extern void cppISteamGameServer_SteamGameServer003_LogOn(void *); extern void cppISteamGameServer_SteamGameServer003_LogOff(void *); extern bool cppISteamGameServer_SteamGameServer003_BLoggedOn(void *); extern bool cppISteamGameServer_SteamGameServer003_BSecure(void *); extern CSteamID cppISteamGameServer_SteamGameServer003_GetSteamID(void *); extern bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *, void *, uint32 *, uint32); extern bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *, uint32, uint32, uint16, const void *, uint32); extern bool cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(void *, uint32); extern bool cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(void *, CSteamID, uint32); extern void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *, uint32); extern bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *, int32, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool); extern bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *, int, int, int, const char *, const char *, const char *); extern bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *, CSteamID *); extern bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *, CSteamID, const char *, uint32); extern void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(void *, uint16); extern void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *, const char *); extern bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *, CSteamID, const char *);