/* TODO these should be generated */ #ifndef __STEAMCLIENT_PRIVATE_H #define __STEAMCLIENT_PRIVATE_H #include #include #include #include #include #include #include "steamclient_structs.h" #include "unixlib.h" #include "wine/debug.h" #include "wine/list.h" #ifndef __cplusplus #include "cxx.h" #else typedef void (*vtable_ptr)(void); #endif #ifdef __cplusplus extern "C" { #endif #define W_CDECL __cdecl #define W_STDCALL __stdcall #define U_CDECL __attribute__((sysv_abi)) #define U_STDCALL __attribute__((sysv_abi)) struct w_steam_iface { vtable_ptr *vtable; void *u_iface; }; typedef struct w_steam_iface *(*iface_constructor)( void * ); extern iface_constructor find_iface_constructor( const char *iface_version ) DECLSPEC_HIDDEN; extern struct w_steam_iface *create_winISteamNetworkingFakeUDPPort_SteamNetworkingFakeUDPPort001( void * ) DECLSPEC_HIDDEN; struct SteamInputActionEvent_t; typedef void (*CDECL win_SteamInputActionEventCallbackPointer)( struct SteamInputActionEvent_t * ); void lin_SteamInputActionEventCallbackPointer( struct SteamInputActionEvent_t *dat ); struct w_steam_iface *create_win_interface(const char *name, void *linux_side); void *alloc_mem_for_iface(size_t size, const char *iface_version); void *alloc_vtable(void *vtable, unsigned int method_count, const char *iface_version); extern void start_callback_thread(void) DECLSPEC_HIDDEN; extern void stop_callback_thread(void) DECLSPEC_HIDDEN; void init_rtti( char *base ); #include "steamclient_generated.h" #ifdef __cplusplus } #endif #endif /* __STEAMCLIENT_PRIVATE_H */