#include "unix_private.h" #include #include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h" #include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets004.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets006.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets008.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets012.h" #include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h" #include "cppISteamNetworkingUtils_SteamNetworkingUtils004.h" static void receive_messages_utow_144( uint32_t count, u_SteamNetworkingMessage_t_144 **u_msgs, w_SteamNetworkingMessage_t_144 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_144 ); w_SteamNetworkingMessage_t_144 *w_msg = &message->w_msg_144; u_SteamNetworkingMessage_t_144 *u_msg = u_msgs[i]; message->u_msg_144 = u_msg; w_msg->m_cbSize = u_msg->m_cbSize; w_msg->m_conn = u_msg->m_conn; w_msg->m_sender = u_msg->m_sender; w_msg->m_nConnUserData = u_msg->m_nConnUserData; w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived; w_msg->m_nMessageNumber = u_msg->m_nMessageNumber; w_msg->m_nChannel = u_msg->m_nChannel; } } void unix_networking_messages_receive_144( uint32_t count, w_SteamNetworkingMessage_t_144 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_144 ); w_SteamNetworkingMessage_t_144 *w_msg = &message->w_msg_144; u_SteamNetworkingMessage_t_144 *u_msg = message->u_msg_144; memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg_144 = NULL; } } /* ISteamNetworkingSockets_SteamNetworkingSockets002 */ void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets002 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); } /* ISteamNetworkingSockets_SteamNetworkingSockets004 */ void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets004_ReceiveMessagesOnListenSocket_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets004 *)params->linux_side; u_SteamNetworkingMessage_t_144 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_144( params->_ret, u_msgs, params->ppOutMessages ); } static void receive_messages_utow_147( uint32_t count, u_SteamNetworkingMessage_t_147 **u_msgs, w_SteamNetworkingMessage_t_147 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 ); w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147; u_SteamNetworkingMessage_t_147 *u_msg = u_msgs[i]; message->u_msg_147 = u_msg; w_msg->m_cbSize = u_msg->m_cbSize; w_msg->m_conn = u_msg->m_conn; w_msg->m_identityPeer = u_msg->m_identityPeer; w_msg->m_nConnUserData = u_msg->m_nConnUserData; w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived; w_msg->m_nMessageNumber = u_msg->m_nMessageNumber; w_msg->m_nChannel = u_msg->m_nChannel; w_msg->m_nFlags = u_msg->m_nFlags; w_msg->m_nUserData = u_msg->m_nUserData; } } void unix_networking_messages_receive_147( uint32_t count, w_SteamNetworkingMessage_t_147 **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 ); w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147; u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147; memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg_147 = NULL; } } static void U_STDCALL u_SteamNetworkingMessage_t_147_FreeData( u_SteamNetworkingMessage_t_147 *msg ) { free( msg->m_pData ); msg->m_pData = NULL; } static void send_messages_wtou_147( uint32_t count, w_SteamNetworkingMessage_t_147 *const *w_msgs, u_SteamNetworkingMessage_t_147 **u_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_147 ); w_SteamNetworkingMessage_t_147 *w_msg = &message->w_msg_147; u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147; if (!u_msg->m_pData) { u_msg->m_pData = malloc( w_msg->m_cbSize ); u_msg->m_pfnFreeData = u_SteamNetworkingMessage_t_147_FreeData; } memcpy( u_msg->m_pData, w_msg->m_pData, w_msg->m_cbSize ); u_msg->m_cbSize = w_msg->m_cbSize; u_msg->m_conn = w_msg->m_conn; u_msg->m_identityPeer = w_msg->m_identityPeer; u_msg->m_nConnUserData = w_msg->m_nConnUserData; u_msg->m_usecTimeReceived = w_msg->m_usecTimeReceived; u_msg->m_nMessageNumber = w_msg->m_nMessageNumber; u_msg->m_nChannel = w_msg->m_nChannel; u_msg->m_nFlags = w_msg->m_nFlags; u_msg->m_nUserData = w_msg->m_nUserData; /* steamclient library takes ownership */ message->u_msg_147 = NULL; u_msgs[i] = u_msg; } } void unix_networking_message_release_147( w_SteamNetworkingMessage_t_147 *w_msg ) { struct networking_message *message = CONTAINING_RECORD( w_msg, struct networking_message, w_msg_147 ); u_SteamNetworkingMessage_t_147 *u_msg = message->u_msg_147; if (!message->u_msg_147) return; u_msg->m_pfnRelease( u_msg ); message->u_msg_147 = NULL; } /* ISteamNetworkingSockets_SteamNetworkingSockets006 */ void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnListenSocket( params->hSocket, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages]; send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); } /* ISteamNetworkingSockets_SteamNetworkingSockets008 */ void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_ReceiveMessagesOnPollGroup_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets008_SendMessages_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages]; send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); } /* ISteamNetworkingSockets_SteamNetworkingSockets009 */ void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_147( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msgs[params->nMessages]; send_messages_wtou_147( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); } /* ISteamNetworkingUtils_SteamNetworkingUtils003 */ void cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *params ) { struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side; u_SteamNetworkingMessage_t_147 *u_msg = iface->AllocateMessage( params->cbAllocateBuffer ); if (u_msg) receive_messages_utow_147( 1, &u_msg, ¶ms->_ret ); } typedef void (*CDECL win_FnSteamNetConnectionStatusChanged)( w_SteamNetConnectionStatusChangedCallback_t_151 * ); static win_FnSteamNetConnectionStatusChanged win_SteamNetConnectionStatusChanged; static void lin_SteamNetConnectionStatusChanged( u_SteamNetConnectionStatusChangedCallback_t_151 *u_dat ) { win_FnSteamNetConnectionStatusChanged fn = win_SteamNetConnectionStatusChanged; if (fn) { w_SteamNetConnectionStatusChangedCallback_t_151 w_dat = *u_dat; fn( &w_dat ); } } typedef void (*CDECL win_FnSteamNetAuthenticationStatusChanged)( SteamNetAuthenticationStatus_t * ); static win_FnSteamNetAuthenticationStatusChanged win_SteamNetAuthenticationStatusChanged; static void lin_SteamNetAuthenticationStatusChanged( SteamNetAuthenticationStatus_t *dat ) { win_FnSteamNetAuthenticationStatusChanged fn = win_SteamNetAuthenticationStatusChanged; if (fn) fn( dat ); } typedef void (*CDECL win_FnSteamRelayNetworkStatusChanged)( SteamRelayNetworkStatus_t * ); static win_FnSteamRelayNetworkStatusChanged win_SteamRelayNetworkStatusChanged; static void lin_SteamRelayNetworkStatusChanged( SteamRelayNetworkStatus_t *dat ) { win_FnSteamRelayNetworkStatusChanged fn = win_SteamRelayNetworkStatusChanged; if (fn) fn( dat ); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionRequest)( SteamNetworkingMessagesSessionRequest_t_151 * ); static win_FnSteamNetworkingMessagesSessionRequest win_SteamNetworkingMessagesSessionRequest; static void lin_SteamNetworkingMessagesSessionRequest( SteamNetworkingMessagesSessionRequest_t_151 *dat ) { win_FnSteamNetworkingMessagesSessionRequest fn = win_SteamNetworkingMessagesSessionRequest; if (fn) fn( dat ); } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed)( SteamNetworkingMessagesSessionFailed_t_151 * ); static win_FnSteamNetworkingMessagesSessionFailed win_SteamNetworkingMessagesSessionFailed; static void lin_SteamNetworkingMessagesSessionFailed( SteamNetworkingMessagesSessionFailed_t_151 *dat ) { win_FnSteamNetworkingMessagesSessionFailed fn = win_SteamNetworkingMessagesSessionFailed; if (fn) fn( dat ); } void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params ) { struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side; void *lin_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( y ) \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)params->pArg == NULL) lin_fn = NULL; \ else lin_fn = (void *)&lin_##y; \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, &lin_fn ); \ if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \ } case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged ) case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged ) case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged ) case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest ) case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed ) #undef CASE default: params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj, params->eDataType, params->pArg ); } } static void receive_messages_utow_153a( uint32_t count, u_SteamNetworkingMessage_t_153a **u_msgs, w_SteamNetworkingMessage_t_153a **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_153a ); w_SteamNetworkingMessage_t_153a *w_msg = &message->w_msg_153a; u_SteamNetworkingMessage_t_153a *u_msg = u_msgs[i]; message->u_msg_153a = u_msg; w_msg->m_cbSize = u_msg->m_cbSize; w_msg->m_conn = u_msg->m_conn; w_msg->m_identityPeer = u_msg->m_identityPeer; w_msg->m_nConnUserData = u_msg->m_nConnUserData; w_msg->m_usecTimeReceived = u_msg->m_usecTimeReceived; w_msg->m_nMessageNumber = u_msg->m_nMessageNumber; w_msg->m_nChannel = u_msg->m_nChannel; w_msg->m_nFlags = u_msg->m_nFlags; w_msg->m_nUserData = u_msg->m_nUserData; w_msg->m_idxLane = u_msg->m_idxLane; } } void unix_networking_messages_receive_153a( uint32_t count, w_SteamNetworkingMessage_t_153a **w_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_153a ); w_SteamNetworkingMessage_t_153a *w_msg = &message->w_msg_153a; u_SteamNetworkingMessage_t_153a *u_msg = message->u_msg_153a; memcpy( w_msg->m_pData, u_msg->m_pData, u_msg->m_cbSize ); u_msg->m_pfnRelease( u_msg ); message->u_msg_153a = NULL; } } static void U_STDCALL u_SteamNetworkingMessage_t_153a_FreeData( u_SteamNetworkingMessage_t_153a *msg ) { free( msg->m_pData ); msg->m_pData = NULL; } static void send_messages_wtou_153a( uint32_t count, w_SteamNetworkingMessage_t_153a *const *w_msgs, u_SteamNetworkingMessage_t_153a **u_msgs ) { uint32_t i; for (i = 0; i < count; i++) { struct networking_message *message = CONTAINING_RECORD( w_msgs[i], struct networking_message, w_msg_153a ); w_SteamNetworkingMessage_t_153a *w_msg = &message->w_msg_153a; u_SteamNetworkingMessage_t_153a *u_msg = message->u_msg_153a; if (!u_msg->m_pData) { u_msg->m_pData = malloc( w_msg->m_cbSize ); u_msg->m_pfnFreeData = u_SteamNetworkingMessage_t_153a_FreeData; } memcpy( u_msg->m_pData, w_msg->m_pData, w_msg->m_cbSize ); u_msg->m_cbSize = w_msg->m_cbSize; u_msg->m_conn = w_msg->m_conn; u_msg->m_identityPeer = w_msg->m_identityPeer; u_msg->m_nConnUserData = w_msg->m_nConnUserData; u_msg->m_usecTimeReceived = w_msg->m_usecTimeReceived; u_msg->m_nMessageNumber = w_msg->m_nMessageNumber; u_msg->m_nChannel = w_msg->m_nChannel; u_msg->m_nFlags = w_msg->m_nFlags; u_msg->m_nUserData = w_msg->m_nUserData; u_msg->m_idxLane = w_msg->m_idxLane; /* steamclient library takes ownership */ message->u_msg_153a = NULL; u_msgs[i] = u_msg; } } void unix_networking_message_release_153a( w_SteamNetworkingMessage_t_153a *w_msg ) { struct networking_message *message = CONTAINING_RECORD( w_msg, struct networking_message, w_msg_153a ); u_SteamNetworkingMessage_t_153a *u_msg = message->u_msg_153a; if (!message->u_msg_153a) return; u_msg->m_pfnRelease( u_msg ); message->u_msg_153a = NULL; } /* ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 */ void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ReceiveMessages_params *params ) { struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *iface = (struct u_ISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessages( u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); } /* ISteamNetworkingMessages_SteamNetworkingMessages002 */ void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params ) { struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct u_ISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); } /* ISteamNetworkingSockets_SteamNetworkingSockets012 */ void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnConnection_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_ReceiveMessagesOnPollGroup_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMaxMessages]; params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, u_msgs, params->nMaxMessages ); if (params->_ret > 0) receive_messages_utow_153a( params->_ret, u_msgs, params->ppOutMessages ); } void cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets012_SendMessages_params *params ) { struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets012 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msgs[params->nMessages]; send_messages_wtou_153a( params->nMessages, params->pMessages, u_msgs ); iface->SendMessages( params->nMessages, u_msgs, params->pOutMessageNumberOrResult ); } /* ISteamNetworkingUtils_SteamNetworkingUtils004 */ void cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_AllocateMessage_params *params ) { struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *)params->linux_side; u_SteamNetworkingMessage_t_153a *u_msg = iface->AllocateMessage( params->cbAllocateBuffer ); if (u_msg) receive_messages_utow_153a( 1, &u_msg, ¶ms->_ret ); } typedef void (*CDECL win_FnSteamNetConnectionStatusChanged_153a)( w_SteamNetConnectionStatusChangedCallback_t_153a * ); static win_FnSteamNetConnectionStatusChanged_153a win_SteamNetConnectionStatusChanged_153a; static void lin_SteamNetConnectionStatusChanged_153a( u_SteamNetConnectionStatusChangedCallback_t_153a *u_dat ) { win_FnSteamNetConnectionStatusChanged_153a fn = win_SteamNetConnectionStatusChanged_153a; if (fn) { w_SteamNetConnectionStatusChangedCallback_t_153a w_dat = *u_dat; fn( &w_dat ); } } typedef void (*CDECL win_FnSteamNetworkingMessagesSessionFailed_153a)( SteamNetworkingMessagesSessionFailed_t_153a * ); static win_FnSteamNetworkingMessagesSessionFailed_153a win_SteamNetworkingMessagesSessionFailed_153a; static void lin_SteamNetworkingMessagesSessionFailed_153a( SteamNetworkingMessagesSessionFailed_t_153a *dat ) { win_FnSteamNetworkingMessagesSessionFailed_153a fn = win_SteamNetworkingMessagesSessionFailed_153a; if (fn) fn( dat ); } void cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue_params *params ) { struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *iface = (struct u_ISteamNetworkingUtils_SteamNetworkingUtils004 *)params->linux_side; bool ret; void *lin_fn; /* api requires passing pointer-to-pointer */ switch (params->eValue) { #define CASE( y ) \ if (!params->pArg) \ { \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, NULL ); \ } \ else \ { \ if (*(void **)params->pArg == NULL) lin_fn = NULL; \ else lin_fn = (void *)&lin_##y; \ params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \ params->scopeObj, params->eDataType, &lin_fn ); \ if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \ } case 201 /*ConnectionStatusChanged*/: CASE( SteamNetConnectionStatusChanged_153a ) case 202 /*AuthStatusChanged*/: CASE( SteamNetAuthenticationStatusChanged ) case 203 /*RelayNetworkStatusChanged*/: CASE( SteamRelayNetworkStatusChanged ) case 204 /*MessagesSessionRequest*/: CASE( SteamNetworkingMessagesSessionRequest ) case 205 /*MessagesSessionFailed*/: CASE( SteamNetworkingMessagesSessionFailed_153a ) #undef CASE default: params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj, params->eDataType, params->pArg ); } }