hPollGroup) { return ((ISteamNetworkingSockets*)linux_side)->DestroyPollGroup((HSteamNetPollGroup)hPollGroup); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(void *linux_side, HSteamNetConnection hConn, HSteamNetPollGroup hPollGroup) { return ((ISteamNetworkingSockets*)linux_side)->SetConnectionPollGroup((HSteamNetConnection)hConn, (HSteamNetPollGroup)hPollGroup); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(void *linux_side, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { return ((ISteamNetworkingSockets*)linux_side)->ReceivedRelayAuthTicket((const void *)pvTicket, (int)cbTicket, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); } int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *linux_side, const SteamNetworkingIdentity * identityGameServer, int nRemoteVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer((const SteamNetworkingIdentity *)identityGameServer, (int)nRemoteVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *linux_side, const SteamNetworkingIdentity * identityTarget, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer((const SteamNetworkingIdentity *)identityTarget, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } uint16 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPort(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPort(); } SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerPOPID(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPOPID(); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(void *linux_side, SteamDatagramHostedAddress * pRouting) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerAddress((SteamDatagramHostedAddress *)pRouting); } HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(void *linux_side, int nLocalVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->CreateHostedDedicatedServerListenSocket((int)nLocalVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(void *linux_side, SteamDatagramGameCoordinatorServerLogin * pLoginInfo, int * pcbSignedBlob, void * pBlob) { return ((ISteamNetworkingSockets*)linux_side)->GetGameCoordinatorServerLogin((SteamDatagramGameCoordinatorServerLogin *)pLoginInfo, (int *)pcbSignedBlob, (void *)pBlob); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(void *linux_side, ISteamNetworkingConnectionCustomSignaling * pSignaling, const SteamNetworkingIdentity * pPeerIdentity, int nRemoteVirtualPort, int nOptions, const SteamNetworkingConfigValue_t * pOptions) { return ((ISteamNetworkingSockets*)linux_side)->ConnectP2PCustomSignaling((ISteamNetworkingConnectionCustomSignaling *)pSignaling, (const SteamNetworkingIdentity *)pPeerIdentity, (int)nRemoteVirtualPort, (int)nOptions, (const SteamNetworkingConfigValue_t *)pOptions); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(void *linux_side, const void * pMsg, int cbMsg, ISteamNetworkingCustomSignalingRecvContext * pContext) { return ((ISteamNetworkingSockets*)linux_side)->ReceivedP2PCustomSignal((const void *)pMsg, (int)cbMsg, (ISteamNetworkingCustomSignalingRecvContext *)pContext); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(void *linux_side, int * pcbBlob, void * pBlob, SteamNetworkingErrMsg * errMsg) { return ((ISteamNetworkingSockets*)linux_side)->GetCertificateRequest((int *)pcbBlob, (void *)pBlob, (SteamNetworkingErrMsg *)errMsg); } bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(void *linux_side, const void * pCertificate, int cbCertificate, SteamNetworkingErrMsg * errMsg) { return ((ISteamNetworkingSockets*)linux_side)->SetCertificate((const void *)pCertificate, (int)cbCertificate, (SteamNetworkingErrMsg *)errMsg); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(void *linux_side) { ((ISteamNetworkingSockets*)linux_side)->RunCallbacks(); } #ifdef __cplusplus } #endif