//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======= // // Purpose: interface to app data in Steam // //============================================================================= #ifndef ISTEAMAPPS_H #define ISTEAMAPPS_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: interface to app data //----------------------------------------------------------------------------- class ISteamApps { public: virtual bool BIsSubscribed() = 0; virtual bool BIsLowViolence() = 0; virtual bool BIsCybercafe() = 0; virtual bool BIsVACBanned() = 0; virtual const char *GetCurrentGameLanguage() = 0; virtual const char *GetAvailableGameLanguages() = 0; // only use this member if you need to check ownership of another game related to yours, a demo for example virtual bool BIsSubscribedApp( AppId_t appID ) = 0; }; #define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION002" #endif // ISTEAMAPPS_H