#ifndef ISTEAMNETWORKINGSOCKETSSERIALIZED_H #define ISTEAMNETWORKINGSOCKETSSERIALIZED_H #include "steamtypes.h" #include "steamclientpublic.h" class ISteamNetworkingSocketsSerialized { public: virtual void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous ) = 0; virtual void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason ) = 0; virtual SteamAPICall_t GetCertAsync() = 0; virtual int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner ) = 0; virtual void CacheRelayTicket( const void *pTicket, uint32 cbTicket ) = 0; virtual uint32 GetCachedRelayTicketCount() = 0; virtual int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf ) = 0; virtual void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg ) = 0; }; #define STEAMNETWORKINGSOCKETSSERIALIZED_INTERFACE_VERSION "SteamNetworkingSocketsSerialized003" #endif