#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamMatchmakingServers_SteamMatchMakingServers002.h" struct cppISteamMatchmakingServers_SteamMatchMakingServers002 { #ifdef __cplusplus virtual void * RequestInternetServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, void /*ISteamMatchmakingServerListResponse*/ * ) = 0; virtual void * RequestLANServerList( uint32_t, void /*ISteamMatchmakingServerListResponse*/ * ) = 0; virtual void * RequestFriendsServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, void /*ISteamMatchmakingServerListResponse*/ * ) = 0; virtual void * RequestFavoritesServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, void /*ISteamMatchmakingServerListResponse*/ * ) = 0; virtual void * RequestHistoryServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, void /*ISteamMatchmakingServerListResponse*/ * ) = 0; virtual void * RequestSpectatorServerList( uint32_t, MatchMakingKeyValuePair_t **, uint32_t, void /*ISteamMatchmakingServerListResponse*/ * ) = 0; virtual void ReleaseRequest( void * ) = 0; virtual gameserveritem_t * GetServerDetails( void *, int32_t ) = 0; virtual void CancelQuery( void * ) = 0; virtual void RefreshQuery( void * ) = 0; virtual bool IsRefreshing( void * ) = 0; virtual int32_t GetServerCount( void * ) = 0; virtual void RefreshServer( void *, int32_t ) = 0; virtual int32_t PingServer( uint32_t, uint16_t, void /*ISteamMatchmakingPingResponse*/ * ) = 0; virtual int32_t PlayerDetails( uint32_t, uint16_t, void /*ISteamMatchmakingPlayersResponse*/ * ) = 0; virtual int32_t ServerRules( uint32_t, uint16_t, void /*ISteamMatchmakingRulesResponse*/ * ) = 0; virtual void CancelServerQuery( int32_t ) = 0; #endif /* __cplusplus */ }; void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingServerListResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->RequestInternetServerList( params->iApp, params->ppchFilters, params->nFilters, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingServerListResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->RequestLANServerList( params->iApp, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingServerListResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->RequestFriendsServerList( params->iApp, params->ppchFilters, params->nFilters, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingServerListResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->RequestFavoritesServerList( params->iApp, params->ppchFilters, params->nFilters, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingServerListResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->RequestHistoryServerList( params->iApp, params->ppchFilters, params->nFilters, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingServerListResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->RequestSpectatorServerList( params->iApp, params->ppchFilters, params->nFilters, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ReleaseRequest_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; iface->ReleaseRequest( params->hServerListRequest ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerDetails_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; params->_ret = iface->GetServerDetails( params->hRequest, params->iServer ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelQuery_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; iface->CancelQuery( params->hRequest ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshQuery_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; iface->RefreshQuery( params->hRequest ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_IsRefreshing_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; params->_ret = iface->IsRefreshing( params->hRequest ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_GetServerCount_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; params->_ret = iface->GetServerCount( params->hRequest ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_RefreshServer_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; iface->RefreshServer( params->hRequest, params->iServer ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingPingResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->PingServer( params->unIP, params->usPort, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingPlayersResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->PlayerDetails( params->unIP, params->usPort, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; void /*ISteamMatchmakingRulesResponse*/ *lin_pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse(params->pRequestServersResponse, "ISteamMatchmakingServers_SteamMatchMakingServers002"); params->_ret = iface->ServerRules( params->unIP, params->usPort, lin_pRequestServersResponse ); } void cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers002_CancelServerQuery_params *params ) { struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct cppISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side; iface->CancelServerQuery( params->hServerQuery ); } #ifdef __cplusplus } #endif