/* This file is auto-generated, do not edit. */ #include "unix_private.h" NTSTATUS ISteamGameServer_SteamGameServer008_LogOn( void *args ) { struct ISteamGameServer_SteamGameServer008_LogOn_params *params = (struct ISteamGameServer_SteamGameServer008_LogOn_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; iface->LogOn( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_LogOff( void *args ) { struct ISteamGameServer_SteamGameServer008_LogOff_params *params = (struct ISteamGameServer_SteamGameServer008_LogOff_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; iface->LogOff( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_BLoggedOn( void *args ) { struct ISteamGameServer_SteamGameServer008_BLoggedOn_params *params = (struct ISteamGameServer_SteamGameServer008_BLoggedOn_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->BLoggedOn( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_BSecure( void *args ) { struct ISteamGameServer_SteamGameServer008_BSecure_params *params = (struct ISteamGameServer_SteamGameServer008_BSecure_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->BSecure( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_GetSteamID( void *args ) { struct ISteamGameServer_SteamGameServer008_GetSteamID_params *params = (struct ISteamGameServer_SteamGameServer008_GetSteamID_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; *params->_ret = iface->GetSteamID( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate( void *args ) { struct ISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params *params = (struct ISteamGameServer_SteamGameServer008_SendUserConnectAndAuthenticate_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->SendUserConnectAndAuthenticate( params->unIPClient, params->pvAuthBlob, params->cubAuthBlobSize, params->pSteamIDUser ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection( void *args ) { struct ISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params *params = (struct ISteamGameServer_SteamGameServer008_CreateUnauthenticatedUserConnection_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; *params->_ret = iface->CreateUnauthenticatedUserConnection( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_SendUserDisconnect( void *args ) { struct ISteamGameServer_SteamGameServer008_SendUserDisconnect_params *params = (struct ISteamGameServer_SteamGameServer008_SendUserDisconnect_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; iface->SendUserDisconnect( params->steamIDUser ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_BUpdateUserData( void *args ) { struct ISteamGameServer_SteamGameServer008_BUpdateUserData_params *params = (struct ISteamGameServer_SteamGameServer008_BUpdateUserData_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->BUpdateUserData( params->steamIDUser, params->pchPlayerName, params->uScore ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_BSetServerType( void *args ) { struct ISteamGameServer_SteamGameServer008_BSetServerType_params *params = (struct ISteamGameServer_SteamGameServer008_BSetServerType_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->BSetServerType( params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_UpdateServerStatus( void *args ) { struct ISteamGameServer_SteamGameServer008_UpdateServerStatus_params *params = (struct ISteamGameServer_SteamGameServer008_UpdateServerStatus_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; iface->UpdateServerStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_UpdateSpectatorPort( void *args ) { struct ISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params *params = (struct ISteamGameServer_SteamGameServer008_UpdateSpectatorPort_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; iface->UpdateSpectatorPort( params->unSpectatorPort ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_SetGameType( void *args ) { struct ISteamGameServer_SteamGameServer008_SetGameType_params *params = (struct ISteamGameServer_SteamGameServer008_SetGameType_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; iface->SetGameType( params->pchGameType ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_BGetUserAchievementStatus( void *args ) { struct ISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params *params = (struct ISteamGameServer_SteamGameServer008_BGetUserAchievementStatus_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->BGetUserAchievementStatus( params->steamID, params->pchAchievementName ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_GetGameplayStats( void *args ) { struct ISteamGameServer_SteamGameServer008_GetGameplayStats_params *params = (struct ISteamGameServer_SteamGameServer008_GetGameplayStats_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; iface->GetGameplayStats( ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_RequestUserGroupStatus( void *args ) { struct ISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params *params = (struct ISteamGameServer_SteamGameServer008_RequestUserGroupStatus_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->RequestUserGroupStatus( params->steamIDUser, params->steamIDGroup ); return 0; } NTSTATUS ISteamGameServer_SteamGameServer008_GetPublicIP( void *args ) { struct ISteamGameServer_SteamGameServer008_GetPublicIP_params *params = (struct ISteamGameServer_SteamGameServer008_GetPublicIP_params *)args; struct u_ISteamGameServer_SteamGameServer008 *iface = (struct u_ISteamGameServer_SteamGameServer008 *)params->linux_side; params->_ret = iface->GetPublicIP( ); return 0; }