/* This file is auto-generated, do not edit. */ #include "steamclient_private.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery, 8) void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList( ¶ms ); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(struct w_steam_iface *_this, uint32_t iApp, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList( ¶ms ); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList( ¶ms ); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList( ¶ms ); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList( ¶ms ); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList( ¶ms ); } gameserveritem_t_105 * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(struct w_steam_iface *_this, uint32_t eType, int32_t iServer) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails_params params = { .linux_side = _this->u_iface, .eType = eType, .iServer = iServer, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails( ¶ms ); return params._ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(struct w_steam_iface *_this, uint32_t eType) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery_params params = { .linux_side = _this->u_iface, .eType = eType, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery( ¶ms ); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(struct w_steam_iface *_this, uint32_t eType) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery_params params = { .linux_side = _this->u_iface, .eType = eType, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery( ¶ms ); } bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(struct w_steam_iface *_this, uint32_t eType) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing_params params = { .linux_side = _this->u_iface, .eType = eType, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(struct w_steam_iface *_this, uint32_t eType) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount_params params = { .linux_side = _this->u_iface, .eType = eType, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount( ¶ms ); return params._ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(struct w_steam_iface *_this, uint32_t eType, int32_t iServer) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer_params params = { .linux_side = _this->u_iface, .eType = eType, .iServer = iServer, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer( ¶ms ); } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usPort, w_ISteamMatchmakingPingResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params params = { .linux_side = _this->u_iface, .unIP = unIP, .usPort = usPort, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(struct w_steam_iface *_this, uint32_t unIP, uint16_t usPort, w_ISteamMatchmakingPlayersResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params params = { .linux_side = _this->u_iface, .unIP = unIP, .usPort = usPort, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(struct w_steam_iface *_this, uint32_t unIP, uint16_t usPort, w_ISteamMatchmakingRulesResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params params = { .linux_side = _this->u_iface, .unIP = unIP, .usPort = usPort, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules( ¶ms ); return params._ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(struct w_steam_iface *_this, int32_t hServerQuery) { struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery_params params = { .linux_side = _this->u_iface, .hServerQuery = hServerQuery, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery( ¶ms ); } extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers001_vtable; DEFINE_RTTI_DATA0(winISteamMatchmakingServers_SteamMatchMakingServers001, 0, ".?AVISteamMatchmakingServers@@") __ASM_BLOCK_BEGIN(winISteamMatchmakingServers_SteamMatchMakingServers001_vtables) __ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers001, VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers001_vtable, 16, "SteamMatchMakingServers001"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery, 8) void * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( ¶ms ); return params._ret; } void * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(struct w_steam_iface *_this, uint32_t iApp, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList( ¶ms ); return params._ret; } void * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList( ¶ms ); return params._ret; } void * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList( ¶ms ); return params._ret; } void * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList( ¶ms ); return params._ret; } void * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(struct w_steam_iface *_this, uint32_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32_t nFilters, w_ISteamMatchmakingServerListResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params params = { .linux_side = _this->u_iface, .iApp = iApp, .ppchFilters = ppchFilters, .nFilters = nFilters, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList( ¶ms ); return params._ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(struct w_steam_iface *_this, void *hServerListRequest) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params params = { .linux_side = _this->u_iface, .hServerListRequest = hServerListRequest, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( ¶ms ); } gameserveritem_t_105 * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(struct w_steam_iface *_this, void *hRequest, int32_t iServer) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails_params params = { .linux_side = _this->u_iface, .hRequest = hRequest, .iServer = iServer, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails( ¶ms ); return params._ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(struct w_steam_iface *_this, void *hRequest) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery_params params = { .linux_side = _this->u_iface, .hRequest = hRequest, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery( ¶ms ); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(struct w_steam_iface *_this, void *hRequest) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery_params params = { .linux_side = _this->u_iface, .hRequest = hRequest, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery( ¶ms ); } bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(struct w_steam_iface *_this, void *hRequest) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing_params params = { .linux_side = _this->u_iface, .hRequest = hRequest, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(struct w_steam_iface *_this, void *hRequest) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount_params params = { .linux_side = _this->u_iface, .hRequest = hRequest, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount( ¶ms ); return params._ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(struct w_steam_iface *_this, void *hRequest, int32_t iServer) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer_params params = { .linux_side = _this->u_iface, .hRequest = hRequest, .iServer = iServer, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer( ¶ms ); } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(struct w_steam_iface *_this, uint32_t unIP, uint16_t usPort, w_ISteamMatchmakingPingResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params params = { .linux_side = _this->u_iface, .unIP = unIP, .usPort = usPort, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(struct w_steam_iface *_this, uint32_t unIP, uint16_t usPort, w_ISteamMatchmakingPlayersResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params params = { .linux_side = _this->u_iface, .unIP = unIP, .usPort = usPort, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails( ¶ms ); return params._ret; } int32_t __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(struct w_steam_iface *_this, uint32_t unIP, uint16_t usPort, w_ISteamMatchmakingRulesResponse *pRequestServersResponse) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params params = { .linux_side = _this->u_iface, .unIP = unIP, .usPort = usPort, .pRequestServersResponse = pRequestServersResponse, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules( ¶ms ); return params._ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(struct w_steam_iface *_this, int32_t hServerQuery) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery_params params = { .linux_side = _this->u_iface, .hServerQuery = hServerQuery, }; TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery( ¶ms ); } extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers002_vtable; DEFINE_RTTI_DATA0(winISteamMatchmakingServers_SteamMatchMakingServers002, 0, ".?AVISteamMatchmakingServers@@") __ASM_BLOCK_BEGIN(winISteamMatchmakingServers_SteamMatchMakingServers002_vtables) __ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers002, VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery) ); __ASM_BLOCK_END struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers002_vtable, 17, "SteamMatchMakingServers002"); r->u_iface = u_iface; return r; } void init_winISteamMatchmakingServers_rtti( char *base ) { #ifdef __x86_64__ init_winISteamMatchmakingServers_SteamMatchMakingServers001_rtti( base ); init_winISteamMatchmakingServers_SteamMatchMakingServers002_rtti( base ); #endif /* __x86_64__ */ }