struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params { void *linux_side; SteamAPICall_t _ret; CSteamID steamIDUser; }; extern void cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; int32_t *pData; }; extern void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; float *pData; }; extern void cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; bool *pbAchieved; }; extern void cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; int32_t nData; }; extern void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; float fData; }; extern void cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; float flCountThisSession; double dSessionLength; }; extern void cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; }; extern void cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params { void *linux_side; bool _ret; CSteamID steamIDUser; const char *pchName; }; extern void cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params *params ); struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params { void *linux_side; SteamAPICall_t _ret; CSteamID steamIDUser; }; extern void cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params *params );