#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_150/steam_api.h" #include "steamworks_sdk_150/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_150 #include "struct_converters.h" #include "cppISteamInput_SteamInput001.h" struct cppISteamInput_SteamInput001 { #ifdef __cplusplus virtual bool Init( ) = 0; virtual bool Shutdown( ) = 0; virtual void RunFrame( ) = 0; virtual int32_t GetConnectedControllers( uint64_t * ) = 0; virtual uint64_t GetActionSetHandle( const char * ) = 0; virtual void ActivateActionSet( uint64_t, uint64_t ) = 0; virtual uint64_t GetCurrentActionSet( uint64_t ) = 0; virtual void ActivateActionSetLayer( uint64_t, uint64_t ) = 0; virtual void DeactivateActionSetLayer( uint64_t, uint64_t ) = 0; virtual void DeactivateAllActionSetLayers( uint64_t ) = 0; virtual int32_t GetActiveActionSetLayers( uint64_t, uint64_t * ) = 0; virtual uint64_t GetDigitalActionHandle( const char * ) = 0; virtual InputDigitalActionData_t GetDigitalActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetDigitalActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual uint64_t GetAnalogActionHandle( const char * ) = 0; virtual InputAnalogActionData_t GetAnalogActionData( uint64_t, uint64_t ) = 0; virtual int32_t GetAnalogActionOrigins( uint64_t, uint64_t, uint64_t, uint32_t * ) = 0; virtual const char * GetGlyphForActionOrigin( uint32_t ) = 0; virtual const char * GetStringForActionOrigin( uint32_t ) = 0; virtual void StopAnalogActionMomentum( uint64_t, uint64_t ) = 0; virtual InputMotionData_t GetMotionData( uint64_t ) = 0; virtual void TriggerVibration( uint64_t, uint16_t, uint16_t ) = 0; virtual void SetLEDColor( uint64_t, uint8_t, uint8_t, uint8_t, uint32_t ) = 0; virtual void TriggerHapticPulse( uint64_t, uint32_t, uint16_t ) = 0; virtual void TriggerRepeatedHapticPulse( uint64_t, uint32_t, uint16_t, uint16_t, uint16_t, uint32_t ) = 0; virtual bool ShowBindingPanel( uint64_t ) = 0; virtual uint32_t GetInputTypeForHandle( uint64_t ) = 0; virtual uint64_t GetControllerForGamepadIndex( int32_t ) = 0; virtual int32_t GetGamepadIndexForController( uint64_t ) = 0; virtual const char * GetStringForXboxOrigin( uint32_t ) = 0; virtual const char * GetGlyphForXboxOrigin( uint32_t ) = 0; virtual uint32_t GetActionOriginFromXboxOrigin( uint64_t, uint32_t ) = 0; virtual uint32_t TranslateActionOrigin( uint32_t, uint32_t ) = 0; virtual bool GetDeviceBindingRevision( uint64_t, int32_t *, int32_t * ) = 0; virtual uint32_t GetRemotePlaySessionID( uint64_t ) = 0; #endif /* __cplusplus */ }; void cppISteamInput_SteamInput001_Init( struct cppISteamInput_SteamInput001_Init_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->Init( ); } void cppISteamInput_SteamInput001_Shutdown( struct cppISteamInput_SteamInput001_Shutdown_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->Shutdown( ); } void cppISteamInput_SteamInput001_RunFrame( struct cppISteamInput_SteamInput001_RunFrame_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->RunFrame( ); } void cppISteamInput_SteamInput001_GetConnectedControllers( struct cppISteamInput_SteamInput001_GetConnectedControllers_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetConnectedControllers( params->handlesOut ); } void cppISteamInput_SteamInput001_GetActionSetHandle( struct cppISteamInput_SteamInput001_GetActionSetHandle_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetActionSetHandle( params->pszActionSetName ); } void cppISteamInput_SteamInput001_ActivateActionSet( struct cppISteamInput_SteamInput001_ActivateActionSet_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->ActivateActionSet( params->inputHandle, params->actionSetHandle ); } void cppISteamInput_SteamInput001_GetCurrentActionSet( struct cppISteamInput_SteamInput001_GetCurrentActionSet_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetCurrentActionSet( params->inputHandle ); } void cppISteamInput_SteamInput001_ActivateActionSetLayer( struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->ActivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle ); } void cppISteamInput_SteamInput001_DeactivateActionSetLayer( struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->DeactivateActionSetLayer( params->inputHandle, params->actionSetLayerHandle ); } void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->DeactivateAllActionSetLayers( params->inputHandle ); } void cppISteamInput_SteamInput001_GetActiveActionSetLayers( struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetActiveActionSetLayers( params->inputHandle, params->handlesOut ); } void cppISteamInput_SteamInput001_GetDigitalActionHandle( struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetDigitalActionHandle( params->pszActionName ); } void cppISteamInput_SteamInput001_GetDigitalActionData( struct cppISteamInput_SteamInput001_GetDigitalActionData_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; *params->_ret = iface->GetDigitalActionData( params->inputHandle, params->digitalActionHandle ); } void cppISteamInput_SteamInput001_GetDigitalActionOrigins( struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetDigitalActionOrigins( params->inputHandle, params->actionSetHandle, params->digitalActionHandle, params->originsOut ); } void cppISteamInput_SteamInput001_GetAnalogActionHandle( struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetAnalogActionHandle( params->pszActionName ); } void cppISteamInput_SteamInput001_GetAnalogActionData( struct cppISteamInput_SteamInput001_GetAnalogActionData_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; *params->_ret = iface->GetAnalogActionData( params->inputHandle, params->analogActionHandle ); } void cppISteamInput_SteamInput001_GetAnalogActionOrigins( struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetAnalogActionOrigins( params->inputHandle, params->actionSetHandle, params->analogActionHandle, params->originsOut ); } void cppISteamInput_SteamInput001_GetStringForActionOrigin( struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetStringForActionOrigin( params->eOrigin ); } void cppISteamInput_SteamInput001_StopAnalogActionMomentum( struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->StopAnalogActionMomentum( params->inputHandle, params->eAction ); } void cppISteamInput_SteamInput001_GetMotionData( struct cppISteamInput_SteamInput001_GetMotionData_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; *params->_ret = iface->GetMotionData( params->inputHandle ); } void cppISteamInput_SteamInput001_TriggerVibration( struct cppISteamInput_SteamInput001_TriggerVibration_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->TriggerVibration( params->inputHandle, params->usLeftSpeed, params->usRightSpeed ); } void cppISteamInput_SteamInput001_SetLEDColor( struct cppISteamInput_SteamInput001_SetLEDColor_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->SetLEDColor( params->inputHandle, params->nColorR, params->nColorG, params->nColorB, params->nFlags ); } void cppISteamInput_SteamInput001_TriggerHapticPulse( struct cppISteamInput_SteamInput001_TriggerHapticPulse_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->TriggerHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec ); } void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; iface->TriggerRepeatedHapticPulse( params->inputHandle, params->eTargetPad, params->usDurationMicroSec, params->usOffMicroSec, params->unRepeat, params->nFlags ); } void cppISteamInput_SteamInput001_ShowBindingPanel( struct cppISteamInput_SteamInput001_ShowBindingPanel_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->ShowBindingPanel( params->inputHandle ); } void cppISteamInput_SteamInput001_GetInputTypeForHandle( struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetInputTypeForHandle( params->inputHandle ); } void cppISteamInput_SteamInput001_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetControllerForGamepadIndex( params->nIndex ); } void cppISteamInput_SteamInput001_GetGamepadIndexForController( struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetGamepadIndexForController( params->ulinputHandle ); } void cppISteamInput_SteamInput001_GetStringForXboxOrigin( struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetStringForXboxOrigin( params->eOrigin ); } void cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetActionOriginFromXboxOrigin( params->inputHandle, params->eOrigin ); } void cppISteamInput_SteamInput001_TranslateActionOrigin( struct cppISteamInput_SteamInput001_TranslateActionOrigin_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->TranslateActionOrigin( params->eDestinationInputType, params->eSourceOrigin ); } void cppISteamInput_SteamInput001_GetDeviceBindingRevision( struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetDeviceBindingRevision( params->inputHandle, params->pMajor, params->pMinor ); } void cppISteamInput_SteamInput001_GetRemotePlaySessionID( struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params *params ) { struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side; params->_ret = iface->GetRemotePlaySessionID( params->inputHandle ); } #ifdef __cplusplus } #endif