#include #include #include #include #include #include #include #include #include "windef.h" #include "winbase.h" #include "winnls.h" #include "winuser.h" #include "winternl.h" #include "wine/debug.h" #include "wine/list.h" #include "steam_defs.h" #ifdef __linux__ #include #endif #include "steamclient_private.h" #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) WINE_DEFAULT_DEBUG_CHANNEL(steamclient); char g_tmppath[PATH_MAX]; static CRITICAL_SECTION steamclient_cs = { NULL, -1, 0, 0, 0, 0 }; static HANDLE steam_overlay_event; static HANDLE callback_thread_handle; #define MAX_CALLBACK_QUEUE_SIZE 4 struct callback_data *callback_queue[MAX_CALLBACK_QUEUE_SIZE]; static unsigned int callback_queue_size; static BOOL callback_queue_done; static UINT64 callback_queue_current_seq_number; static pthread_mutex_t callback_queue_mutex; static pthread_cond_t callback_queue_callback_event; static pthread_cond_t callback_queue_ready_event; static pthread_cond_t callback_queue_complete_event; BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved) { TRACE("(%p, %u, %p)\n", instance, reason, reserved); switch (reason) { case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(instance); steam_overlay_event = CreateEventA(NULL, TRUE, FALSE, "__wine_steamclient_GameOverlayActivated"); break; case DLL_PROCESS_DETACH: if (callback_thread_handle) { /* Unfortunately we don't have a clear place to shutdown the thread so just kill it. */ /* An explicit sync events and handle cleanup is to protect from unloading and loading * .so again which may end up not actually reloading anyting and leaving the values of our static * variables. */ TerminateThread(callback_thread_handle, -1); WaitForSingleObject(callback_thread_handle, INFINITE); pthread_mutex_destroy(&callback_queue_mutex); pthread_cond_destroy(&callback_queue_callback_event); pthread_cond_destroy(&callback_queue_ready_event); pthread_cond_destroy(&callback_queue_complete_event); CloseHandle(callback_thread_handle); callback_thread_handle = NULL; TRACE("Terminated callback thread.\n"); } CloseHandle(steam_overlay_event); break; } return TRUE; } void sync_environment(void) { static const char *steamapi_envs[] = { "SteamAppId", "IgnoreChildProcesses", }; char value[32767]; for (unsigned int i = 0; i < ARRAY_SIZE(steamapi_envs); i++) { if (!GetEnvironmentVariableA(steamapi_envs[i], value, ARRAY_SIZE(value))) { if (GetLastError() == ERROR_ENVVAR_NOT_FOUND) { TRACE("unsetenv(\"%s\")\n", steamapi_envs[i]); unsetenv(steamapi_envs[i]); } continue; } TRACE("setenv(\"%s\", \"%s\", 1)\n", steamapi_envs[i], value); setenv(steamapi_envs[i], value, 1); } } /* Returns: * - if successful, the number of bytes written to dst, including the NULL terminator; * - 0 if failed; * - PATH_MAX if insufficient output buffer (TODO: should be actual required length including NULL terminator). */ unsigned int steamclient_unix_path_to_dos_path(bool api_result, const char *src, char *dst, uint32 dst_bytes, int is_url) { static const char file_prot[] = "file://"; WCHAR *dosW; uint32 r; if (!api_result) { if (dst && dst_bytes) *dst = 0; return 0; } if (!dst || !dst_bytes) return PATH_MAX; if (!src || !*src) { *dst = 0; return PATH_MAX; } if (is_url) { /* convert only file: URLs */ if (strncmp(src, file_prot, 7)) { r = strlen(src) + 1; if (r > dst_bytes) *dst = 0; else memmove(dst, src, r); return r; } if (dst_bytes < sizeof(file_prot)) { *dst = 0; return PATH_MAX; } memmove(dst, src, 7); src += 7; dst += 7; dst_bytes -= 7; } dosW = wine_get_dos_file_name(src); if (!dosW) { WARN("Unable to convert unix filename to DOS: %s.\n", src); *dst = 0; return 0; } r = WideCharToMultiByte(CP_ACP, 0, dosW, -1, dst, dst_bytes, NULL, NULL); if (!r) { *dst = 0; if (GetLastError() == ERROR_INSUFFICIENT_BUFFER) r = PATH_MAX; } HeapFree(GetProcessHeap(), 0, dosW); return r; } #define IS_ABSOLUTE(x) (*x == '/' || *x == '\\' || (*x && *(x + 1) == ':')) /* returns non-zero on success, zero on failure */ bool steamclient_dos_path_to_unix_path(const char *src, char *dst, int is_url) { static const char file_prot[] = "file://"; *dst = 0; if(!src || !*src) return 0; if(is_url){ if(strncmp(src, file_prot, 7) != 0){ strcpy(dst, src); return 1; } src += 7; memcpy(dst, file_prot, sizeof(file_prot)); dst += 7; } if(IS_ABSOLUTE(src)){ /* absolute path, use wine conversion */ WCHAR srcW[PATH_MAX]; char *unix_path; uint32 r; r = MultiByteToWideChar(CP_UNIXCP, 0, src, -1, srcW, PATH_MAX); if(r == 0) return 0; unix_path = wine_get_unix_file_name(srcW); if(!unix_path){ WARN("Unable to convert DOS filename to unix: %s\n", src); return 0; } strncpy(dst, unix_path, PATH_MAX); HeapFree(GetProcessHeap(), 0, unix_path); }else{ /* relative path, just fix up backslashes */ const char *s; char *d; for(s = src, d = dst; *s; ++s, ++d){ if(*s == '\\') *d = '/'; else *d = *s; } *d = 0; } return 1; } const char **steamclient_dos_to_unix_stringlist(const char **src) { size_t len; const char **s; char **out, **o; WCHAR scratch[PATH_MAX]; if(!src) return NULL; len = sizeof(char*); /* NUL */ for(s = src; *s; ++s) len += sizeof(char*); out = HeapAlloc(GetProcessHeap(), 0, len); for(s = src, o = out; *s; ++s, ++o){ if(IS_ABSOLUTE(*s)){ MultiByteToWideChar(CP_UNIXCP, 0, *s, -1, scratch, sizeof(scratch)/sizeof(*scratch)); *o = wine_get_unix_file_name(scratch); }else{ const char *r; char *l; *o = HeapAlloc(GetProcessHeap(), 0, strlen(*s) + 1); for(r = *s, l = *o; *r; ++l, ++r){ if(*r == '\\') *l = '/'; else *l = *r; } *l = 0; } } *o = NULL; return (const char **)out; } void steamclient_free_stringlist(const char **out) { if(out){ const char **o; for(o = out; *o; o++) HeapFree(GetProcessHeap(), 0, (char *)*o); HeapFree(GetProcessHeap(), 0, out); } } static BYTE *alloc_start, *alloc_end; static BOOL allocated_from_steamclient_dll( void *ptr ) { return (BYTE *)ptr >= alloc_start && (BYTE *)ptr < alloc_end; } static void *get_mem_from_steamclient_dll(size_t size, unsigned int version, void *vtbl) { static BYTE * const error_ptr = (BYTE *)~(ULONG_PTR)0; static const unsigned int magic = 0x53ba947a; static struct { unsigned int version; void *vtbl; size_t size; void *ptr; } allocated[256]; static unsigned int allocated_count; static BYTE *alloc_base; unsigned int i; if (alloc_base == error_ptr) { /* Previously failed to locate the section. */ return NULL; } if (alloc_base && (IsBadReadPtr(alloc_start, sizeof(magic)) || *(unsigned int *)alloc_start != magic)) { TRACE("steamclient.dll reloaded.\n"); alloc_base = alloc_start = alloc_end = NULL; allocated_count = 0; } for (i = 0; i < allocated_count; ++i) { if ((vtbl && allocated[i].vtbl == vtbl) || (!vtbl && allocated[i].version == version)) { if (allocated[i].size != size) { FIXME("Size does not match.\n"); return NULL; } return allocated[i].ptr; } } if (allocated_count == ARRAY_SIZE(allocated)) { FIXME("Too many interface versions.\n"); return NULL; } if (!alloc_base) { const IMAGE_SECTION_HEADER *sec; const IMAGE_NT_HEADERS *nt; HMODULE mod; if (!(mod = GetModuleHandleW(L"steamclient.dll"))) { /* That is steamclient64.dll for x64 but no known use cases on x64.*/ WARN("Module not found, err %u.\n", GetLastError()); alloc_base = error_ptr; return NULL; } if (!(nt = RtlImageNtHeader(mod))) { FIXME("Got NULL NT image headers.\n"); alloc_base = error_ptr; return NULL; } sec = (const IMAGE_SECTION_HEADER *)((const BYTE *)&nt->OptionalHeader + nt->FileHeader.SizeOfOptionalHeader); for (i = 0; i < nt->FileHeader.NumberOfSections; i++) { if (!memcmp(sec[i].Name, ".data", 5)) { alloc_start = alloc_base = (BYTE *)mod + sec[i].VirtualAddress; alloc_end = alloc_base + sec[i].SizeOfRawData; if (alloc_end - alloc_start < sizeof(magic)) { ERR(".data section is too small.\n"); alloc_base = error_ptr; return NULL; } TRACE("Found .data section, start %p, end %p.\n", alloc_base, alloc_end); *(unsigned int *)alloc_base = magic; alloc_base += sizeof(unsigned int); break; } } if (i == nt->FileHeader.NumberOfSections) { FIXME(".data section not found.\n"); alloc_base = error_ptr; return NULL; } } if (alloc_end - alloc_base < size) { FIXME("Not enough section size left.\n"); return NULL; } allocated[allocated_count].version = version; allocated[allocated_count].vtbl = vtbl; allocated[allocated_count].size = size; allocated[allocated_count].ptr = alloc_base; alloc_base += size; return allocated[allocated_count++].ptr; } void *alloc_mem_for_iface(size_t size, const char *iface_version) { const char steamclient_iface_name[] = "SteamClient"; unsigned int version; void *ret; /* Mafia II depends on SteamClient interface pointer to point inside * native Windows steamclient.dll. */ if (strncmp(iface_version, steamclient_iface_name, ARRAY_SIZE(steamclient_iface_name) - 1)) goto fallback; version = atoi(iface_version + ARRAY_SIZE(steamclient_iface_name) - 1); if (!version) { FIXME("Could not get iface version from %s.\n", iface_version); goto fallback; } if ((ret = get_mem_from_steamclient_dll(size, version, NULL))) return ret; fallback: return HeapAlloc(GetProcessHeap(), 0, size); } void *alloc_vtable(void *vtable, unsigned int method_count, const char *iface_version) { static const char *iface_names[] = { "SteamUser", "SteamFriends", "SteamUtils", "STEAMUSERSTATS", "STEAMAPPS", "SteamNetworking", "SteamClient", }; unsigned int i; char *ret; for (i = 0; i < ARRAY_SIZE(iface_names); ++i) if (!strncmp(iface_version, iface_names[i], strlen(iface_names[i]) - 1)) break; if (i == ARRAY_SIZE(iface_names)) return vtable; if (!(ret = get_mem_from_steamclient_dll(method_count * sizeof(void *), 0, vtable))) return vtable; TRACE("iface %s, method_count %d, allocating from module.\n", iface_version, method_count); memcpy(ret, vtable, method_count * sizeof(void *)); return ret; } #ifdef __linux__ static const uint32 vk_to_xkeysym[0xFF] = { 0, /* 0x0 Undefined */ 0, /* VK_LBUTTON */ 0, /* VK_RBUTTON */ XK_Cancel, /* VK_CANCEL */ 0, /* VK_MBUTTON */ 0, /* VK_XBUTTON1 */ 0, /* VK_XBUTTON2 */ 0, /* 0x07 Undefined */ XK_BackSpace, /* VK_BACK */ XK_Tab, /* VK_TAB */ 0, /* 0x0A-0x0B Undefined */ 0, XK_Clear, /* VK_CLEAR */ XK_Return, /* VK_RETURN */ 0, /* 0x0E-0x0F Undefined */ 0, XK_Shift_L, /* VK_SHIFT */ XK_Control_L, /* VK_CONTROL */ XK_Alt_L, /* VK_MENU */ XK_Pause, /* VK_PAUSE */ XK_Caps_Lock, /* VK_CAPITAL */ 0, /* VK_KANA */ 0, /* 0x16 Undefined */ 0, /* VK_JUNJA */ 0, /* VK_FINAL */ 0, /* VK_HANJA */ 0, /* 0x1A Undefined */ XK_Escape, /* VK_ESCAPE */ XK_Henkan_Mode, /* VK_CONVERT */ XK_Muhenkan, /* VK_NONCONVERT */ 0, /* VK_ACCEPT */ 0, /* VK_MODECHANGE */ ' ', /* VK_SPACE */ XK_Prior, /* VK_PRIOR */ XK_Next, /* VK_NEXT */ XK_End, /* VK_END */ XK_Home, /* VK_HOME */ XK_Left, /* VK_LEFT */ XK_Up, /* VK_UP */ XK_Right, /* VK_RIGHT */ XK_Down, /* VK_DOWN */ XK_Select, /* VK_SELECT */ XK_Print, /* VK_PRINT */ XK_Execute, /* VK_EXECUTE */ XK_Print, /* VK_SNAPSHOT */ XK_Insert, /* VK_INSERT */ XK_Delete, /* VK_DELETE */ XK_Help, /* VK_HELP */ '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 0, 0, 0, 0, 0, 0, 0, /* 0x3A-0x40 Undefined */ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', XK_Super_L, /* VK_LWIN */ XK_Super_R, /* VK_RWIN */ XK_Menu, /* VK_APPS */ 0, /* 0x5E Unassigned */ 0, /* VK_SLEEP */ XK_KP_0, /* VK_NUMPAD0 */ XK_KP_1, /* VK_NUMPAD1 */ XK_KP_2, /* VK_NUMPAD2 */ XK_KP_3, /* VK_NUMPAD3 */ XK_KP_4, /* VK_NUMPAD4 */ XK_KP_5, /* VK_NUMPAD5 */ XK_KP_6, /* VK_NUMPAD6 */ XK_KP_7, /* VK_NUMPAD7 */ XK_KP_8, /* VK_NUMPAD8 */ XK_KP_9, /* VK_NUMPAD9 */ XK_KP_Multiply, /* VK_MULTIPLY */ XK_KP_Add, /* VK_ADD */ XK_KP_Separator, /* VK_SEPARATOR */ XK_KP_Subtract, /* VK_SUBTRACT */ XK_KP_Decimal, /* VK_DECIMAL */ XK_KP_Divide, /* VK_DIVIDE */ XK_F1, /* VK_F1 */ XK_F2, /* VK_F2 */ XK_F3, /* VK_F3 */ XK_F4, /* VK_F4 */ XK_F5, /* VK_F5 */ XK_F6, /* VK_F6 */ XK_F7, /* VK_F7 */ XK_F8, /* VK_F8 */ XK_F9, /* VK_F9 */ XK_F10, /* VK_F10 */ XK_F11, /* VK_F11 */ XK_F12, /* VK_F12 */ XK_F13, /* VK_F13 */ XK_F14, /* VK_F14 */ XK_F15, /* VK_F15 */ XK_F16, /* VK_F16 */ XK_F17, /* VK_F17 */ XK_F18, /* VK_F18 */ XK_F19, /* VK_F19 */ XK_F20, /* VK_F20 */ XK_F21, /* VK_F21 */ XK_F22, /* VK_F22 */ XK_F23, /* VK_F23 */ XK_F24, /* VK_F24 */ 0, /* VK_NAVIGATION_VIEW */ 0, /* VK_NAVIGATION_MENU */ 0, /* VK_NAVIGATION_UP */ 0, /* VK_NAVIGATION_DOWN */ 0, /* VK_NAVIGATION_LEFT */ 0, /* VK_NAVIGATION_RIGHT */ 0, /* VK_NAVIGATION_ACCEPT */ 0, /* VK_NAVIGATION_CANCEL */ XK_Num_Lock, /* VK_NUMLOCK */ XK_Scroll_Lock, /* VK_SCROLL */ XK_KP_Equal, /* VK_OEM_NEC_EQUAL */ 0, /* VK_OEM_FJ_JISHO */ 0, /* VK_OEM_FJ_MASSHOU */ 0, /* VK_OEM_FJ_TOUROKU */ 0, /* VK_OEM_FJ_LOYA */ 0, /* VK_OEM_FJ_ROYA */ 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0x97-0x9F Unassigned */ XK_Shift_L, /* VK_LSHIFT */ XK_Shift_R, /* VK_RSHIFT */ XK_Control_L, /* VK_LCONTROL */ XK_Control_R, /* VK_RCONTROL */ XK_Alt_L, /* VK_LMENU */ XK_Alt_R, /* VK_RMENU */ /* below are OEM, browser keys, etc */ }; uint32 manual_convert_nNativeKeyCode(uint32 win_vk) { if(win_vk < sizeof(vk_to_xkeysym) / sizeof(*vk_to_xkeysym)) return vk_to_xkeysym[win_vk]; return 0; } #else #error You must implement VK<->Native keysym conversion for this platform. #endif #include "win_constructors.h" static const struct { const char *iface_version; void *(*ctor)(void *); } constructors[] = { #include "win_constructors_table.dat" }; struct steamclient_interface { struct list entry; const char *name; void *linux_side; void *interface; }; static struct list steamclient_interfaces = LIST_INIT(steamclient_interfaces); void *create_win_interface(const char *name, void *linux_side) { struct steamclient_interface *e; void *ret = NULL; int i; TRACE("trying to create %s\n", name); if (!linux_side) return NULL; EnterCriticalSection(&steamclient_cs); LIST_FOR_EACH_ENTRY(e, &steamclient_interfaces, struct steamclient_interface, entry) { if (e->linux_side == linux_side && !strcmp(e->name, name)) { ret = e->interface; TRACE("-> %p\n", ret); goto done; } } for (i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i) { if (!strcmp(name, constructors[i].iface_version)) { ret = constructors[i].ctor(linux_side); if (allocated_from_steamclient_dll(ret) || allocated_from_steamclient_dll(*(void **)ret) /* vtable */) { /* Don't cache interfaces allocated from steamclient.dll space. * steamclient may get reloaded by the app, miss the previous * data and potentially have different load address. */ break; } e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e)); e->name = constructors[i].iface_version; e->linux_side = linux_side; e->interface = ret; list_add_tail(&steamclient_interfaces, &e->entry); break; } } done: LeaveCriticalSection(&steamclient_cs); if (!ret) ERR("Don't recognize interface name: %s\n", name); return ret; } void execute_callback(struct callback_data *cb_data) { /* No TRACEs or other Wine calls here, this is executed from Unix native thread * which is not initialized by Wine. */ cb_data->complete = FALSE; pthread_mutex_lock(&callback_queue_mutex); while (!callback_queue_done && callback_queue_size == MAX_CALLBACK_QUEUE_SIZE) pthread_cond_wait(&callback_queue_ready_event, &callback_queue_mutex); if (callback_queue_done) { pthread_mutex_unlock(&callback_queue_mutex); return; } callback_queue[callback_queue_size++] = cb_data; pthread_cond_broadcast(&callback_queue_callback_event); while (!callback_queue_done && !cb_data->complete) pthread_cond_wait(&callback_queue_complete_event, &callback_queue_mutex); pthread_mutex_unlock(&callback_queue_mutex); } static BOOL get_next_callback(struct callback_data *cb_data, UINT64 *cookie) { BOOL ret; pthread_mutex_lock(&callback_queue_mutex); while (!callback_queue_done && !callback_queue_size) pthread_cond_wait(&callback_queue_callback_event, &callback_queue_mutex); if ((ret = !callback_queue_done)) { assert(callback_queue_size); --callback_queue_size; *cookie = (UINT64)(ULONG_PTR)callback_queue[callback_queue_size]; *cb_data = *callback_queue[callback_queue_size]; } pthread_cond_broadcast(&callback_queue_ready_event); pthread_mutex_unlock(&callback_queue_mutex); return ret; } static void callback_complete(UINT64 cookie) { struct callback_data *cb_data = (struct callback_data *)(ULONG_PTR)cookie; pthread_mutex_lock(&callback_queue_mutex); cb_data->complete = TRUE; pthread_cond_broadcast(&callback_queue_complete_event); pthread_mutex_unlock(&callback_queue_mutex); } typedef void (WINAPI *win_FSteamNetworkingSocketsDebugOutput)(ESteamNetworkingSocketsDebugOutputType nType, const char *pszMsg); typedef void (CDECL *win_SteamAPIWarningMessageHook_t)(int, const char *pszMsg); static DWORD WINAPI callback_thread(void *dummy) { struct callback_data cb_data; UINT64 cookie; while (get_next_callback( &cb_data, &cookie)) { switch (cb_data.type) { case SOCKET_DEBUG_OUTPUT: TRACE("SOCKET_DEBUG_OUTPUT func %p, type %u, msg %s.\n", cb_data.func, cb_data.sockets_debug_output.type, wine_dbgstr_a(cb_data.sockets_debug_output.msg)); ((win_FSteamNetworkingSocketsDebugOutput)cb_data.func)(cb_data.sockets_debug_output.type, cb_data.sockets_debug_output.msg); callback_complete(cookie); break; case STEAM_API_WARNING_HOOK: TRACE("STEAM_API_WARNING_HOOK func %p, type %u, msg %s.\n", cb_data.func, cb_data.steam_api_warning_hook.severity, wine_dbgstr_a(cb_data.steam_api_warning_hook.msg)); ((win_SteamAPIWarningMessageHook_t)cb_data.func)(cb_data.steam_api_warning_hook.severity, cb_data.steam_api_warning_hook.msg); callback_complete(cookie); break; default: ERR("Unexpected callback type %u.\n", cb_data.type); break; } } return 0; } static void *steamclient_lib; static void *(*steamclient_CreateInterface)(const char *name, int *return_code); static bool (*steamclient_BGetCallback)(HSteamPipe a, CallbackMsg_t *b, int32 *c); static bool (*steamclient_GetAPICallResult)(HSteamPipe, SteamAPICall_t, void *, int, int, bool *); static bool (*steamclient_FreeLastCallback)(HSteamPipe); static void (*steamclient_ReleaseThreadLocalMemory)(int); static int load_steamclient(void) { char path[PATH_MAX], resolved_path[PATH_MAX]; DWORD callback_thread_id; if(steamclient_lib) return 1; sync_environment(); #ifdef __APPLE__ if(getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH")){ snprintf(path, PATH_MAX, "%s/steamclient.dylib", getenv("STEAM_COMPAT_CLIENT_INSTALL_PATH")); }else{ WARN("Old Steam client, falling back to DYLD environment to locate native steamclient library\n"); strcpy(path, "steamclient.dylib"); } #else #ifdef _WIN64 snprintf(path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv("HOME")); #else snprintf(path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv("HOME")); #endif if (realpath(path, resolved_path)){ strncpy(path, resolved_path, PATH_MAX); path[PATH_MAX - 1] = 0; } #endif steamclient_lib = dlopen(path, RTLD_NOW); if(!steamclient_lib){ ERR("unable to load native steamclient library\n"); return 0; } steamclient_CreateInterface = dlsym(steamclient_lib, "CreateInterface"); if(!steamclient_CreateInterface){ ERR("unable to load CreateInterface method\n"); return 0; } steamclient_BGetCallback = dlsym(steamclient_lib, "Steam_BGetCallback"); if(!steamclient_BGetCallback){ ERR("unable to load BGetCallback method\n"); return 0; } steamclient_GetAPICallResult = dlsym(steamclient_lib, "Steam_GetAPICallResult"); if(!steamclient_GetAPICallResult){ ERR("unable to load GetAPICallResult method\n"); return 0; } steamclient_FreeLastCallback = dlsym(steamclient_lib, "Steam_FreeLastCallback"); if(!steamclient_FreeLastCallback){ ERR("unable to load FreeLastCallback method\n"); return 0; } steamclient_ReleaseThreadLocalMemory = dlsym(steamclient_lib, "Steam_ReleaseThreadLocalMemory"); if(!steamclient_ReleaseThreadLocalMemory){ ERR("unable to load ReleaseThreadLocalMemory method\n"); return 0; } pthread_mutex_init(&callback_queue_mutex, NULL); pthread_cond_init(&callback_queue_callback_event, NULL); pthread_cond_init(&callback_queue_ready_event, NULL); pthread_cond_init(&callback_queue_complete_event, NULL); callback_thread_handle = CreateThread(NULL, 0, callback_thread, NULL, 0, &callback_thread_id); TRACE("Created callback thread 0x%04x.\n", callback_thread_id); return 1; } void *CDECL CreateInterface(const char *name, int *return_code) { TRACE("name: %s, return_code: %p\n", name, return_code); if(!load_steamclient()) return NULL; return create_win_interface(name, steamclient_CreateInterface(name, return_code)); } #include "cb_converters.h" #pragma pack( push, 8 ) struct winCallbackMsg_t { HSteamUser m_hSteamUser; int m_iCallback; uint8 *m_pubParam; int m_cubParam; } __attribute__ ((ms_struct)); #pragma pack( pop ) static void *last_cb = NULL; bool CDECL Steam_BGetCallback(HSteamPipe pipe, struct winCallbackMsg_t *win_msg, int32 *ignored) { bool ret; CallbackMsg_t lin_msg; TRACE("%u, %p, %p\n", pipe, win_msg, ignored); if(!load_steamclient()) return 0; next_event: ret = steamclient_BGetCallback(pipe, &lin_msg, ignored); if(ret){ BOOL need_free = TRUE; win_msg->m_hSteamUser = lin_msg.m_hSteamUser; win_msg->m_iCallback = lin_msg.m_iCallback; if (win_msg->m_iCallback == 0x14b) /* GameOverlayActivated_t::k_iCallback */ { uint8 activated = *(uint8 *)lin_msg.m_pubParam; FIXME("HACK: Steam overlay %sactivated, %sabling all input events.\n", activated ? "" : "de", activated ? "dis" : "en"); if (activated) { SetEvent(steam_overlay_event); keybd_event(VK_LSHIFT, 0x2a /* lshift scancode */, KEYEVENTF_KEYUP, 0); keybd_event(VK_RSHIFT, 0x36 /* rshift scancode */, KEYEVENTF_KEYUP, 0); keybd_event(VK_TAB, 0x0f /* tab scancode */, KEYEVENTF_KEYUP, 0); } else { if (WaitForSingleObject(steam_overlay_event, 0) == WAIT_TIMEOUT) { FIXME("Spurious steam overlay deactivate event, skipping.\n"); steamclient_FreeLastCallback(pipe); goto next_event; } ResetEvent(steam_overlay_event); } } switch(win_msg->m_iCallback | (lin_msg.m_cubParam << 16)){ #include "cb_converters.dat" default: /* structs are compatible */ need_free = FALSE; win_msg->m_cubParam = lin_msg.m_cubParam; win_msg->m_pubParam = lin_msg.m_pubParam; break; } if(need_free) last_cb = win_msg->m_pubParam; } return ret; } static int get_callback_len(int cb) { switch(cb){ #include "cb_getapi_sizes.dat" } return 0; } bool do_cb_wrap(HSteamPipe pipe, void *linux_side, bool (*cpp_func)(void *, SteamAPICall_t, void *, int, int, bool *), SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed) { void *lin_callback = NULL; int lin_callback_len; bool ret; lin_callback_len = get_callback_len(cb_expected); if(!lin_callback_len){ /* structs are compatible, pass on through */ if(!cpp_func){ if(!load_steamclient()) return 0; return steamclient_GetAPICallResult(pipe, call, callback, callback_len, cb_expected, failed); } return cpp_func(linux_side, call, callback, callback_len, cb_expected, failed); } /* structs require conversion */ lin_callback = HeapAlloc(GetProcessHeap(), 0, lin_callback_len); if(!cpp_func){ if(!load_steamclient()) return 0; ret = steamclient_GetAPICallResult(pipe, call, lin_callback, lin_callback_len, cb_expected, failed); }else ret = cpp_func(linux_side, call, lin_callback, lin_callback_len, cb_expected, failed); if(ret){ switch(cb_expected){ #include "cb_getapi_table.dat" } } HeapFree(GetProcessHeap(), 0, lin_callback); return ret; } bool CDECL Steam_GetAPICallResult(HSteamPipe pipe, SteamAPICall_t call, void *callback, int callback_len, int cb_expected, bool *failed) { TRACE("%u, x, %p, %u, %u, %p\n", pipe, callback, callback_len, cb_expected, failed); return do_cb_wrap(pipe, NULL, NULL, call, callback, callback_len, cb_expected, failed); } bool CDECL Steam_FreeLastCallback(HSteamPipe pipe) { TRACE("%u\n", pipe); if(!load_steamclient()) return 0; HeapFree(GetProcessHeap(), 0, last_cb); last_cb = NULL; return steamclient_FreeLastCallback(pipe); } void CDECL Steam_ReleaseThreadLocalMemory(int bThreadExit) { TRACE("%d\n", bThreadExit); if(!load_steamclient()) return; steamclient_ReleaseThreadLocalMemory(bThreadExit); } void CDECL Breakpad_SteamMiniDumpInit(uint32_t a, const char *b, const char *c) { TRACE("\n"); } void CDECL Breakpad_SteamSetAppID(uint32_t appid) { TRACE("\n"); } int CDECL Breakpad_SteamSetSteamID(uint64_t steamid) { TRACE("\n"); return 1; } int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment) { TRACE("\n"); return 1; } void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b) { TRACE("\n"); }