#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_100/steam_api.h" #include "steamworks_sdk_100/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_100 #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer004.h" void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params ) { ((ISteamGameServer*)params->linux_side)->LogOn( ); } void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params ) { ((ISteamGameServer*)params->linux_side)->LogOff( ); } void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( ); } void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params ) { *params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( ); } void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params ) { ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (CSteamID)params->steamIDUser, (uint32)params->unIPClient, (void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize ); } void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params ) { *params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( ); } void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params ) { ((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser ); } void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore ); } void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (int32)params->nGameAppId, (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode ); } void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params ) { ((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName ); } void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params ) { ((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params ) { ((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType ); } void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params ) { params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName ); } #ifdef __cplusplus } #endif