#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #include "steamworks_sdk_158/steamnetworkingfakeip.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001.h" void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_SendMessageToFakeIP( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_SendMessageToFakeIP_params *params ) { params->_ret = ((ISteamNetworkingFakeUDPPort*)params->linux_side)->SendMessageToFakeIP( *params->remoteAddress, (const void *)params->pData, (uint32)params->cbData, (int)params->nSendFlags ); } void cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ScheduleCleanup( struct cppISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001_ScheduleCleanup_params *params ) { ((ISteamNetworkingFakeUDPPort*)params->linux_side)->ScheduleCleanup( *params->remoteAddress ); } #ifdef __cplusplus } #endif