#include "steam_defs.h" #include "steamworks_sdk_121/steam_api.h" #include "steamworks_sdk_121/isteamgameserver.h" #include "steamworks_sdk_121/isteamgameserverstats.h" #include "steamworks_sdk_121/isteamgamecoordinator.h" #include "steamclient_private.h" extern "C" { #pragma pack( push, 8 ) struct winLeaderboardEntry_t_121 { CSteamID m_steamIDUser; int32 m_nGlobalRank; int32 m_nScore; int32 m_cDetails; UGCHandle_t m_hUGC; } __attribute__ ((ms_struct)); #pragma pack( pop ) void win_to_lin_struct_LeaderboardEntry_t_121(const void *w, void *l) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_121 *win = (struct winLeaderboardEntry_t_121 *)w; lin->m_steamIDUser = win->m_steamIDUser; lin->m_nGlobalRank = win->m_nGlobalRank; lin->m_nScore = win->m_nScore; lin->m_cDetails = win->m_cDetails; lin->m_hUGC = win->m_hUGC; } void lin_to_win_struct_LeaderboardEntry_t_121(const void *l, void *w) { LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l; struct winLeaderboardEntry_t_121 *win = (struct winLeaderboardEntry_t_121 *)w; win->m_steamIDUser = lin->m_steamIDUser; win->m_nGlobalRank = lin->m_nGlobalRank; win->m_nScore = lin->m_nScore; win->m_cDetails = lin->m_cDetails; win->m_hUGC = lin->m_hUGC; } }