#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_152/steam_api.h" #include "steamworks_sdk_152/steamnetworkingtypes.h" #include "steamworks_sdk_152/isteamnetworkingmessages.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_152 #include "struct_converters.h" #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" EResult cppISteamNetworkingMessages_SteamNetworkingMessages002_SendMessageToUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, const void * pubData, uint32 cubData, int nSendFlags, int nRemoteChannel) { return ((ISteamNetworkingMessages*)linux_side)->SendMessageToUser((const SteamNetworkingIdentity *)identityRemote, (const void *)pubData, (uint32)cubData, (int)nSendFlags, (int)nRemoteChannel); } bool cppISteamNetworkingMessages_SteamNetworkingMessages002_AcceptSessionWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote) { return ((ISteamNetworkingMessages*)linux_side)->AcceptSessionWithUser((const SteamNetworkingIdentity *)identityRemote); } bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseSessionWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote) { return ((ISteamNetworkingMessages*)linux_side)->CloseSessionWithUser((const SteamNetworkingIdentity *)identityRemote); } bool cppISteamNetworkingMessages_SteamNetworkingMessages002_CloseChannelWithUser(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nLocalChannel) { return ((ISteamNetworkingMessages*)linux_side)->CloseChannelWithUser((const SteamNetworkingIdentity *)identityRemote, (int)nLocalChannel); } ESteamNetworkingConnectionState cppISteamNetworkingMessages_SteamNetworkingMessages002_GetSessionConnectionInfo(void *linux_side, const SteamNetworkingIdentity * identityRemote, SteamNetConnectionInfo_t * pConnectionInfo, SteamNetworkingQuickConnectionStatus * pQuickStatus) { return ((ISteamNetworkingMessages*)linux_side)->GetSessionConnectionInfo((const SteamNetworkingIdentity *)identityRemote, (SteamNetConnectionInfo_t *)pConnectionInfo, (SteamNetworkingQuickConnectionStatus *)pQuickStatus); } #ifdef __cplusplus } #endif