/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.h" DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init, 8) DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState, 12) DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse, 16) DEFINE_THISCALL_WRAPPER(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode, 8) bool __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init(struct w_steam_iface *_this, const char *pchAbsolutePathToControllerConfigVDF) { struct cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init_params params = { .linux_side = _this->u_iface, .pchAbsolutePathToControllerConfigVDF = pchAbsolutePathToControllerConfigVDF, }; params.pchAbsolutePathToControllerConfigVDF = steamclient_dos_to_unix_path( pchAbsolutePathToControllerConfigVDF, 0 ); TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init( ¶ms ); steamclient_free_path( params.pchAbsolutePathToControllerConfigVDF ); return params._ret; } bool __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown(struct w_steam_iface *_this) { struct cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame(struct w_steam_iface *_this) { struct cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame( ¶ms ); } bool __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState(struct w_steam_iface *_this, uint32_t unControllerIndex, SteamControllerState001_t *pState) { struct cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState_params params = { .linux_side = _this->u_iface, .unControllerIndex = unControllerIndex, .pState = pState, }; TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState( ¶ms ); return params._ret; } void __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse(struct w_steam_iface *_this, uint32_t unControllerIndex, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .unControllerIndex = unControllerIndex, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode(struct w_steam_iface *_this, const char *pchMode) { struct cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode_params params = { .linux_side = _this->u_iface, .pchMode = pchMode, }; TRACE("%p\n", _this); cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode( ¶ms ); } extern vtable_ptr winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_vtable; DEFINE_RTTI_DATA0(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION, 0, ".?AVISteamController@@") __ASM_BLOCK_BEGIN(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_vtables) __ASM_VTABLE(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION, VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Shutdown) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_RunFrame) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_GetControllerState) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_SetOverrideMode) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamController_STEAMCONTROLLER_INTERFACE_VERSION(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "STEAMCONTROLLER_INTERFACE_VERSION"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_vtable, 6, "STEAMCONTROLLER_INTERFACE_VERSION"); r->u_iface = u_iface; return r; } #include "cppISteamController_SteamController003.h" DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController003_TriggerRepeatedHapticPulse, 32) bool __thiscall winISteamController_SteamController003_Init(struct w_steam_iface *_this) { struct cppISteamController_SteamController003_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController003_Init( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController003_Shutdown(struct w_steam_iface *_this) { struct cppISteamController_SteamController003_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController003_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController003_RunFrame(struct w_steam_iface *_this) { struct cppISteamController_SteamController003_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController003_RunFrame( ¶ms ); } int32_t __thiscall winISteamController_SteamController003_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamController_SteamController003_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetConnectedControllers( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController003_ShowBindingPanel(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController003_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController003_ShowBindingPanel( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController003_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamController_SteamController003_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController003_ActivateActionSet(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle) { struct cppISteamController_SteamController003_ActivateActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController003_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamController_SteamController003_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController003_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetCurrentActionSet( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController003_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController003_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetDigitalActionHandle( ¶ms ); return params._ret; } ControllerDigitalActionData_t * __thiscall winISteamController_SteamController003_GetDigitalActionData(struct w_steam_iface *_this, ControllerDigitalActionData_t *_ret, uint64_t controllerHandle, uint64_t digitalActionHandle) { struct cppISteamController_SteamController003_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController003_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController003_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController003_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController003_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetAnalogActionHandle( ¶ms ); return params._ret; } ControllerAnalogActionData_t * __thiscall winISteamController_SteamController003_GetAnalogActionData(struct w_steam_iface *_this, ControllerAnalogActionData_t *_ret, uint64_t controllerHandle, uint64_t analogActionHandle) { struct cppISteamController_SteamController003_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController003_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController003_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController003_GetAnalogActionOrigins( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController003_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t eAction) { struct cppISteamController_SteamController003_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamController_SteamController003_StopAnalogActionMomentum( ¶ms ); } void __thiscall winISteamController_SteamController003_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamController_SteamController003_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamController_SteamController003_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController003_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamController_SteamController003_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController003_TriggerRepeatedHapticPulse( ¶ms ); } extern vtable_ptr winISteamController_SteamController003_vtable; DEFINE_RTTI_DATA0(winISteamController_SteamController003, 0, ".?AVISteamController@@") __ASM_BLOCK_BEGIN(winISteamController_SteamController003_vtables) __ASM_VTABLE(winISteamController_SteamController003, VTABLE_ADD_FUNC(winISteamController_SteamController003_Init) VTABLE_ADD_FUNC(winISteamController_SteamController003_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController003_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController003_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController003_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController003_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController003_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController003_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController003_TriggerRepeatedHapticPulse) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamController_SteamController003(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamController003"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamController_SteamController003_vtable, 17, "SteamController003"); r->u_iface = u_iface; return r; } #include "cppISteamController_SteamController004.h" DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ShowDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController004_ShowAnalogActionOrigins, 32) bool __thiscall winISteamController_SteamController004_Init(struct w_steam_iface *_this) { struct cppISteamController_SteamController004_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController004_Init( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController004_Shutdown(struct w_steam_iface *_this) { struct cppISteamController_SteamController004_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController004_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController004_RunFrame(struct w_steam_iface *_this) { struct cppISteamController_SteamController004_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController004_RunFrame( ¶ms ); } int32_t __thiscall winISteamController_SteamController004_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamController_SteamController004_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetConnectedControllers( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController004_ShowBindingPanel(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController004_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController004_ShowBindingPanel( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController004_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamController_SteamController004_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController004_ActivateActionSet(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle) { struct cppISteamController_SteamController004_ActivateActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController004_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamController_SteamController004_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController004_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetCurrentActionSet( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController004_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController004_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetDigitalActionHandle( ¶ms ); return params._ret; } ControllerDigitalActionData_t * __thiscall winISteamController_SteamController004_GetDigitalActionData(struct w_steam_iface *_this, ControllerDigitalActionData_t *_ret, uint64_t controllerHandle, uint64_t digitalActionHandle) { struct cppISteamController_SteamController004_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController004_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController004_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController004_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController004_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetAnalogActionHandle( ¶ms ); return params._ret; } ControllerAnalogActionData_t * __thiscall winISteamController_SteamController004_GetAnalogActionData(struct w_steam_iface *_this, ControllerAnalogActionData_t *_ret, uint64_t controllerHandle, uint64_t analogActionHandle) { struct cppISteamController_SteamController004_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController004_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController004_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetAnalogActionOrigins( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController004_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t eAction) { struct cppISteamController_SteamController004_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamController_SteamController004_StopAnalogActionMomentum( ¶ms ); } void __thiscall winISteamController_SteamController004_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamController_SteamController004_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamController_SteamController004_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController004_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamController_SteamController004_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController004_TriggerRepeatedHapticPulse( ¶ms ); } int32_t __thiscall winISteamController_SteamController004_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulControllerHandle) { struct cppISteamController_SteamController004_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulControllerHandle = ulControllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetGamepadIndexForController( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController004_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamController_SteamController004_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetControllerForGamepadIndex( ¶ms ); return params._ret; } ControllerMotionData_t * __thiscall winISteamController_SteamController004_GetMotionData(struct w_steam_iface *_this, ControllerMotionData_t *_ret, uint64_t controllerHandle) { struct cppISteamController_SteamController004_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController004_GetMotionData( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController004_ShowDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { struct cppISteamController_SteamController004_ShowDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, .flScale = flScale, .flXPosition = flXPosition, .flYPosition = flYPosition, }; TRACE("%p\n", _this); cppISteamController_SteamController004_ShowDigitalActionOrigins( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController004_ShowAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { struct cppISteamController_SteamController004_ShowAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, .flScale = flScale, .flXPosition = flXPosition, .flYPosition = flYPosition, }; TRACE("%p\n", _this); cppISteamController_SteamController004_ShowAnalogActionOrigins( ¶ms ); return params._ret; } extern vtable_ptr winISteamController_SteamController004_vtable; DEFINE_RTTI_DATA0(winISteamController_SteamController004, 0, ".?AVISteamController@@") __ASM_BLOCK_BEGIN(winISteamController_SteamController004_vtables) __ASM_VTABLE(winISteamController_SteamController004, VTABLE_ADD_FUNC(winISteamController_SteamController004_Init) VTABLE_ADD_FUNC(winISteamController_SteamController004_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController004_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController004_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController004_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController004_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController004_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController004_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController004_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController004_ShowDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController004_ShowAnalogActionOrigins) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamController_SteamController004(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamController004"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamController_SteamController004_vtable, 22, "SteamController004"); r->u_iface = u_iface; return r; } #include "cppISteamController_SteamController005.h" DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ShowDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_ShowAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController005_GetGlyphForActionOrigin, 8) bool __thiscall winISteamController_SteamController005_Init(struct w_steam_iface *_this) { struct cppISteamController_SteamController005_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController005_Init( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController005_Shutdown(struct w_steam_iface *_this) { struct cppISteamController_SteamController005_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController005_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController005_RunFrame(struct w_steam_iface *_this) { struct cppISteamController_SteamController005_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController005_RunFrame( ¶ms ); } int32_t __thiscall winISteamController_SteamController005_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamController_SteamController005_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetConnectedControllers( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController005_ShowBindingPanel(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController005_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController005_ShowBindingPanel( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController005_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamController_SteamController005_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController005_ActivateActionSet(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle) { struct cppISteamController_SteamController005_ActivateActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController005_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamController_SteamController005_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController005_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetCurrentActionSet( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController005_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController005_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetDigitalActionHandle( ¶ms ); return params._ret; } ControllerDigitalActionData_t * __thiscall winISteamController_SteamController005_GetDigitalActionData(struct w_steam_iface *_this, ControllerDigitalActionData_t *_ret, uint64_t controllerHandle, uint64_t digitalActionHandle) { struct cppISteamController_SteamController005_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController005_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController005_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController005_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController005_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetAnalogActionHandle( ¶ms ); return params._ret; } ControllerAnalogActionData_t * __thiscall winISteamController_SteamController005_GetAnalogActionData(struct w_steam_iface *_this, ControllerAnalogActionData_t *_ret, uint64_t controllerHandle, uint64_t analogActionHandle) { struct cppISteamController_SteamController005_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController005_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController005_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetAnalogActionOrigins( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController005_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t eAction) { struct cppISteamController_SteamController005_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamController_SteamController005_StopAnalogActionMomentum( ¶ms ); } void __thiscall winISteamController_SteamController005_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamController_SteamController005_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamController_SteamController005_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController005_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamController_SteamController005_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController005_TriggerRepeatedHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController005_TriggerVibration(struct w_steam_iface *_this, uint64_t controllerHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamController_SteamController005_TriggerVibration_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamController_SteamController005_TriggerVibration( ¶ms ); } void __thiscall winISteamController_SteamController005_SetLEDColor(struct w_steam_iface *_this, uint64_t controllerHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamController_SteamController005_SetLEDColor_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController005_SetLEDColor( ¶ms ); } int32_t __thiscall winISteamController_SteamController005_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulControllerHandle) { struct cppISteamController_SteamController005_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulControllerHandle = ulControllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetGamepadIndexForController( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController005_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamController_SteamController005_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetControllerForGamepadIndex( ¶ms ); return params._ret; } ControllerMotionData_t * __thiscall winISteamController_SteamController005_GetMotionData(struct w_steam_iface *_this, ControllerMotionData_t *_ret, uint64_t controllerHandle) { struct cppISteamController_SteamController005_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetMotionData( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController005_ShowDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { struct cppISteamController_SteamController005_ShowDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, .flScale = flScale, .flXPosition = flXPosition, .flYPosition = flYPosition, }; TRACE("%p\n", _this); cppISteamController_SteamController005_ShowDigitalActionOrigins( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController005_ShowAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { struct cppISteamController_SteamController005_ShowAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, .flScale = flScale, .flXPosition = flXPosition, .flYPosition = flYPosition, }; TRACE("%p\n", _this); cppISteamController_SteamController005_ShowAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamController_SteamController005_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamController_SteamController005_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController005_GetStringForActionOrigin( ¶ms ); return params._ret; } extern vtable_ptr winISteamController_SteamController005_vtable; DEFINE_RTTI_DATA0(winISteamController_SteamController005, 0, ".?AVISteamController@@") __ASM_BLOCK_BEGIN(winISteamController_SteamController005_vtables) __ASM_VTABLE(winISteamController_SteamController005, VTABLE_ADD_FUNC(winISteamController_SteamController005_Init) VTABLE_ADD_FUNC(winISteamController_SteamController005_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController005_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController005_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController005_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController005_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController005_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController005_TriggerVibration) VTABLE_ADD_FUNC(winISteamController_SteamController005_SetLEDColor) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController005_ShowDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_ShowAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController005_GetGlyphForActionOrigin) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamController_SteamController005(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamController005"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamController_SteamController005_vtable, 26, "SteamController005"); r->u_iface = u_iface; return r; } #include "cppISteamController_SteamController006.h" DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ShowDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_ShowAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetGlyphForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController006_GetInputTypeForHandle, 12) bool __thiscall winISteamController_SteamController006_Init(struct w_steam_iface *_this) { struct cppISteamController_SteamController006_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController006_Init( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController006_Shutdown(struct w_steam_iface *_this) { struct cppISteamController_SteamController006_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController006_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController006_RunFrame(struct w_steam_iface *_this) { struct cppISteamController_SteamController006_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController006_RunFrame( ¶ms ); } int32_t __thiscall winISteamController_SteamController006_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamController_SteamController006_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetConnectedControllers( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController006_ShowBindingPanel(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController006_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_ShowBindingPanel( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController006_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamController_SteamController006_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController006_ActivateActionSet(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle) { struct cppISteamController_SteamController006_ActivateActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamController_SteamController006_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController006_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetCurrentActionSet( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController006_ActivateActionSetLayer(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetLayerHandle) { struct cppISteamController_SteamController006_ActivateActionSetLayer_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_ActivateActionSetLayer( ¶ms ); } void __thiscall winISteamController_SteamController006_DeactivateActionSetLayer(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetLayerHandle) { struct cppISteamController_SteamController006_DeactivateActionSetLayer_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_DeactivateActionSetLayer( ¶ms ); } void __thiscall winISteamController_SteamController006_DeactivateAllActionSetLayers(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController006_DeactivateAllActionSetLayers_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_DeactivateAllActionSetLayers( ¶ms ); } int32_t __thiscall winISteamController_SteamController006_GetActiveActionSetLayers(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t *handlesOut) { struct cppISteamController_SteamController006_GetActiveActionSetLayers_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetActiveActionSetLayers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController006_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController006_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetDigitalActionHandle( ¶ms ); return params._ret; } ControllerDigitalActionData_t * __thiscall winISteamController_SteamController006_GetDigitalActionData(struct w_steam_iface *_this, ControllerDigitalActionData_t *_ret, uint64_t controllerHandle, uint64_t digitalActionHandle) { struct cppISteamController_SteamController006_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController006_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController006_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController006_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController006_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetAnalogActionHandle( ¶ms ); return params._ret; } ControllerAnalogActionData_t * __thiscall winISteamController_SteamController006_GetAnalogActionData(struct w_steam_iface *_this, ControllerAnalogActionData_t *_ret, uint64_t controllerHandle, uint64_t analogActionHandle) { struct cppISteamController_SteamController006_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController006_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController006_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetAnalogActionOrigins( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController006_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t eAction) { struct cppISteamController_SteamController006_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamController_SteamController006_StopAnalogActionMomentum( ¶ms ); } void __thiscall winISteamController_SteamController006_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamController_SteamController006_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamController_SteamController006_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController006_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamController_SteamController006_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController006_TriggerRepeatedHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController006_TriggerVibration(struct w_steam_iface *_this, uint64_t controllerHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamController_SteamController006_TriggerVibration_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamController_SteamController006_TriggerVibration( ¶ms ); } void __thiscall winISteamController_SteamController006_SetLEDColor(struct w_steam_iface *_this, uint64_t controllerHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamController_SteamController006_SetLEDColor_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController006_SetLEDColor( ¶ms ); } int32_t __thiscall winISteamController_SteamController006_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulControllerHandle) { struct cppISteamController_SteamController006_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulControllerHandle = ulControllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetGamepadIndexForController( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController006_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamController_SteamController006_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetControllerForGamepadIndex( ¶ms ); return params._ret; } ControllerMotionData_t * __thiscall winISteamController_SteamController006_GetMotionData(struct w_steam_iface *_this, ControllerMotionData_t *_ret, uint64_t controllerHandle) { struct cppISteamController_SteamController006_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetMotionData( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController006_ShowDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { struct cppISteamController_SteamController006_ShowDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, .flScale = flScale, .flXPosition = flXPosition, .flYPosition = flYPosition, }; TRACE("%p\n", _this); cppISteamController_SteamController006_ShowDigitalActionOrigins( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController006_ShowAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { struct cppISteamController_SteamController006_ShowAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, .flScale = flScale, .flXPosition = flXPosition, .flYPosition = flYPosition, }; TRACE("%p\n", _this); cppISteamController_SteamController006_ShowAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamController_SteamController006_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamController_SteamController006_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetStringForActionOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamController_SteamController006_GetInputTypeForHandle(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController006_GetInputTypeForHandle_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController006_GetInputTypeForHandle( ¶ms ); return params._ret; } extern vtable_ptr winISteamController_SteamController006_vtable; DEFINE_RTTI_DATA0(winISteamController_SteamController006, 0, ".?AVISteamController@@") __ASM_BLOCK_BEGIN(winISteamController_SteamController006_vtables) __ASM_VTABLE(winISteamController_SteamController006, VTABLE_ADD_FUNC(winISteamController_SteamController006_Init) VTABLE_ADD_FUNC(winISteamController_SteamController006_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController006_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController006_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController006_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController006_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController006_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController006_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController006_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController006_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController006_TriggerVibration) VTABLE_ADD_FUNC(winISteamController_SteamController006_SetLEDColor) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController006_ShowDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_ShowAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController006_GetInputTypeForHandle) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamController_SteamController006(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamController006"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamController_SteamController006_vtable, 31, "SteamController006"); r->u_iface = u_iface; return r; } #include "cppISteamController_SteamController007.h" DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetGlyphForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController007_GetControllerBindingRevision, 20) bool __thiscall winISteamController_SteamController007_Init(struct w_steam_iface *_this) { struct cppISteamController_SteamController007_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController007_Init( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController007_Shutdown(struct w_steam_iface *_this) { struct cppISteamController_SteamController007_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController007_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController007_RunFrame(struct w_steam_iface *_this) { struct cppISteamController_SteamController007_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController007_RunFrame( ¶ms ); } int32_t __thiscall winISteamController_SteamController007_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamController_SteamController007_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetConnectedControllers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController007_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamController_SteamController007_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController007_ActivateActionSet(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle) { struct cppISteamController_SteamController007_ActivateActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamController_SteamController007_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController007_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetCurrentActionSet( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController007_ActivateActionSetLayer(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetLayerHandle) { struct cppISteamController_SteamController007_ActivateActionSetLayer_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_ActivateActionSetLayer( ¶ms ); } void __thiscall winISteamController_SteamController007_DeactivateActionSetLayer(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetLayerHandle) { struct cppISteamController_SteamController007_DeactivateActionSetLayer_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_DeactivateActionSetLayer( ¶ms ); } void __thiscall winISteamController_SteamController007_DeactivateAllActionSetLayers(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController007_DeactivateAllActionSetLayers_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_DeactivateAllActionSetLayers( ¶ms ); } int32_t __thiscall winISteamController_SteamController007_GetActiveActionSetLayers(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t *handlesOut) { struct cppISteamController_SteamController007_GetActiveActionSetLayers_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetActiveActionSetLayers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController007_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController007_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetDigitalActionHandle( ¶ms ); return params._ret; } InputDigitalActionData_t * __thiscall winISteamController_SteamController007_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, uint64_t controllerHandle, uint64_t digitalActionHandle) { struct cppISteamController_SteamController007_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController007_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController007_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController007_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController007_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetAnalogActionHandle( ¶ms ); return params._ret; } InputAnalogActionData_t * __thiscall winISteamController_SteamController007_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, uint64_t controllerHandle, uint64_t analogActionHandle) { struct cppISteamController_SteamController007_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController007_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController007_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamController_SteamController007_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamController_SteamController007_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetStringForActionOrigin( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController007_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t eAction) { struct cppISteamController_SteamController007_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamController_SteamController007_StopAnalogActionMomentum( ¶ms ); } InputMotionData_t * __thiscall winISteamController_SteamController007_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, uint64_t controllerHandle) { struct cppISteamController_SteamController007_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetMotionData( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController007_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamController_SteamController007_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamController_SteamController007_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController007_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamController_SteamController007_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController007_TriggerRepeatedHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController007_TriggerVibration(struct w_steam_iface *_this, uint64_t controllerHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamController_SteamController007_TriggerVibration_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamController_SteamController007_TriggerVibration( ¶ms ); } void __thiscall winISteamController_SteamController007_SetLEDColor(struct w_steam_iface *_this, uint64_t controllerHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamController_SteamController007_SetLEDColor_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController007_SetLEDColor( ¶ms ); } bool __thiscall winISteamController_SteamController007_ShowBindingPanel(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController007_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_ShowBindingPanel( ¶ms ); return params._ret; } uint32_t __thiscall winISteamController_SteamController007_GetInputTypeForHandle(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController007_GetInputTypeForHandle_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetInputTypeForHandle( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController007_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamController_SteamController007_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetControllerForGamepadIndex( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController007_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulControllerHandle) { struct cppISteamController_SteamController007_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulControllerHandle = ulControllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetGamepadIndexForController( ¶ms ); return params._ret; } const char * __thiscall winISteamController_SteamController007_GetStringForXboxOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamController_SteamController007_GetStringForXboxOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetStringForXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamController_SteamController007_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eOrigin) { struct cppISteamController_SteamController007_GetActionOriginFromXboxOrigin_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetActionOriginFromXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamController_SteamController007_TranslateActionOrigin(struct w_steam_iface *_this, uint32_t eDestinationInputType, uint32_t eSourceOrigin) { struct cppISteamController_SteamController007_TranslateActionOrigin_params params = { .linux_side = _this->u_iface, .eDestinationInputType = eDestinationInputType, .eSourceOrigin = eSourceOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController007_TranslateActionOrigin( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController007_GetControllerBindingRevision(struct w_steam_iface *_this, uint64_t controllerHandle, int32_t *pMajor, int32_t *pMinor) { struct cppISteamController_SteamController007_GetControllerBindingRevision_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .pMajor = pMajor, .pMinor = pMinor, }; TRACE("%p\n", _this); cppISteamController_SteamController007_GetControllerBindingRevision( ¶ms ); return params._ret; } extern vtable_ptr winISteamController_SteamController007_vtable; DEFINE_RTTI_DATA0(winISteamController_SteamController007, 0, ".?AVISteamController@@") __ASM_BLOCK_BEGIN(winISteamController_SteamController007_vtables) __ASM_VTABLE(winISteamController_SteamController007, VTABLE_ADD_FUNC(winISteamController_SteamController007_Init) VTABLE_ADD_FUNC(winISteamController_SteamController007_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController007_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController007_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController007_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController007_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController007_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController007_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController007_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController007_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController007_TriggerVibration) VTABLE_ADD_FUNC(winISteamController_SteamController007_SetLEDColor) VTABLE_ADD_FUNC(winISteamController_SteamController007_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController007_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController007_GetControllerBindingRevision) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamController_SteamController007(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamController007"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamController_SteamController007_vtable, 34, "SteamController007"); r->u_iface = u_iface; return r; } #include "cppISteamController_SteamController008.h" DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_Init, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_Shutdown, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_RunFrame, 4) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetConnectedControllers, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetActionSetHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_ActivateActionSet, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetCurrentActionSet, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_ActivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_DeactivateActionSetLayer, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_DeactivateAllActionSetLayers, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetActiveActionSetLayers, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetDigitalActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetDigitalActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetDigitalActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetAnalogActionHandle, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetAnalogActionData, 24) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetAnalogActionOrigins, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetGlyphForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetStringForActionOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_StopAnalogActionMomentum, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetMotionData, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_TriggerHapticPulse, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_TriggerRepeatedHapticPulse, 32) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_TriggerVibration, 20) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_SetLEDColor, 28) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_ShowBindingPanel, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetInputTypeForHandle, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetControllerForGamepadIndex, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetGamepadIndexForController, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetStringForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetGlyphForXboxOrigin, 8) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetActionOriginFromXboxOrigin, 16) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_TranslateActionOrigin, 12) DEFINE_THISCALL_WRAPPER(winISteamController_SteamController008_GetControllerBindingRevision, 20) bool __thiscall winISteamController_SteamController008_Init(struct w_steam_iface *_this) { struct cppISteamController_SteamController008_Init_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController008_Init( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController008_Shutdown(struct w_steam_iface *_this) { struct cppISteamController_SteamController008_Shutdown_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController008_Shutdown( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController008_RunFrame(struct w_steam_iface *_this) { struct cppISteamController_SteamController008_RunFrame_params params = { .linux_side = _this->u_iface, }; TRACE("%p\n", _this); cppISteamController_SteamController008_RunFrame( ¶ms ); } int32_t __thiscall winISteamController_SteamController008_GetConnectedControllers(struct w_steam_iface *_this, uint64_t *handlesOut) { struct cppISteamController_SteamController008_GetConnectedControllers_params params = { .linux_side = _this->u_iface, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetConnectedControllers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController008_GetActionSetHandle(struct w_steam_iface *_this, const char *pszActionSetName) { struct cppISteamController_SteamController008_GetActionSetHandle_params params = { .linux_side = _this->u_iface, .pszActionSetName = pszActionSetName, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetActionSetHandle( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController008_ActivateActionSet(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle) { struct cppISteamController_SteamController008_ActivateActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_ActivateActionSet( ¶ms ); } uint64_t __thiscall winISteamController_SteamController008_GetCurrentActionSet(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController008_GetCurrentActionSet_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetCurrentActionSet( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController008_ActivateActionSetLayer(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetLayerHandle) { struct cppISteamController_SteamController008_ActivateActionSetLayer_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_ActivateActionSetLayer( ¶ms ); } void __thiscall winISteamController_SteamController008_DeactivateActionSetLayer(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetLayerHandle) { struct cppISteamController_SteamController008_DeactivateActionSetLayer_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetLayerHandle = actionSetLayerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_DeactivateActionSetLayer( ¶ms ); } void __thiscall winISteamController_SteamController008_DeactivateAllActionSetLayers(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController008_DeactivateAllActionSetLayers_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_DeactivateAllActionSetLayers( ¶ms ); } int32_t __thiscall winISteamController_SteamController008_GetActiveActionSetLayers(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t *handlesOut) { struct cppISteamController_SteamController008_GetActiveActionSetLayers_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .handlesOut = handlesOut, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetActiveActionSetLayers( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController008_GetDigitalActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController008_GetDigitalActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetDigitalActionHandle( ¶ms ); return params._ret; } InputDigitalActionData_t * __thiscall winISteamController_SteamController008_GetDigitalActionData(struct w_steam_iface *_this, InputDigitalActionData_t *_ret, uint64_t controllerHandle, uint64_t digitalActionHandle) { struct cppISteamController_SteamController008_GetDigitalActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .digitalActionHandle = digitalActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetDigitalActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController008_GetDigitalActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t digitalActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController008_GetDigitalActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .digitalActionHandle = digitalActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetDigitalActionOrigins( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController008_GetAnalogActionHandle(struct w_steam_iface *_this, const char *pszActionName) { struct cppISteamController_SteamController008_GetAnalogActionHandle_params params = { .linux_side = _this->u_iface, .pszActionName = pszActionName, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetAnalogActionHandle( ¶ms ); return params._ret; } InputAnalogActionData_t * __thiscall winISteamController_SteamController008_GetAnalogActionData(struct w_steam_iface *_this, InputAnalogActionData_t *_ret, uint64_t controllerHandle, uint64_t analogActionHandle) { struct cppISteamController_SteamController008_GetAnalogActionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, .analogActionHandle = analogActionHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetAnalogActionData( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController008_GetAnalogActionOrigins(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t actionSetHandle, uint64_t analogActionHandle, uint32_t *originsOut) { struct cppISteamController_SteamController008_GetAnalogActionOrigins_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .actionSetHandle = actionSetHandle, .analogActionHandle = analogActionHandle, .originsOut = originsOut, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetAnalogActionOrigins( ¶ms ); return params._ret; } const char * __thiscall winISteamController_SteamController008_GetStringForActionOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamController_SteamController008_GetStringForActionOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetStringForActionOrigin( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController008_StopAnalogActionMomentum(struct w_steam_iface *_this, uint64_t controllerHandle, uint64_t eAction) { struct cppISteamController_SteamController008_StopAnalogActionMomentum_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eAction = eAction, }; TRACE("%p\n", _this); cppISteamController_SteamController008_StopAnalogActionMomentum( ¶ms ); } InputMotionData_t * __thiscall winISteamController_SteamController008_GetMotionData(struct w_steam_iface *_this, InputMotionData_t *_ret, uint64_t controllerHandle) { struct cppISteamController_SteamController008_GetMotionData_params params = { .linux_side = _this->u_iface, ._ret = _ret, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetMotionData( ¶ms ); return params._ret; } void __thiscall winISteamController_SteamController008_TriggerHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec) { struct cppISteamController_SteamController008_TriggerHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, }; TRACE("%p\n", _this); cppISteamController_SteamController008_TriggerHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController008_TriggerRepeatedHapticPulse(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eTargetPad, uint16_t usDurationMicroSec, uint16_t usOffMicroSec, uint16_t unRepeat, uint32_t nFlags) { struct cppISteamController_SteamController008_TriggerRepeatedHapticPulse_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eTargetPad = eTargetPad, .usDurationMicroSec = usDurationMicroSec, .usOffMicroSec = usOffMicroSec, .unRepeat = unRepeat, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController008_TriggerRepeatedHapticPulse( ¶ms ); } void __thiscall winISteamController_SteamController008_TriggerVibration(struct w_steam_iface *_this, uint64_t controllerHandle, uint16_t usLeftSpeed, uint16_t usRightSpeed) { struct cppISteamController_SteamController008_TriggerVibration_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .usLeftSpeed = usLeftSpeed, .usRightSpeed = usRightSpeed, }; TRACE("%p\n", _this); cppISteamController_SteamController008_TriggerVibration( ¶ms ); } void __thiscall winISteamController_SteamController008_SetLEDColor(struct w_steam_iface *_this, uint64_t controllerHandle, uint8_t nColorR, uint8_t nColorG, uint8_t nColorB, uint32_t nFlags) { struct cppISteamController_SteamController008_SetLEDColor_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .nColorR = nColorR, .nColorG = nColorG, .nColorB = nColorB, .nFlags = nFlags, }; TRACE("%p\n", _this); cppISteamController_SteamController008_SetLEDColor( ¶ms ); } bool __thiscall winISteamController_SteamController008_ShowBindingPanel(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController008_ShowBindingPanel_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_ShowBindingPanel( ¶ms ); return params._ret; } uint32_t __thiscall winISteamController_SteamController008_GetInputTypeForHandle(struct w_steam_iface *_this, uint64_t controllerHandle) { struct cppISteamController_SteamController008_GetInputTypeForHandle_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetInputTypeForHandle( ¶ms ); return params._ret; } uint64_t __thiscall winISteamController_SteamController008_GetControllerForGamepadIndex(struct w_steam_iface *_this, int32_t nIndex) { struct cppISteamController_SteamController008_GetControllerForGamepadIndex_params params = { .linux_side = _this->u_iface, .nIndex = nIndex, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetControllerForGamepadIndex( ¶ms ); return params._ret; } int32_t __thiscall winISteamController_SteamController008_GetGamepadIndexForController(struct w_steam_iface *_this, uint64_t ulControllerHandle) { struct cppISteamController_SteamController008_GetGamepadIndexForController_params params = { .linux_side = _this->u_iface, .ulControllerHandle = ulControllerHandle, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetGamepadIndexForController( ¶ms ); return params._ret; } const char * __thiscall winISteamController_SteamController008_GetStringForXboxOrigin(struct w_steam_iface *_this, uint32_t eOrigin) { struct cppISteamController_SteamController008_GetStringForXboxOrigin_params params = { .linux_side = _this->u_iface, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetStringForXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamController_SteamController008_GetActionOriginFromXboxOrigin(struct w_steam_iface *_this, uint64_t controllerHandle, uint32_t eOrigin) { struct cppISteamController_SteamController008_GetActionOriginFromXboxOrigin_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .eOrigin = eOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetActionOriginFromXboxOrigin( ¶ms ); return params._ret; } uint32_t __thiscall winISteamController_SteamController008_TranslateActionOrigin(struct w_steam_iface *_this, uint32_t eDestinationInputType, uint32_t eSourceOrigin) { struct cppISteamController_SteamController008_TranslateActionOrigin_params params = { .linux_side = _this->u_iface, .eDestinationInputType = eDestinationInputType, .eSourceOrigin = eSourceOrigin, }; TRACE("%p\n", _this); cppISteamController_SteamController008_TranslateActionOrigin( ¶ms ); return params._ret; } bool __thiscall winISteamController_SteamController008_GetControllerBindingRevision(struct w_steam_iface *_this, uint64_t controllerHandle, int32_t *pMajor, int32_t *pMinor) { struct cppISteamController_SteamController008_GetControllerBindingRevision_params params = { .linux_side = _this->u_iface, .controllerHandle = controllerHandle, .pMajor = pMajor, .pMinor = pMinor, }; TRACE("%p\n", _this); cppISteamController_SteamController008_GetControllerBindingRevision( ¶ms ); return params._ret; } extern vtable_ptr winISteamController_SteamController008_vtable; DEFINE_RTTI_DATA0(winISteamController_SteamController008, 0, ".?AVISteamController@@") __ASM_BLOCK_BEGIN(winISteamController_SteamController008_vtables) __ASM_VTABLE(winISteamController_SteamController008, VTABLE_ADD_FUNC(winISteamController_SteamController008_Init) VTABLE_ADD_FUNC(winISteamController_SteamController008_Shutdown) VTABLE_ADD_FUNC(winISteamController_SteamController008_RunFrame) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetConnectedControllers) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetActionSetHandle) VTABLE_ADD_FUNC(winISteamController_SteamController008_ActivateActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetCurrentActionSet) VTABLE_ADD_FUNC(winISteamController_SteamController008_ActivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController008_DeactivateActionSetLayer) VTABLE_ADD_FUNC(winISteamController_SteamController008_DeactivateAllActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetActiveActionSetLayers) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetDigitalActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetDigitalActionData) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetDigitalActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetAnalogActionHandle) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetAnalogActionData) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetAnalogActionOrigins) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetGlyphForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetStringForActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController008_StopAnalogActionMomentum) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetMotionData) VTABLE_ADD_FUNC(winISteamController_SteamController008_TriggerHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController008_TriggerRepeatedHapticPulse) VTABLE_ADD_FUNC(winISteamController_SteamController008_TriggerVibration) VTABLE_ADD_FUNC(winISteamController_SteamController008_SetLEDColor) VTABLE_ADD_FUNC(winISteamController_SteamController008_ShowBindingPanel) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetInputTypeForHandle) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetControllerForGamepadIndex) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetGamepadIndexForController) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetStringForXboxOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetGlyphForXboxOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetActionOriginFromXboxOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController008_TranslateActionOrigin) VTABLE_ADD_FUNC(winISteamController_SteamController008_GetControllerBindingRevision) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamController_SteamController008(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamController008"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamController_SteamController008_vtable, 34, "SteamController008"); r->u_iface = u_iface; return r; } void init_winISteamController_rtti( char *base ) { #ifdef __x86_64__ init_winISteamController_STEAMCONTROLLER_INTERFACE_VERSION_rtti( base ); init_winISteamController_SteamController003_rtti( base ); init_winISteamController_SteamController004_rtti( base ); init_winISteamController_SteamController005_rtti( base ); init_winISteamController_SteamController006_rtti( base ); init_winISteamController_SteamController007_rtti( base ); init_winISteamController_SteamController008_rtti( base ); #endif /* __x86_64__ */ }