struct cppISteamGameServer_SteamGameServer003_LogOn_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer003_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer003_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer003_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params { void *linux_side; bool _ret; void *pvEncryptionKey; uint32 *pcbEncryptionKey; uint32 cbMaxEncryptionKey; }; extern void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params ); struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params { void *linux_side; bool _ret; uint32 unUserID; uint32 unIPPublic; uint16 usPort; const void *pvCookie; uint32 cubCookie; }; extern void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params ); struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params { void *linux_side; bool _ret; uint32 unUserID; }; extern void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params ); struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params { void *linux_side; bool _ret; CSteamID steamID; uint32 unUserID; }; extern void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params ); struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params { void *linux_side; uint32 ucSpawn; }; extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params ); struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params { void *linux_side; bool _ret; int32 nGameAppId; uint32 unServerFlags; uint32 unGameIP; uint16 unGamePort; uint16 unSpectatorPort; uint16 usQueryPort; const char *pchGameDir; const char *pchVersion; bool bLANMode; }; extern void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params ); struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params { void *linux_side; bool _ret; int cPlayers; int cPlayersMax; int cBotPlayers; const char *pchServerName; const char *pSpectatorServerName; const char *pchMapName; }; extern void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params ); struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params { void *linux_side; bool _ret; CSteamID *pSteamID; }; extern void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params ); struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params { void *linux_side; bool _ret; CSteamID steamID; const char *pPlayerName; uint32 nFrags; }; extern void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params ); struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params { void *linux_side; uint16 unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params { void *linux_side; const char *pchType; }; extern void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params ); struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params { void *linux_side; bool _ret; CSteamID steamID; const char *pchAchievementName; }; extern void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params );