#include "steam_defs.h" #include "steamworks_sdk_103/steam_api.h" #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_103 #include "struct_converters.h" #include "cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004.h" bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_RequestCurrentStats(void *linux_side) { return ((ISteamUserStats*)linux_side)->RequestCurrentStats(); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetStat(void *linux_side, const char * pchName, int32 * pData) { return ((ISteamUserStats*)linux_side)->GetStat((const char *)pchName, (int32 *)pData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetStat_2(void *linux_side, const char * pchName, float * pData) { return ((ISteamUserStats*)linux_side)->GetStat((const char *)pchName, (float *)pData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_SetStat(void *linux_side, const char * pchName, int32 nData) { return ((ISteamUserStats*)linux_side)->SetStat((const char *)pchName, (int32)nData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_SetStat_2(void *linux_side, const char * pchName, float fData) { return ((ISteamUserStats*)linux_side)->SetStat((const char *)pchName, (float)fData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_UpdateAvgRateStat(void *linux_side, const char * pchName, float flCountThisSession, double dSessionLength) { return ((ISteamUserStats*)linux_side)->UpdateAvgRateStat((const char *)pchName, (float)flCountThisSession, (double)dSessionLength); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetAchievement(void *linux_side, const char * pchName, bool * pbAchieved) { return ((ISteamUserStats*)linux_side)->GetAchievement((const char *)pchName, (bool *)pbAchieved); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_SetAchievement(void *linux_side, const char * pchName) { return ((ISteamUserStats*)linux_side)->SetAchievement((const char *)pchName); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_ClearAchievement(void *linux_side, const char * pchName) { return ((ISteamUserStats*)linux_side)->ClearAchievement((const char *)pchName); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_StoreStats(void *linux_side) { return ((ISteamUserStats*)linux_side)->StoreStats(); } int cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetAchievementIcon(void *linux_side, const char * pchName) { return ((ISteamUserStats*)linux_side)->GetAchievementIcon((const char *)pchName); } const char * cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetAchievementDisplayAttribute(void *linux_side, const char * pchName, const char * pchKey) { return ((ISteamUserStats*)linux_side)->GetAchievementDisplayAttribute((const char *)pchName, (const char *)pchKey); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_IndicateAchievementProgress(void *linux_side, const char * pchName, uint32 nCurProgress, uint32 nMaxProgress) { return ((ISteamUserStats*)linux_side)->IndicateAchievementProgress((const char *)pchName, (uint32)nCurProgress, (uint32)nMaxProgress); } SteamAPICall_t cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_RequestUserStats(void *linux_side, CSteamID steamIDUser) { return ((ISteamUserStats*)linux_side)->RequestUserStats((CSteamID)steamIDUser); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetUserStat(void *linux_side, CSteamID steamIDUser, const char * pchName, int32 * pData) { return ((ISteamUserStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (int32 *)pData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetUserStat_2(void *linux_side, CSteamID steamIDUser, const char * pchName, float * pData) { return ((ISteamUserStats*)linux_side)->GetUserStat((CSteamID)steamIDUser, (const char *)pchName, (float *)pData); } bool cppISteamUserStats_STEAMUSERSTATS_INTERFACE_VERSION004_GetUserAchievement(void *linux_side, CSteamID steamIDUser, const char * pchName, bool * pbAchieved) { return ((ISteamUserStats*)linux_side)->GetUserAchievement((CSteamID)steamIDUser, (const char *)pchName, (bool *)pbAchieved); } #ifdef __cplusplus } #endif