#include "steam_defs.h" #include "steamworks_sdk_138a/steam_api.h" #include "steamclient_private.h" #include "cppISteamController_SteamController004.h" #ifdef __cplusplus extern "C" { #endif #include "struct_converters_138a.h" bool cppISteamController_SteamController004_Init(void *linux_side) { return ((ISteamController*)linux_side)->Init(); } bool cppISteamController_SteamController004_Shutdown(void *linux_side) { return ((ISteamController*)linux_side)->Shutdown(); } void cppISteamController_SteamController004_RunFrame(void *linux_side) { ((ISteamController*)linux_side)->RunFrame(); } int cppISteamController_SteamController004_GetConnectedControllers(void *linux_side, ControllerHandle_t * handlesOut) { return ((ISteamController*)linux_side)->GetConnectedControllers((ControllerHandle_t *)handlesOut); } bool cppISteamController_SteamController004_ShowBindingPanel(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->ShowBindingPanel((ControllerHandle_t)controllerHandle); } ControllerActionSetHandle_t cppISteamController_SteamController004_GetActionSetHandle(void *linux_side, const char * pszActionSetName) { return ((ISteamController*)linux_side)->GetActionSetHandle((const char *)pszActionSetName); } void cppISteamController_SteamController004_ActivateActionSet(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle) { ((ISteamController*)linux_side)->ActivateActionSet((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle); } ControllerActionSetHandle_t cppISteamController_SteamController004_GetCurrentActionSet(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->GetCurrentActionSet((ControllerHandle_t)controllerHandle); } ControllerDigitalActionHandle_t cppISteamController_SteamController004_GetDigitalActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamController*)linux_side)->GetDigitalActionHandle((const char *)pszActionName); } ControllerDigitalActionData_t cppISteamController_SteamController004_GetDigitalActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle) { return ((ISteamController*)linux_side)->GetDigitalActionData((ControllerHandle_t)controllerHandle, (ControllerDigitalActionHandle_t)digitalActionHandle); } int cppISteamController_SteamController004_GetDigitalActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, EControllerActionOrigin * originsOut) { return ((ISteamController*)linux_side)->GetDigitalActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerDigitalActionHandle_t)digitalActionHandle, (EControllerActionOrigin *)originsOut); } ControllerAnalogActionHandle_t cppISteamController_SteamController004_GetAnalogActionHandle(void *linux_side, const char * pszActionName) { return ((ISteamController*)linux_side)->GetAnalogActionHandle((const char *)pszActionName); } ControllerAnalogActionData_t cppISteamController_SteamController004_GetAnalogActionData(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle) { return ((ISteamController*)linux_side)->GetAnalogActionData((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)analogActionHandle); } int cppISteamController_SteamController004_GetAnalogActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, EControllerActionOrigin * originsOut) { return ((ISteamController*)linux_side)->GetAnalogActionOrigins((ControllerHandle_t)controllerHandle, (ControllerActionSetHandle_t)actionSetHandle, (ControllerAnalogActionHandle_t)analogActionHandle, (EControllerActionOrigin *)originsOut); } void cppISteamController_SteamController004_StopAnalogActionMomentum(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction) { ((ISteamController*)linux_side)->StopAnalogActionMomentum((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)eAction); } void cppISteamController_SteamController004_TriggerHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec) { ((ISteamController*)linux_side)->TriggerHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec); } void cppISteamController_SteamController004_TriggerRepeatedHapticPulse(void *linux_side, ControllerHandle_t controllerHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags) { ((ISteamController*)linux_side)->TriggerRepeatedHapticPulse((ControllerHandle_t)controllerHandle, (ESteamControllerPad)eTargetPad, (unsigned short)usDurationMicroSec, (unsigned short)usOffMicroSec, (unsigned short)unRepeat, (unsigned int)nFlags); } int cppISteamController_SteamController004_GetGamepadIndexForController(void *linux_side, ControllerHandle_t ulControllerHandle) { return ((ISteamController*)linux_side)->GetGamepadIndexForController((ControllerHandle_t)ulControllerHandle); } ControllerHandle_t cppISteamController_SteamController004_GetControllerForGamepadIndex(void *linux_side, int nIndex) { return ((ISteamController*)linux_side)->GetControllerForGamepadIndex((int)nIndex); } ControllerMotionData_t cppISteamController_SteamController004_GetMotionData(void *linux_side, ControllerHandle_t controllerHandle) { return ((ISteamController*)linux_side)->GetMotionData((ControllerHandle_t)controllerHandle); } bool cppISteamController_SteamController004_ShowDigitalActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle, float flScale, float flXPosition, float flYPosition) { return ((ISteamController*)linux_side)->ShowDigitalActionOrigins((ControllerHandle_t)controllerHandle, (ControllerDigitalActionHandle_t)digitalActionHandle, (float)flScale, (float)flXPosition, (float)flYPosition); } bool cppISteamController_SteamController004_ShowAnalogActionOrigins(void *linux_side, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle, float flScale, float flXPosition, float flYPosition) { return ((ISteamController*)linux_side)->ShowAnalogActionOrigins((ControllerHandle_t)controllerHandle, (ControllerAnalogActionHandle_t)analogActionHandle, (float)flScale, (float)flXPosition, (float)flYPosition); } #ifdef __cplusplus } #endif