/* This file is auto-generated, do not edit. */ #include #include #include #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ struct cppISteamGameServer_SteamGameServer013_InitGameServer_params { void *linux_side; bool _ret; uint32_t unIP; uint16_t usGamePort; uint16_t usQueryPort; uint32_t unFlags; uint32_t nGameAppId; const char *pchVersionString; }; extern void cppISteamGameServer_SteamGameServer013_InitGameServer( struct cppISteamGameServer_SteamGameServer013_InitGameServer_params *params ); struct cppISteamGameServer_SteamGameServer013_SetProduct_params { void *linux_side; const char *pszProduct; }; extern void cppISteamGameServer_SteamGameServer013_SetProduct( struct cppISteamGameServer_SteamGameServer013_SetProduct_params *params ); struct cppISteamGameServer_SteamGameServer013_SetGameDescription_params { void *linux_side; const char *pszGameDescription; }; extern void cppISteamGameServer_SteamGameServer013_SetGameDescription( struct cppISteamGameServer_SteamGameServer013_SetGameDescription_params *params ); struct cppISteamGameServer_SteamGameServer013_SetModDir_params { void *linux_side; const char *pszModDir; }; extern void cppISteamGameServer_SteamGameServer013_SetModDir( struct cppISteamGameServer_SteamGameServer013_SetModDir_params *params ); struct cppISteamGameServer_SteamGameServer013_SetDedicatedServer_params { void *linux_side; bool bDedicated; }; extern void cppISteamGameServer_SteamGameServer013_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer013_SetDedicatedServer_params *params ); struct cppISteamGameServer_SteamGameServer013_LogOn_params { void *linux_side; const char *pszToken; }; extern void cppISteamGameServer_SteamGameServer013_LogOn( struct cppISteamGameServer_SteamGameServer013_LogOn_params *params ); struct cppISteamGameServer_SteamGameServer013_LogOnAnonymous_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer013_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer013_LogOnAnonymous_params *params ); struct cppISteamGameServer_SteamGameServer013_LogOff_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer013_LogOff( struct cppISteamGameServer_SteamGameServer013_LogOff_params *params ); struct cppISteamGameServer_SteamGameServer013_BLoggedOn_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer013_BLoggedOn( struct cppISteamGameServer_SteamGameServer013_BLoggedOn_params *params ); struct cppISteamGameServer_SteamGameServer013_BSecure_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer013_BSecure( struct cppISteamGameServer_SteamGameServer013_BSecure_params *params ); struct cppISteamGameServer_SteamGameServer013_GetSteamID_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer013_GetSteamID( struct cppISteamGameServer_SteamGameServer013_GetSteamID_params *params ); struct cppISteamGameServer_SteamGameServer013_WasRestartRequested_params { void *linux_side; bool _ret; }; extern void cppISteamGameServer_SteamGameServer013_WasRestartRequested( struct cppISteamGameServer_SteamGameServer013_WasRestartRequested_params *params ); struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params { void *linux_side; int32_t cPlayersMax; }; extern void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params { void *linux_side; int32_t cBotplayers; }; extern void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params *params ); struct cppISteamGameServer_SteamGameServer013_SetServerName_params { void *linux_side; const char *pszServerName; }; extern void cppISteamGameServer_SteamGameServer013_SetServerName( struct cppISteamGameServer_SteamGameServer013_SetServerName_params *params ); struct cppISteamGameServer_SteamGameServer013_SetMapName_params { void *linux_side; const char *pszMapName; }; extern void cppISteamGameServer_SteamGameServer013_SetMapName( struct cppISteamGameServer_SteamGameServer013_SetMapName_params *params ); struct cppISteamGameServer_SteamGameServer013_SetPasswordProtected_params { void *linux_side; bool bPasswordProtected; }; extern void cppISteamGameServer_SteamGameServer013_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer013_SetPasswordProtected_params *params ); struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params { void *linux_side; uint16_t unSpectatorPort; }; extern void cppISteamGameServer_SteamGameServer013_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params *params ); struct cppISteamGameServer_SteamGameServer013_SetSpectatorServerName_params { void *linux_side; const char *pszSpectatorServerName; }; extern void cppISteamGameServer_SteamGameServer013_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer013_SetSpectatorServerName_params *params ); struct cppISteamGameServer_SteamGameServer013_ClearAllKeyValues_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer013_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer013_ClearAllKeyValues_params *params ); struct cppISteamGameServer_SteamGameServer013_SetKeyValue_params { void *linux_side; const char *pKey; const char *pValue; }; extern void cppISteamGameServer_SteamGameServer013_SetKeyValue( struct cppISteamGameServer_SteamGameServer013_SetKeyValue_params *params ); struct cppISteamGameServer_SteamGameServer013_SetGameTags_params { void *linux_side; const char *pchGameTags; }; extern void cppISteamGameServer_SteamGameServer013_SetGameTags( struct cppISteamGameServer_SteamGameServer013_SetGameTags_params *params ); struct cppISteamGameServer_SteamGameServer013_SetGameData_params { void *linux_side; const char *pchGameData; }; extern void cppISteamGameServer_SteamGameServer013_SetGameData( struct cppISteamGameServer_SteamGameServer013_SetGameData_params *params ); struct cppISteamGameServer_SteamGameServer013_SetRegion_params { void *linux_side; const char *pszRegion; }; extern void cppISteamGameServer_SteamGameServer013_SetRegion( struct cppISteamGameServer_SteamGameServer013_SetRegion_params *params ); struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params { void *linux_side; bool _ret; uint32_t unIPClient; const void *pvAuthBlob; uint32_t cubAuthBlobSize; CSteamID *pSteamIDUser; }; extern void cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params *params ); struct cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection_params { void *linux_side; CSteamID *_ret; }; extern void cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer013_CreateUnauthenticatedUserConnection_params *params ); struct cppISteamGameServer_SteamGameServer013_SendUserDisconnect_params { void *linux_side; CSteamID steamIDUser; }; extern void cppISteamGameServer_SteamGameServer013_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer013_SendUserDisconnect_params *params ); struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchPlayerName; uint32_t uScore; }; extern void cppISteamGameServer_SteamGameServer013_BUpdateUserData( struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params *params ); struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params { void *linux_side; uint32_t _ret; void *pTicket; int32_t cbMaxTicket; uint32_t *pcbTicket; }; extern void cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params *params ); struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params { void *linux_side; uint32_t _ret; const void *pAuthTicket; int32_t cbAuthTicket; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer013_BeginAuthSession( struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer013_EndAuthSession_params { void *linux_side; CSteamID steamID; }; extern void cppISteamGameServer_SteamGameServer013_EndAuthSession( struct cppISteamGameServer_SteamGameServer013_EndAuthSession_params *params ); struct cppISteamGameServer_SteamGameServer013_CancelAuthTicket_params { void *linux_side; uint32_t hAuthTicket; }; extern void cppISteamGameServer_SteamGameServer013_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer013_CancelAuthTicket_params *params ); struct cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp_params { void *linux_side; uint32_t _ret; CSteamID steamID; uint32_t appID; }; extern void cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer013_UserHasLicenseForApp_params *params ); struct cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus_params { void *linux_side; bool _ret; CSteamID steamIDUser; CSteamID steamIDGroup; }; extern void cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer013_RequestUserGroupStatus_params *params ); struct cppISteamGameServer_SteamGameServer013_GetGameplayStats_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer013_GetGameplayStats( struct cppISteamGameServer_SteamGameServer013_GetGameplayStats_params *params ); struct cppISteamGameServer_SteamGameServer013_GetServerReputation_params { void *linux_side; uint64_t _ret; }; extern void cppISteamGameServer_SteamGameServer013_GetServerReputation( struct cppISteamGameServer_SteamGameServer013_GetServerReputation_params *params ); struct cppISteamGameServer_SteamGameServer013_GetPublicIP_params { void *linux_side; SteamIPAddress_t *_ret; }; extern void cppISteamGameServer_SteamGameServer013_GetPublicIP( struct cppISteamGameServer_SteamGameServer013_GetPublicIP_params *params ); struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params { void *linux_side; bool _ret; const void *pData; int32_t cbData; uint32_t srcIP; uint16_t srcPort; }; extern void cppISteamGameServer_SteamGameServer013_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params *params ); struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params { void *linux_side; int32_t _ret; void *pOut; int32_t cbMaxOut; uint32_t *pNetAdr; uint16_t *pPort; }; extern void cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params *params ); struct cppISteamGameServer_SteamGameServer013_EnableHeartbeats_params { void *linux_side; bool bActive; }; extern void cppISteamGameServer_SteamGameServer013_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer013_EnableHeartbeats_params *params ); struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params { void *linux_side; int32_t iHeartbeatInterval; }; extern void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params *params ); struct cppISteamGameServer_SteamGameServer013_ForceHeartbeat_params { void *linux_side; }; extern void cppISteamGameServer_SteamGameServer013_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer013_ForceHeartbeat_params *params ); struct cppISteamGameServer_SteamGameServer013_AssociateWithClan_params { void *linux_side; uint64_t _ret; CSteamID steamIDClan; }; extern void cppISteamGameServer_SteamGameServer013_AssociateWithClan( struct cppISteamGameServer_SteamGameServer013_AssociateWithClan_params *params ); struct cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility_params { void *linux_side; uint64_t _ret; CSteamID steamIDNewPlayer; }; extern void cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility_params *params ); #ifdef __cplusplus } /* extern "C" */ #endif /* __cplusplus */