#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_110/steam_api.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_110 #include "struct_converters.h" #include "cppISteamFriends_SteamFriends006.h" const char * cppISteamFriends_SteamFriends006_GetPersonaName(void *linux_side) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaName(); return (_ret); } void cppISteamFriends_SteamFriends006_SetPersonaName(void *linux_side, const char *pchPersonaName) { ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName); } EPersonaState cppISteamFriends_SteamFriends006_GetPersonaState(void *linux_side) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetPersonaState(); return (_ret); } int cppISteamFriends_SteamFriends006_GetFriendCount(void *linux_side, int iFriendFlags) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags); return (_ret); } CSteamID cppISteamFriends_SteamFriends006_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags); return (_ret); } EFriendRelationship cppISteamFriends_SteamFriends006_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend) { EFriendRelationship _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend); return (_ret); } EPersonaState cppISteamFriends_SteamFriends006_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend) { EPersonaState _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend); return (_ret); } const char * cppISteamFriends_SteamFriends006_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend); return (_ret); } int cppISteamFriends_SteamFriends006_GetFriendAvatar(void *linux_side, CSteamID steamIDFriend, int eAvatarSize) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendAvatar((CSteamID)steamIDFriend, (int)eAvatarSize); return (_ret); } bool cppISteamFriends_SteamFriends006_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo) { bool _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo); return (_ret); } const char * cppISteamFriends_SteamFriends006_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName); return (_ret); } bool cppISteamFriends_SteamFriends006_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags) { bool _ret; _ret = ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags); return (_ret); } int cppISteamFriends_SteamFriends006_GetClanCount(void *linux_side) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetClanCount(); return (_ret); } CSteamID cppISteamFriends_SteamFriends006_GetClanByIndex(void *linux_side, int iClan) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan); return (_ret); } const char * cppISteamFriends_SteamFriends006_GetClanName(void *linux_side, CSteamID steamIDClan) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan); return (_ret); } const char * cppISteamFriends_SteamFriends006_GetClanTag(void *linux_side, CSteamID steamIDClan) { const char *_ret; _ret = ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan); return (_ret); } int cppISteamFriends_SteamFriends006_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource) { int _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource); return (_ret); } CSteamID cppISteamFriends_SteamFriends006_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend) { CSteamID _ret; _ret = ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend); return (_ret); } bool cppISteamFriends_SteamFriends006_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource) { bool _ret; _ret = ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource); return (_ret); } void cppISteamFriends_SteamFriends006_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking) { ((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking); } void cppISteamFriends_SteamFriends006_ActivateGameOverlay(void *linux_side, const char *pchDialog) { ((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog); } void cppISteamFriends_SteamFriends006_ActivateGameOverlayToUser(void *linux_side, const char *pchDialog, CSteamID steamID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID); } void cppISteamFriends_SteamFriends006_ActivateGameOverlayToWebPage(void *linux_side, const char *pchURL) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL); } void cppISteamFriends_SteamFriends006_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID) { ((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID); } void cppISteamFriends_SteamFriends006_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith) { ((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith); } void cppISteamFriends_SteamFriends006_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby) { ((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby); } #ifdef __cplusplus } #endif