#include "steam_defs.h" #include "steamworks_sdk_101/steam_api.h" #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_101 #include "struct_converters.h" #include "cppISteamFriends_SteamFriends003.h" const char * cppISteamFriends_SteamFriends003_GetPersonaName(void *linux_side) { return ((ISteamFriends*)linux_side)->GetPersonaName(); } void cppISteamFriends_SteamFriends003_SetPersonaName(void *linux_side, const char * pchPersonaName) { ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName); } EPersonaState cppISteamFriends_SteamFriends003_GetPersonaState(void *linux_side) { return ((ISteamFriends*)linux_side)->GetPersonaState(); } int cppISteamFriends_SteamFriends003_GetFriendCount(void *linux_side, int iFriendFlags) { return ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags); } CSteamID cppISteamFriends_SteamFriends003_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags) { return ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags); } EFriendRelationship cppISteamFriends_SteamFriends003_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend); } EPersonaState cppISteamFriends_SteamFriends003_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend); } const char * cppISteamFriends_SteamFriends003_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend); } int cppISteamFriends_SteamFriends003_GetFriendAvatar(void *linux_side, CSteamID steamIDFriend) { return ((ISteamFriends*)linux_side)->GetFriendAvatar((CSteamID)steamIDFriend); } bool cppISteamFriends_SteamFriends003_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, uint64 * pulGameID, uint32 * punGameIP, uint16 * pusGamePort, uint16 * pusQueryPort) { return ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (uint64 *)pulGameID, (uint32 *)punGameIP, (uint16 *)pusGamePort, (uint16 *)pusQueryPort); } const char * cppISteamFriends_SteamFriends003_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName) { return ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName); } bool cppISteamFriends_SteamFriends003_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags) { return ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags); } int cppISteamFriends_SteamFriends003_GetClanCount(void *linux_side) { return ((ISteamFriends*)linux_side)->GetClanCount(); } CSteamID cppISteamFriends_SteamFriends003_GetClanByIndex(void *linux_side, int iClan) { return ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan); } const char * cppISteamFriends_SteamFriends003_GetClanName(void *linux_side, CSteamID steamIDClan) { return ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan); } int cppISteamFriends_SteamFriends003_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource) { return ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource); } CSteamID cppISteamFriends_SteamFriends003_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend) { return ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend); } bool cppISteamFriends_SteamFriends003_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource) { return ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource); } void cppISteamFriends_SteamFriends003_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking) { ((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking); } void cppISteamFriends_SteamFriends003_ActivateGameOverlay(void *linux_side, const char * pchDialog) { ((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog); } #ifdef __cplusplus } #endif