#include "steam_defs.h" #include "steamworks_sdk_144/steam_api.h" #include "steamworks_sdk_144/steamnetworkingtypes.h" #include "steamworks_sdk_144/isteamnetworkingsockets.h" #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_144 #include "struct_converters.h" #include "cppISteamNetworkingSockets_SteamNetworkingSockets002.h" HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(void *linux_side, const SteamNetworkingIPAddr * localAddress) { return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketIP((const SteamNetworkingIPAddr *)localAddress); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(void *linux_side, const SteamNetworkingIPAddr * address) { return ((ISteamNetworkingSockets*)linux_side)->ConnectByIPAddress((const SteamNetworkingIPAddr *)address); } HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(void *linux_side, int nVirtualPort) { return ((ISteamNetworkingSockets*)linux_side)->CreateListenSocketP2P((int)nVirtualPort); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(void *linux_side, const SteamNetworkingIdentity * identityRemote, int nVirtualPort) { return ((ISteamNetworkingSockets*)linux_side)->ConnectP2P((const SteamNetworkingIdentity *)identityRemote, (int)nVirtualPort); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(void *linux_side, HSteamNetConnection hConn) { return ((ISteamNetworkingSockets*)linux_side)->AcceptConnection((HSteamNetConnection)hConn); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(void *linux_side, HSteamNetConnection hPeer, int nReason, const char * pszDebug, bool bEnableLinger) { return ((ISteamNetworkingSockets*)linux_side)->CloseConnection((HSteamNetConnection)hPeer, (int)nReason, (const char *)pszDebug, (bool)bEnableLinger); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(void *linux_side, HSteamListenSocket hSocket) { return ((ISteamNetworkingSockets*)linux_side)->CloseListenSocket((HSteamListenSocket)hSocket); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(void *linux_side, HSteamNetConnection hPeer, int64 nUserData) { return ((ISteamNetworkingSockets*)linux_side)->SetConnectionUserData((HSteamNetConnection)hPeer, (int64)nUserData); } int64 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(void *linux_side, HSteamNetConnection hPeer) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionUserData((HSteamNetConnection)hPeer); } void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(void *linux_side, HSteamNetConnection hPeer, const char * pszName) { ((ISteamNetworkingSockets*)linux_side)->SetConnectionName((HSteamNetConnection)hPeer, (const char *)pszName); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(void *linux_side, HSteamNetConnection hPeer, char * pszName, int nMaxLen) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionName((HSteamNetConnection)hPeer, (char *)pszName, (int)nMaxLen); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(void *linux_side, HSteamNetConnection hConn, const void * pData, uint32 cbData, int nSendFlags) { return ((ISteamNetworkingSockets*)linux_side)->SendMessageToConnection((HSteamNetConnection)hConn, (const void *)pData, (uint32)cbData, (int)nSendFlags); } EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(void *linux_side, HSteamNetConnection hConn) { return ((ISteamNetworkingSockets*)linux_side)->FlushMessagesOnConnection((HSteamNetConnection)hConn); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(void *linux_side, HSteamNetConnection hConn, SteamNetConnectionInfo_t * pInfo) { return ((ISteamNetworkingSockets*)linux_side)->GetConnectionInfo((HSteamNetConnection)hConn, (SteamNetConnectionInfo_t *)pInfo); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(void *linux_side, HSteamNetConnection hConn, SteamNetworkingQuickConnectionStatus * pStats) { return ((ISteamNetworkingSockets*)linux_side)->GetQuickConnectionStatus((HSteamNetConnection)hConn, (SteamNetworkingQuickConnectionStatus *)pStats); } int cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(void *linux_side, HSteamNetConnection hConn, char * pszBuf, int cbBuf) { return ((ISteamNetworkingSockets*)linux_side)->GetDetailedConnectionStatus((HSteamNetConnection)hConn, (char *)pszBuf, (int)cbBuf); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(void *linux_side, HSteamListenSocket hSocket, SteamNetworkingIPAddr * address) { return ((ISteamNetworkingSockets*)linux_side)->GetListenSocketAddress((HSteamListenSocket)hSocket, (SteamNetworkingIPAddr *)address); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(void *linux_side, HSteamNetConnection * pOutConnection1, HSteamNetConnection * pOutConnection2, bool bUseNetworkLoopback, const SteamNetworkingIdentity * pIdentity1, const SteamNetworkingIdentity * pIdentity2) { return ((ISteamNetworkingSockets*)linux_side)->CreateSocketPair((HSteamNetConnection *)pOutConnection1, (HSteamNetConnection *)pOutConnection2, (bool)bUseNetworkLoopback, (const SteamNetworkingIdentity *)pIdentity1, (const SteamNetworkingIdentity *)pIdentity2); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(void *linux_side, SteamNetworkingIdentity * pIdentity) { return ((ISteamNetworkingSockets*)linux_side)->GetIdentity((SteamNetworkingIdentity *)pIdentity); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(void *linux_side, const void * pvTicket, int cbTicket, SteamDatagramRelayAuthTicket * pOutParsedTicket) { return ((ISteamNetworkingSockets*)linux_side)->ReceivedRelayAuthTicket((const void *)pvTicket, (int)cbTicket, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); } int cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(void *linux_side, const SteamNetworkingIdentity * identityGameServer, int nVirtualPort, SteamDatagramRelayAuthTicket * pOutParsedTicket) { return ((ISteamNetworkingSockets*)linux_side)->FindRelayAuthTicketForServer((const SteamNetworkingIdentity *)identityGameServer, (int)nVirtualPort, (SteamDatagramRelayAuthTicket *)pOutParsedTicket); } HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(void *linux_side, const SteamNetworkingIdentity * identityTarget, int nVirtualPort) { return ((ISteamNetworkingSockets*)linux_side)->ConnectToHostedDedicatedServer((const SteamNetworkingIdentity *)identityTarget, (int)nVirtualPort); } uint16 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPort(); } SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(void *linux_side) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerPOPID(); } bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(void *linux_side, SteamDatagramHostedAddress * pRouting) { return ((ISteamNetworkingSockets*)linux_side)->GetHostedDedicatedServerAddress((SteamDatagramHostedAddress *)pRouting); } HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(void *linux_side, int nVirtualPort) { return ((ISteamNetworkingSockets*)linux_side)->CreateHostedDedicatedServerListenSocket((int)nVirtualPort); } #ifdef __cplusplus } #endif