struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params { void *linux_side; HSteamListenSocket _ret; const SteamNetworkingIPAddr *localAddress; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIPAddr *address; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectByIPAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params { void *linux_side; HSteamListenSocket _ret; int nLocalVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIdentity *identityRemote; int nRemoteVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2P_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_AcceptConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; int nReason; const char *pszDebug; bool bEnableLinger; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params { void *linux_side; bool _ret; HSteamListenSocket hSocket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CloseListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; int64 nUserData; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params { void *linux_side; int64 _ret; HSteamNetConnection hPeer; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionUserData_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params { void *linux_side; HSteamNetConnection hPeer; const char *pszName; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params { void *linux_side; bool _ret; HSteamNetConnection hPeer; char *pszName; int nMaxLen; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionName_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; const void *pData; uint32 cbData; int nSendFlags; int64 *pOutMessageNumber; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessageToConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params { void *linux_side; int nMessages; winSteamNetworkingMessage_t_158 *const *pMessages; int64 *pOutMessageNumberOrResult; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FlushMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params { void *linux_side; int _ret; HSteamNetConnection hConn; winSteamNetworkingMessage_t_158 **ppOutMessages; int nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params { void *linux_side; bool _ret; HSteamNetConnection hConn; SteamNetConnectionInfo_t *pInfo; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionInfo_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; SteamNetConnectionRealTimeStatus_t *pStatus; int nLanes; SteamNetConnectionRealTimeLaneStatus_t *pLanes; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetConnectionRealTimeStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params { void *linux_side; int _ret; HSteamNetConnection hConn; char *pszBuf; int cbBuf; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetDetailedConnectionStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params { void *linux_side; bool _ret; HSteamListenSocket hSocket; SteamNetworkingIPAddr *address; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetListenSocketAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params { void *linux_side; bool _ret; HSteamNetConnection *pOutConnection1; HSteamNetConnection *pOutConnection2; bool bUseNetworkLoopback; const SteamNetworkingIdentity *pIdentity1; const SteamNetworkingIdentity *pIdentity2; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateSocketPair_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; int nNumLanes; const int *pLanePriorities; const uint16 *pLaneWeights; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConfigureConnectionLanes_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params { void *linux_side; bool _ret; SteamNetworkingIdentity *pIdentity; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetIdentity_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params { void *linux_side; ESteamNetworkingAvailability _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_InitAuthentication_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params { void *linux_side; ESteamNetworkingAvailability _ret; SteamNetAuthenticationStatus_t *pDetails; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetAuthenticationStatus_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params { void *linux_side; HSteamNetPollGroup _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreatePollGroup_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params { void *linux_side; bool _ret; HSteamNetPollGroup hPollGroup; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_DestroyPollGroup_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params { void *linux_side; bool _ret; HSteamNetConnection hConn; HSteamNetPollGroup hPollGroup; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetConnectionPollGroup_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params { void *linux_side; int _ret; HSteamNetPollGroup hPollGroup; winSteamNetworkingMessage_t_158 **ppOutMessages; int nMaxMessages; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params { void *linux_side; bool _ret; const void *pvTicket; int cbTicket; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedRelayAuthTicket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params { void *linux_side; int _ret; const SteamNetworkingIdentity *identityGameServer; int nRemoteVirtualPort; SteamDatagramRelayAuthTicket *pOutParsedTicket; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_FindRelayAuthTicketForServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params { void *linux_side; HSteamNetConnection _ret; const SteamNetworkingIdentity *identityTarget; int nRemoteVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectToHostedDedicatedServer_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params { void *linux_side; uint16 _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPort_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params { void *linux_side; SteamNetworkingPOPID _ret; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerPOPID_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params { void *linux_side; EResult _ret; SteamDatagramHostedAddress *pRouting; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetHostedDedicatedServerAddress_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params { void *linux_side; HSteamListenSocket _ret; int nLocalVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateHostedDedicatedServerListenSocket_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params { void *linux_side; EResult _ret; SteamDatagramGameCoordinatorServerLogin *pLoginInfo; int *pcbSignedBlob; void *pBlob; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetGameCoordinatorServerLogin_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params { void *linux_side; HSteamNetConnection _ret; void /*ISteamNetworkingConnectionSignaling*/ *pSignaling; const SteamNetworkingIdentity *pPeerIdentity; int nRemoteVirtualPort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ConnectP2PCustomSignaling_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params { void *linux_side; bool _ret; const void *pMsg; int cbMsg; void /*ISteamNetworkingSignalingRecvContext*/ *pContext; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceivedP2PCustomSignal_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params { void *linux_side; bool _ret; int *pcbBlob; void *pBlob; SteamNetworkingErrMsg *errMsg; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetCertificateRequest_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params { void *linux_side; bool _ret; const void *pCertificate; int cbCertificate; SteamNetworkingErrMsg *errMsg; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SetCertificate_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params { void *linux_side; const SteamNetworkingIdentity *pIdentity; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ResetIdentity_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params { void *linux_side; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_RunCallbacks_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params { void *linux_side; bool _ret; int nNumPorts; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_BeginAsyncRequestFakeIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params { void *linux_side; int idxFirstPort; SteamNetworkingFakeIPResult_t *pInfo; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetFakeIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params { void *linux_side; HSteamListenSocket _ret; int idxFakePort; int nOptions; const SteamNetworkingConfigValue_t *pOptions; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateListenSocketP2PFakeIP_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params { void *linux_side; EResult _ret; HSteamNetConnection hConn; SteamNetworkingIPAddr *pOutAddr; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_GetRemoteFakeIPForConnection_params *params ); struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params { void *linux_side; void /*ISteamNetworkingFakeUDPPort*/ *_ret; int idxFakeServerPort; }; extern void cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_CreateFakeUDPPort_params *params );