/* This file is auto-generated, do not edit. */ #include "unix_private.h" #include "cppISteamNetworking_SteamNetworking006.h" void cppISteamNetworking_SteamNetworking006_SendP2PPacket( struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->SendP2PPacket( params->steamIDRemote, params->pubData, params->cubData, params->eP2PSendType, params->nChannel ); } void cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable( struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->IsP2PPacketAvailable( params->pcubMsgSize, params->nChannel ); } void cppISteamNetworking_SteamNetworking006_ReadP2PPacket( struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->ReadP2PPacket( params->pubDest, params->cubDest, params->pcubMsgSize, params->psteamIDRemote, params->nChannel ); } void cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->AcceptP2PSessionWithUser( params->steamIDRemote ); } void cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->CloseP2PSessionWithUser( params->steamIDRemote ); } void cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->CloseP2PChannelWithUser( params->steamIDRemote, params->nChannel ); } void cppISteamNetworking_SteamNetworking006_GetP2PSessionState( struct cppISteamNetworking_SteamNetworking006_GetP2PSessionState_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->GetP2PSessionState( params->steamIDRemote, params->pConnectionState ); } void cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay( struct cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->AllowP2PPacketRelay( params->bAllow ); } void cppISteamNetworking_SteamNetworking006_CreateListenSocket( struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->CreateListenSocket( params->nVirtualP2PPort, params->nIP, params->nPort, params->bAllowUseOfPacketRelay ); } void cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->CreateP2PConnectionSocket( params->steamIDTarget, params->nVirtualPort, params->nTimeoutSec, params->bAllowUseOfPacketRelay ); } void cppISteamNetworking_SteamNetworking006_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->CreateConnectionSocket( params->nIP, params->nPort, params->nTimeoutSec ); } void cppISteamNetworking_SteamNetworking006_DestroySocket( struct cppISteamNetworking_SteamNetworking006_DestroySocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->DestroySocket( params->hSocket, params->bNotifyRemoteEnd ); } void cppISteamNetworking_SteamNetworking006_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking006_DestroyListenSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->DestroyListenSocket( params->hSocket, params->bNotifyRemoteEnd ); } void cppISteamNetworking_SteamNetworking006_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->SendDataOnSocket( params->hSocket, params->pubData, params->cubData, params->bReliable ); } void cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->IsDataAvailableOnSocket( params->hSocket, params->pcubMsgSize ); } void cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->RetrieveDataFromSocket( params->hSocket, params->pubDest, params->cubDest, params->pcubMsgSize ); } void cppISteamNetworking_SteamNetworking006_IsDataAvailable( struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->IsDataAvailable( params->hListenSocket, params->pcubMsgSize, params->phSocket ); } void cppISteamNetworking_SteamNetworking006_RetrieveData( struct cppISteamNetworking_SteamNetworking006_RetrieveData_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->RetrieveData( params->hListenSocket, params->pubDest, params->cubDest, params->pcubMsgSize, params->phSocket ); } void cppISteamNetworking_SteamNetworking006_GetSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->GetSocketInfo( params->hSocket, params->pSteamIDRemote, params->peSocketStatus, params->punIPRemote, params->punPortRemote ); } void cppISteamNetworking_SteamNetworking006_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->GetListenSocketInfo( params->hListenSocket, params->pnIP, params->pnPort ); } void cppISteamNetworking_SteamNetworking006_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking006_GetSocketConnectionType_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->GetSocketConnectionType( params->hSocket ); } void cppISteamNetworking_SteamNetworking006_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params *params ) { struct u_ISteamNetworking_SteamNetworking006 *iface = (struct u_ISteamNetworking_SteamNetworking006 *)params->linux_side; params->_ret = iface->GetMaxPacketSize( params->hSocket ); }