/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameServerStats_SteamGameServerStats001.h" DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats, 12) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2, 20) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat, 28) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement, 16) DEFINE_THISCALL_WRAPPER(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats, 12) SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_RequestUserStats(struct w_steam_iface *_this, CSteamID steamIDUser) { struct cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_RequestUserStats( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32_t *pData) { struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, .pData = pData, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_GetUserStat( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float *pData) { struct cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, .pData = pData, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_GetUserStat_2( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, bool *pbAchieved) { struct cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, .pbAchieved = pbAchieved, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_GetUserAchievement( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, int32_t nData) { struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, .nData = nData, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_SetUserStat( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float fData) { struct cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, .fData = fData, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_SetUserStat_2( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName, float flCountThisSession, double dSessionLength) { struct cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, .flCountThisSession = flCountThisSession, .dSessionLength = dSessionLength, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName) { struct cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_SetUserAchievement( ¶ms ); return params._ret; } bool __thiscall winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement(struct w_steam_iface *_this, CSteamID steamIDUser, const char *pchName) { struct cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, .pchName = pchName, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement( ¶ms ); return params._ret; } SteamAPICall_t __thiscall winISteamGameServerStats_SteamGameServerStats001_StoreUserStats(struct w_steam_iface *_this, CSteamID steamIDUser) { struct cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats_params params = { .linux_side = _this->u_iface, .steamIDUser = steamIDUser, }; TRACE("%p\n", _this); cppISteamGameServerStats_SteamGameServerStats001_StoreUserStats( ¶ms ); return params._ret; } extern vtable_ptr winISteamGameServerStats_SteamGameServerStats001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameServerStats_SteamGameServerStats001, VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_RequestUserStats) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat_2) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserStat) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_GetUserAchievement) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat_2) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserStat) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_UpdateUserAvgRateStat) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_SetUserAchievement) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_ClearUserAchievement) VTABLE_ADD_FUNC(winISteamGameServerStats_SteamGameServerStats001_StoreUserStats) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamGameServerStats_SteamGameServerStats001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamGameServerStats001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamGameServerStats_SteamGameServerStats001_vtable, 10, "SteamGameServerStats001"); r->u_iface = u_iface; return r; }