#ifdef __cplusplus extern "C" { #endif extern VROverlayError cppIVROverlay_IVROverlay_001_FindOverlay(void *, const char *, VROverlayHandle_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_CreateOverlay(void *, const char *, const char *, VROverlayHandle_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_DestroyOverlay(void *, VROverlayHandle_t); extern VROverlayError cppIVROverlay_IVROverlay_001_SetHighQualityOverlay(void *, VROverlayHandle_t); extern VROverlayHandle_t cppIVROverlay_IVROverlay_001_GetHighQualityOverlay(void *); extern const char * cppIVROverlay_IVROverlay_001_GetOverlayErrorNameFromEnum(void *, VROverlayError); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayFlag(void *, VROverlayHandle_t, VROverlayFlags, bool); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayFlag(void *, VROverlayHandle_t, VROverlayFlags, bool *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayAlpha(void *, VROverlayHandle_t, float); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayAlpha(void *, VROverlayHandle_t, float *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayGamma(void *, VROverlayHandle_t, float); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayGamma(void *, VROverlayHandle_t, float *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayWidthInMeters(void *, VROverlayHandle_t, float); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayWidthInMeters(void *, VROverlayHandle_t, float *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayTextureBounds(void *, VROverlayHandle_t, VRTextureBounds_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayTextureBounds(void *, VROverlayHandle_t, VRTextureBounds_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayTransformType(void *, VROverlayHandle_t, VROverlayTransformType *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayTransformAbsolute(void *, VROverlayHandle_t, TrackingUniverseOrigin, HmdMatrix34_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayTransformAbsolute(void *, VROverlayHandle_t, TrackingUniverseOrigin *, HmdMatrix34_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayTransformTrackedDeviceRelative(void *, VROverlayHandle_t, TrackedDeviceIndex_t, HmdMatrix34_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayTransformTrackedDeviceRelative(void *, VROverlayHandle_t, TrackedDeviceIndex_t *, HmdMatrix34_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayVisibility(void *, VROverlayHandle_t, VROverlayVisibility *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayVisibility(void *, VROverlayHandle_t, VROverlayVisibility); extern VROverlayError cppIVROverlay_IVROverlay_001_ShowOverlay(void *, VROverlayHandle_t); extern VROverlayError cppIVROverlay_IVROverlay_001_HideOverlay(void *, VROverlayHandle_t); extern bool cppIVROverlay_IVROverlay_001_IsOverlayVisible(void *, VROverlayHandle_t); extern bool cppIVROverlay_IVROverlay_001_PollNextOverlayEvent(void *, VROverlayHandle_t, winVREvent_t_092 *); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayInputMethod(void *, VROverlayHandle_t, VROverlayInputMethod *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayInputMethod(void *, VROverlayHandle_t, VROverlayInputMethod); extern VROverlayError cppIVROverlay_IVROverlay_001_GetOverlayMouseScale(void *, VROverlayHandle_t, HmdVector2_t *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayMouseScale(void *, VROverlayHandle_t, HmdVector2_t *); extern bool cppIVROverlay_IVROverlay_001_ComputeOverlayIntersection(void *, VROverlayHandle_t, VROverlayIntersectionParams_t *, VROverlayIntersectionResults_t *); extern bool cppIVROverlay_IVROverlay_001_HandleControllerOverlayInteractionAsMouse(void *, VROverlayHandle_t, TrackedDeviceIndex_t); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayTexture(void *, VROverlayHandle_t, void *); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayRaw(void *, VROverlayHandle_t, void *, uint32_t, uint32_t, uint32_t); extern VROverlayError cppIVROverlay_IVROverlay_001_SetOverlayFromFile(void *, VROverlayHandle_t, const char *); extern bool cppIVROverlay_IVROverlay_001_IsSystemOverlayVisible(void *); extern bool cppIVROverlay_IVROverlay_001_IsActiveSystemOverlay(void *, VROverlayHandle_t); extern VROverlayError cppIVROverlay_IVROverlay_001_SetSystemOverlaySceneProcess(void *, VROverlayHandle_t, uint32_t); extern VROverlayError cppIVROverlay_IVROverlay_001_GetSystemOverlaySceneProcess(void *, VROverlayHandle_t, uint32_t *); #ifdef __cplusplus } #endif