#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #include "steamworks_sdk_116/steam_api.h" #include "steamworks_sdk_116/isteammasterserverupdater.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_116 #include "struct_converters.h" #include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h" void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(void *linux_side, bool bActive) { ((ISteamMasterServerUpdater*)linux_side)->SetActive((bool)bActive); } void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(void *linux_side, int iHeartbeatInterval) { ((ISteamMasterServerUpdater*)linux_side)->SetHeartbeatInterval((int)iHeartbeatInterval); } bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(void *linux_side, const void * pData, int cbData, uint32 srcIP, uint16 srcPort) { return ((ISteamMasterServerUpdater*)linux_side)->HandleIncomingPacket((const void *)pData, (int)cbData, (uint32)srcIP, (uint16)srcPort); } int cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(void *linux_side, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort) { return ((ISteamMasterServerUpdater*)linux_side)->GetNextOutgoingPacket((void *)pOut, (int)cbMaxOut, (uint32 *)pNetAdr, (uint16 *)pPort); } void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(void *linux_side, unsigned short nProtocolVersion, bool bDedicatedServer, const char * pRegionName, const char * pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char * pGameDescription) { ((ISteamMasterServerUpdater*)linux_side)->SetBasicServerData((unsigned short)nProtocolVersion, (bool)bDedicatedServer, (const char *)pRegionName, (const char *)pProductName, (unsigned short)nMaxReportedClients, (bool)bPasswordProtected, (const char *)pGameDescription); } void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(void *linux_side) { ((ISteamMasterServerUpdater*)linux_side)->ClearAllKeyValues(); } void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(void *linux_side, const char * pKey, const char * pValue) { ((ISteamMasterServerUpdater*)linux_side)->SetKeyValue((const char *)pKey, (const char *)pValue); } void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(void *linux_side) { ((ISteamMasterServerUpdater*)linux_side)->NotifyShutdown(); } bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(void *linux_side) { return ((ISteamMasterServerUpdater*)linux_side)->WasRestartRequested(); } void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(void *linux_side) { ((ISteamMasterServerUpdater*)linux_side)->ForceHeartbeat(); } bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(void *linux_side, const char * pServerAddress) { return ((ISteamMasterServerUpdater*)linux_side)->AddMasterServer((const char *)pServerAddress); } bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(void *linux_side, const char * pServerAddress) { return ((ISteamMasterServerUpdater*)linux_side)->RemoveMasterServer((const char *)pServerAddress); } int cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(void *linux_side) { return ((ISteamMasterServerUpdater*)linux_side)->GetNumMasterServers(); } int cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(void *linux_side, int iServer, char * pOut, int outBufferSize) { return ((ISteamMasterServerUpdater*)linux_side)->GetMasterServerAddress((int)iServer, (char *)pOut, (int)outBufferSize); } #ifdef __cplusplus } #endif