#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_102x/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_102x #include "struct_converters.h" #include "cppISteamMatchmaking_SteamMatchMaking005.h" int cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGameCount(void *linux_side) { return ((ISteamMatchmaking*)linux_side)->GetFavoriteGameCount(); } bool cppISteamMatchmaking_SteamMatchMaking005_GetFavoriteGame(void *linux_side, int iGame, AppId_t *pnAppID, uint32 *pnIP, uint16 *pnConnPort, uint16 *pnQueryPort, uint32 *punFlags, uint32 *pRTime32LastPlayedOnServer) { return ((ISteamMatchmaking*)linux_side)->GetFavoriteGame((int)iGame, (AppId_t *)pnAppID, (uint32 *)pnIP, (uint16 *)pnConnPort, (uint16 *)pnQueryPort, (uint32 *)punFlags, (uint32 *)pRTime32LastPlayedOnServer); } int cppISteamMatchmaking_SteamMatchMaking005_AddFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags, uint32 rTime32LastPlayedOnServer) { return ((ISteamMatchmaking*)linux_side)->AddFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags, (uint32)rTime32LastPlayedOnServer); } bool cppISteamMatchmaking_SteamMatchMaking005_RemoveFavoriteGame(void *linux_side, AppId_t nAppID, uint32 nIP, uint16 nConnPort, uint16 nQueryPort, uint32 unFlags) { return ((ISteamMatchmaking*)linux_side)->RemoveFavoriteGame((AppId_t)nAppID, (uint32)nIP, (uint16)nConnPort, (uint16)nQueryPort, (uint32)unFlags); } void cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyList(void *linux_side) { ((ISteamMatchmaking*)linux_side)->RequestLobbyList(); } void cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListFilter(void *linux_side, const char *pchKeyToMatch, const char *pchValueToMatch) { ((ISteamMatchmaking*)linux_side)->AddRequestLobbyListFilter((const char *)pchKeyToMatch, (const char *)pchValueToMatch); } void cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNumericalFilter(void *linux_side, const char *pchKeyToMatch, int nValueToMatch, int nComparisonType) { ((ISteamMatchmaking*)linux_side)->AddRequestLobbyListNumericalFilter((const char *)pchKeyToMatch, (int)nValueToMatch, (int)nComparisonType); } void cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListSlotsAvailableFilter(void *linux_side) { ((ISteamMatchmaking*)linux_side)->AddRequestLobbyListSlotsAvailableFilter(); } void cppISteamMatchmaking_SteamMatchMaking005_AddRequestLobbyListNearValueFilter(void *linux_side, const char *pchKeyToMatch, int nValueToBeCloseTo) { ((ISteamMatchmaking*)linux_side)->AddRequestLobbyListNearValueFilter((const char *)pchKeyToMatch, (int)nValueToBeCloseTo); } CSteamID cppISteamMatchmaking_SteamMatchMaking005_GetLobbyByIndex(void *linux_side, int iLobby) { return ((ISteamMatchmaking*)linux_side)->GetLobbyByIndex((int)iLobby); } void cppISteamMatchmaking_SteamMatchMaking005_CreateLobby(void *linux_side, ELobbyType eLobbyType) { ((ISteamMatchmaking*)linux_side)->CreateLobby((ELobbyType)eLobbyType); } void cppISteamMatchmaking_SteamMatchMaking005_JoinLobby(void *linux_side, CSteamID steamIDLobby) { ((ISteamMatchmaking*)linux_side)->JoinLobby((CSteamID)steamIDLobby); } void cppISteamMatchmaking_SteamMatchMaking005_LeaveLobby(void *linux_side, CSteamID steamIDLobby) { ((ISteamMatchmaking*)linux_side)->LeaveLobby((CSteamID)steamIDLobby); } bool cppISteamMatchmaking_SteamMatchMaking005_InviteUserToLobby(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDInvitee) { return ((ISteamMatchmaking*)linux_side)->InviteUserToLobby((CSteamID)steamIDLobby, (CSteamID)steamIDInvitee); } int cppISteamMatchmaking_SteamMatchMaking005_GetNumLobbyMembers(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->GetNumLobbyMembers((CSteamID)steamIDLobby); } CSteamID cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberByIndex(void *linux_side, CSteamID steamIDLobby, int iMember) { return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberByIndex((CSteamID)steamIDLobby, (int)iMember); } const char * cppISteamMatchmaking_SteamMatchMaking005_GetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey) { return ((ISteamMatchmaking*)linux_side)->GetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey); } bool cppISteamMatchmaking_SteamMatchMaking005_SetLobbyData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { return ((ISteamMatchmaking*)linux_side)->SetLobbyData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue); } const char * cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, CSteamID steamIDUser, const char *pchKey) { return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberData((CSteamID)steamIDLobby, (CSteamID)steamIDUser, (const char *)pchKey); } void cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberData(void *linux_side, CSteamID steamIDLobby, const char *pchKey, const char *pchValue) { ((ISteamMatchmaking*)linux_side)->SetLobbyMemberData((CSteamID)steamIDLobby, (const char *)pchKey, (const char *)pchValue); } bool cppISteamMatchmaking_SteamMatchMaking005_SendLobbyChatMsg(void *linux_side, CSteamID steamIDLobby, const void *pvMsgBody, int cubMsgBody) { return ((ISteamMatchmaking*)linux_side)->SendLobbyChatMsg((CSteamID)steamIDLobby, (const void *)pvMsgBody, (int)cubMsgBody); } int cppISteamMatchmaking_SteamMatchMaking005_GetLobbyChatEntry(void *linux_side, CSteamID steamIDLobby, int iChatID, CSteamID *pSteamIDUser, void *pvData, int cubData, EChatEntryType *peChatEntryType) { return ((ISteamMatchmaking*)linux_side)->GetLobbyChatEntry((CSteamID)steamIDLobby, (int)iChatID, (CSteamID *)pSteamIDUser, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType); } bool cppISteamMatchmaking_SteamMatchMaking005_RequestLobbyData(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->RequestLobbyData((CSteamID)steamIDLobby); } void cppISteamMatchmaking_SteamMatchMaking005_SetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 unGameServerIP, uint16 unGameServerPort, CSteamID steamIDGameServer) { ((ISteamMatchmaking*)linux_side)->SetLobbyGameServer((CSteamID)steamIDLobby, (uint32)unGameServerIP, (uint16)unGameServerPort, (CSteamID)steamIDGameServer); } bool cppISteamMatchmaking_SteamMatchMaking005_GetLobbyGameServer(void *linux_side, CSteamID steamIDLobby, uint32 *punGameServerIP, uint16 *punGameServerPort, CSteamID *psteamIDGameServer) { return ((ISteamMatchmaking*)linux_side)->GetLobbyGameServer((CSteamID)steamIDLobby, (uint32 *)punGameServerIP, (uint16 *)punGameServerPort, (CSteamID *)psteamIDGameServer); } bool cppISteamMatchmaking_SteamMatchMaking005_SetLobbyMemberLimit(void *linux_side, CSteamID steamIDLobby, int cMaxMembers) { return ((ISteamMatchmaking*)linux_side)->SetLobbyMemberLimit((CSteamID)steamIDLobby, (int)cMaxMembers); } int cppISteamMatchmaking_SteamMatchMaking005_GetLobbyMemberLimit(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->GetLobbyMemberLimit((CSteamID)steamIDLobby); } bool cppISteamMatchmaking_SteamMatchMaking005_RequestFriendsLobbies(void *linux_side) { return ((ISteamMatchmaking*)linux_side)->RequestFriendsLobbies(); } bool cppISteamMatchmaking_SteamMatchMaking005_SetLobbyType(void *linux_side, CSteamID steamIDLobby, ELobbyType eLobbyType) { return ((ISteamMatchmaking*)linux_side)->SetLobbyType((CSteamID)steamIDLobby, (ELobbyType)eLobbyType); } CSteamID cppISteamMatchmaking_SteamMatchMaking005_GetLobbyOwner(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->GetLobbyOwner((CSteamID)steamIDLobby); } float cppISteamMatchmaking_SteamMatchMaking005_GetLobbyDistance(void *linux_side, CSteamID steamIDLobby) { return ((ISteamMatchmaking*)linux_side)->GetLobbyDistance((CSteamID)steamIDLobby); } #ifdef __cplusplus } #endif