/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery, 8) void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(_this->u_iface, iApp, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); } gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(struct w_steam_iface *_this, EMatchMakingType eType, int iServer) { gameserveritem_t * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(_this->u_iface, eType, iServer); return _ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(struct w_steam_iface *_this, EMatchMakingType eType) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(_this->u_iface, eType); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(struct w_steam_iface *_this, EMatchMakingType eType) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(_this->u_iface, eType); } bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(struct w_steam_iface *_this, EMatchMakingType eType) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(_this->u_iface, eType); return _ret; } int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(struct w_steam_iface *_this, EMatchMakingType eType) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(_this->u_iface, eType); return _ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(struct w_steam_iface *_this, EMatchMakingType eType, int iServer) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(_this->u_iface, eType, iServer); } HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse) { HServerQuery _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); return _ret; } HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse) { HServerQuery _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); return _ret; } HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse) { HServerQuery _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers001")); return _ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(_this->u_iface, hServerQuery); } extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers001, VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PingServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers001(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers001"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers001_vtable, 16, "SteamMatchMakingServers001"); r->u_iface = u_iface; return r; } #include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h" DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList, 20) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount, 8) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer, 12) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules, 16) DEFINE_THISCALL_WRAPPER(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery, 8) HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { HServerListRequest _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(struct w_steam_iface *_this, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { HServerListRequest _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList(_this->u_iface, iApp, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { HServerListRequest _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { HServerListRequest _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { HServerListRequest _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } HServerListRequest __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(struct w_steam_iface *_this, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse) { HServerListRequest _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList(_this->u_iface, iApp, ppchFilters, nFilters, create_LinuxISteamMatchmakingServerListResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(struct w_steam_iface *_this, HServerListRequest hServerListRequest) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest(_this->u_iface, hServerListRequest); } gameserveritem_t * __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer) { gameserveritem_t * _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails(_this->u_iface, hRequest, iServer); return _ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(struct w_steam_iface *_this, HServerListRequest hRequest) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery(_this->u_iface, hRequest); } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(struct w_steam_iface *_this, HServerListRequest hRequest) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery(_this->u_iface, hRequest); } bool __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(struct w_steam_iface *_this, HServerListRequest hRequest) { bool _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing(_this->u_iface, hRequest); return _ret; } int __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(struct w_steam_iface *_this, HServerListRequest hRequest) { int _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount(_this->u_iface, hRequest); return _ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(struct w_steam_iface *_this, HServerListRequest hRequest, int iServer) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer(_this->u_iface, hRequest, iServer); } HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse) { HServerQuery _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPingResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse) { HServerQuery _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingPlayersResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } HServerQuery __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(struct w_steam_iface *_this, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse) { HServerQuery _ret; TRACE("%p\n", _this); _ret = cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules(_this->u_iface, unIP, usPort, create_LinuxISteamMatchmakingRulesResponse(pRequestServersResponse, "winISteamMatchmakingServers_SteamMatchMakingServers002")); return _ret; } void __thiscall winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(struct w_steam_iface *_this, HServerQuery hServerQuery) { TRACE("%p\n", _this); cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery(_this->u_iface, hServerQuery); } extern vtable_ptr winISteamMatchmakingServers_SteamMatchMakingServers002_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamMatchmakingServers_SteamMatchMakingServers002, VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PingServer) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules) VTABLE_ADD_FUNC(winISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery) ); #ifndef __GNUC__ } #endif struct w_steam_iface *create_winISteamMatchmakingServers_SteamMatchMakingServers002(void *u_iface) { struct w_steam_iface *r = alloc_mem_for_iface(sizeof(struct w_steam_iface), "SteamMatchMakingServers002"); TRACE("-> %p\n", r); r->vtable = alloc_vtable(&winISteamMatchmakingServers_SteamMatchMakingServers002_vtable, 17, "SteamMatchMakingServers002"); r->u_iface = u_iface; return r; }