#include "steamclient_private.h" #include "steam_defs.h" #include "steamworks_sdk_128/steam_api.h" #include "cppISteamUtils_SteamUtils006.h" #ifdef __cplusplus extern "C" { #endif #include "struct_converters_128.h" uint32 cppISteamUtils_SteamUtils006_GetSecondsSinceAppActive(void *linux_side) { return ((ISteamUtils*)linux_side)->GetSecondsSinceAppActive(); } uint32 cppISteamUtils_SteamUtils006_GetSecondsSinceComputerActive(void *linux_side) { return ((ISteamUtils*)linux_side)->GetSecondsSinceComputerActive(); } EUniverse cppISteamUtils_SteamUtils006_GetConnectedUniverse(void *linux_side) { return ((ISteamUtils*)linux_side)->GetConnectedUniverse(); } uint32 cppISteamUtils_SteamUtils006_GetServerRealTime(void *linux_side) { return ((ISteamUtils*)linux_side)->GetServerRealTime(); } const char * cppISteamUtils_SteamUtils006_GetIPCountry(void *linux_side) { return ((ISteamUtils*)linux_side)->GetIPCountry(); } bool cppISteamUtils_SteamUtils006_GetImageSize(void *linux_side, int iImage, uint32 * pnWidth, uint32 * pnHeight) { return ((ISteamUtils*)linux_side)->GetImageSize((int)iImage, (uint32 *)pnWidth, (uint32 *)pnHeight); } bool cppISteamUtils_SteamUtils006_GetImageRGBA(void *linux_side, int iImage, uint8 * pubDest, int nDestBufferSize) { return ((ISteamUtils*)linux_side)->GetImageRGBA((int)iImage, (uint8 *)pubDest, (int)nDestBufferSize); } bool cppISteamUtils_SteamUtils006_GetCSERIPPort(void *linux_side, uint32 * unIP, uint16 * usPort) { return ((ISteamUtils*)linux_side)->GetCSERIPPort((uint32 *)unIP, (uint16 *)usPort); } uint8 cppISteamUtils_SteamUtils006_GetCurrentBatteryPower(void *linux_side) { return ((ISteamUtils*)linux_side)->GetCurrentBatteryPower(); } uint32 cppISteamUtils_SteamUtils006_GetAppID(void *linux_side) { return ((ISteamUtils*)linux_side)->GetAppID(); } void cppISteamUtils_SteamUtils006_SetOverlayNotificationPosition(void *linux_side, ENotificationPosition eNotificationPosition) { ((ISteamUtils*)linux_side)->SetOverlayNotificationPosition((ENotificationPosition)eNotificationPosition); } bool cppISteamUtils_SteamUtils006_IsAPICallCompleted(void *linux_side, SteamAPICall_t hSteamAPICall, bool * pbFailed) { return ((ISteamUtils*)linux_side)->IsAPICallCompleted((SteamAPICall_t)hSteamAPICall, (bool *)pbFailed); } ESteamAPICallFailure cppISteamUtils_SteamUtils006_GetAPICallFailureReason(void *linux_side, SteamAPICall_t hSteamAPICall) { return ((ISteamUtils*)linux_side)->GetAPICallFailureReason((SteamAPICall_t)hSteamAPICall); } bool cppISteamUtils_SteamUtils006_GetAPICallResult(void *linux_side, SteamAPICall_t hSteamAPICall, void * pCallback, int cubCallback, int iCallbackExpected, bool * pbFailed) { return ((ISteamUtils*)linux_side)->GetAPICallResult((SteamAPICall_t)hSteamAPICall, (void *)pCallback, (int)cubCallback, (int)iCallbackExpected, (bool *)pbFailed); } void cppISteamUtils_SteamUtils006_RunFrame(void *linux_side) { ((ISteamUtils*)linux_side)->RunFrame(); } uint32 cppISteamUtils_SteamUtils006_GetIPCCallCount(void *linux_side) { return ((ISteamUtils*)linux_side)->GetIPCCallCount(); } void cppISteamUtils_SteamUtils006_SetWarningMessageHook(void *linux_side, SteamAPIWarningMessageHook_t pFunction) { ((ISteamUtils*)linux_side)->SetWarningMessageHook((SteamAPIWarningMessageHook_t)pFunction); } bool cppISteamUtils_SteamUtils006_IsOverlayEnabled(void *linux_side) { return ((ISteamUtils*)linux_side)->IsOverlayEnabled(); } bool cppISteamUtils_SteamUtils006_BOverlayNeedsPresent(void *linux_side) { return ((ISteamUtils*)linux_side)->BOverlayNeedsPresent(); } SteamAPICall_t cppISteamUtils_SteamUtils006_CheckFileSignature(void *linux_side, const char * szFileName) { return ((ISteamUtils*)linux_side)->CheckFileSignature((const char *)szFileName); } bool cppISteamUtils_SteamUtils006_ShowGamepadTextInput(void *linux_side, EGamepadTextInputMode eInputMode, EGamepadTextInputLineMode eLineInputMode, const char * pchDescription, uint32 unCharMax) { return ((ISteamUtils*)linux_side)->ShowGamepadTextInput((EGamepadTextInputMode)eInputMode, (EGamepadTextInputLineMode)eLineInputMode, (const char *)pchDescription, (uint32)unCharMax); } uint32 cppISteamUtils_SteamUtils006_GetEnteredGamepadTextLength(void *linux_side) { return ((ISteamUtils*)linux_side)->GetEnteredGamepadTextLength(); } bool cppISteamUtils_SteamUtils006_GetEnteredGamepadTextInput(void *linux_side, char * pchText, uint32 cchText) { return ((ISteamUtils*)linux_side)->GetEnteredGamepadTextInput((char *)pchText, (uint32)cchText); } const char * cppISteamUtils_SteamUtils006_GetSteamUILanguage(void *linux_side) { return ((ISteamUtils*)linux_side)->GetSteamUILanguage(); } bool cppISteamUtils_SteamUtils006_IsSteamRunningInVR(void *linux_side) { return ((ISteamUtils*)linux_side)->IsSteamRunningInVR(); } #ifdef __cplusplus } #endif