#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_100/steam_api.h" #include "steamworks_sdk_100/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_100 #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer004.h" void cppISteamGameServer_SteamGameServer004_LogOn(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOn(); } void cppISteamGameServer_SteamGameServer004_LogOff(void *linux_side) { ((ISteamGameServer*)linux_side)->LogOff(); } bool cppISteamGameServer_SteamGameServer004_BLoggedOn(void *linux_side) { return ((ISteamGameServer*)linux_side)->BLoggedOn(); } bool cppISteamGameServer_SteamGameServer004_BSecure(void *linux_side) { return ((ISteamGameServer*)linux_side)->BSecure(); } CSteamID cppISteamGameServer_SteamGameServer004_GetSteamID(void *linux_side) { return ((ISteamGameServer*)linux_side)->GetSteamID(); } void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(void *linux_side, CSteamID steamIDUser, uint32 unIPClient, void * pvAuthBlob, uint32 cubAuthBlobSize) { ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((CSteamID)steamIDUser, (uint32)unIPClient, (void *)pvAuthBlob, (uint32)cubAuthBlobSize); } CSteamID cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(void *linux_side) { return ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection(); } void cppISteamGameServer_SteamGameServer004_SendUserDisconnect(void *linux_side, CSteamID steamIDUser) { ((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser); } bool cppISteamGameServer_SteamGameServer004_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char * pchPlayerName, uint32 uScore) { return ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore); } bool cppISteamGameServer_SteamGameServer004_BSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char * pchGameDir, const char * pchVersion, bool bLANMode) { return ((ISteamGameServer*)linux_side)->BSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode); } void cppISteamGameServer_SteamGameServer004_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char * pchServerName, const char * pSpectatorServerName, const char * pchMapName) { ((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName); } void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort) { ((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort); } void cppISteamGameServer_SteamGameServer004_SetGameType(void *linux_side, const char * pchGameType) { ((ISteamGameServer*)linux_side)->SetGameType((const char *)pchGameType); } bool cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char * pchAchievementName) { return ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName); } #ifdef __cplusplus } #endif