#include #include #include "vrclient_private.h" #include "vrclient_defs.h" #include "openvr_v1.13.10/openvr.h" using namespace vr; extern "C" { #include "struct_converters.h" #pragma pack(push, 8) struct winVRVulkanTextureArrayData_t_11310 { uint32_t m_unArrayIndex; uint32_t m_unArraySize; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_VRVulkanTextureArrayData_t_11310_lin_to_win(void *l, void *w) { struct winVRVulkanTextureArrayData_t_11310 *win = (struct winVRVulkanTextureArrayData_t_11310 *)w; VRVulkanTextureArrayData_t *lin = (VRVulkanTextureArrayData_t *)l; win->m_unArrayIndex = lin->m_unArrayIndex; win->m_unArraySize = lin->m_unArraySize; } void struct_VRVulkanTextureArrayData_t_11310_win_to_lin(void *w, void *l) { struct winVRVulkanTextureArrayData_t_11310 *win = (struct winVRVulkanTextureArrayData_t_11310 *)w; VRVulkanTextureArrayData_t *lin = (VRVulkanTextureArrayData_t *)l; lin->m_unArrayIndex = win->m_unArrayIndex; lin->m_unArraySize = win->m_unArraySize; } #pragma pack(push, 8) struct winVREvent_t_11310 { uint32_t eventType; vr::TrackedDeviceIndex_t trackedDeviceIndex; float eventAgeSeconds; vr::VREvent_Data_t data __attribute__((aligned(8))); } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_VREvent_t_11310_lin_to_win(void *l, void *w, uint32_t sz) { struct winVREvent_t_11310 *win = (struct winVREvent_t_11310 *)w; VREvent_t *lin = (VREvent_t *)l; win->eventType = lin->eventType; win->trackedDeviceIndex = lin->trackedDeviceIndex; win->eventAgeSeconds = lin->eventAgeSeconds; memcpy(&win->data, &lin->data, sz - (((char*)&win->data) - ((char*)win))); } void struct_VREvent_t_11310_win_to_lin(void *w, void *l) { struct winVREvent_t_11310 *win = (struct winVREvent_t_11310 *)w; VREvent_t *lin = (VREvent_t *)l; lin->eventType = win->eventType; lin->trackedDeviceIndex = win->trackedDeviceIndex; lin->eventAgeSeconds = win->eventAgeSeconds; lin->data = win->data; } #pragma pack(push, 8) struct winVRControllerState001_t_11310 { uint32_t unPacketNum; uint64_t ulButtonPressed; uint64_t ulButtonTouched; vr::VRControllerAxis_t rAxis[5]; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_VRControllerState001_t_11310_lin_to_win(void *l, void *w, uint32_t sz) { struct winVRControllerState001_t_11310 *win = (struct winVRControllerState001_t_11310 *)w; VRControllerState001_t *lin = (VRControllerState001_t *)l; win->unPacketNum = lin->unPacketNum; win->ulButtonPressed = lin->ulButtonPressed; win->ulButtonTouched = lin->ulButtonTouched; memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis)); } void struct_VRControllerState001_t_11310_win_to_lin(void *w, void *l) { struct winVRControllerState001_t_11310 *win = (struct winVRControllerState001_t_11310 *)w; VRControllerState001_t *lin = (VRControllerState001_t *)l; lin->unPacketNum = win->unPacketNum; lin->ulButtonPressed = win->ulButtonPressed; lin->ulButtonTouched = win->ulButtonTouched; memcpy(lin->rAxis, win->rAxis, sizeof(lin->rAxis)); } #pragma pack(push, 8) struct winCameraVideoStreamFrameHeader_t_11310 { vr::EVRTrackedCameraFrameType eFrameType; uint32_t nWidth; uint32_t nHeight; uint32_t nBytesPerPixel; uint32_t nFrameSequence; vr::TrackedDevicePose_t trackedDevicePose __attribute__((aligned(4))); uint64_t ulFrameExposureTime; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_CameraVideoStreamFrameHeader_t_11310_lin_to_win(void *l, void *w, uint32_t sz) { struct winCameraVideoStreamFrameHeader_t_11310 *win = (struct winCameraVideoStreamFrameHeader_t_11310 *)w; CameraVideoStreamFrameHeader_t *lin = (CameraVideoStreamFrameHeader_t *)l; win->eFrameType = lin->eFrameType; win->nWidth = lin->nWidth; win->nHeight = lin->nHeight; win->nBytesPerPixel = lin->nBytesPerPixel; win->nFrameSequence = lin->nFrameSequence; win->trackedDevicePose = lin->trackedDevicePose; win->ulFrameExposureTime = lin->ulFrameExposureTime; } void struct_CameraVideoStreamFrameHeader_t_11310_win_to_lin(void *w, void *l) { struct winCameraVideoStreamFrameHeader_t_11310 *win = (struct winCameraVideoStreamFrameHeader_t_11310 *)w; CameraVideoStreamFrameHeader_t *lin = (CameraVideoStreamFrameHeader_t *)l; lin->eFrameType = win->eFrameType; lin->nWidth = win->nWidth; lin->nHeight = win->nHeight; lin->nBytesPerPixel = win->nBytesPerPixel; lin->nFrameSequence = win->nFrameSequence; lin->trackedDevicePose = win->trackedDevicePose; lin->ulFrameExposureTime = win->ulFrameExposureTime; } #pragma pack(push, 8) struct winRenderModel_TextureMap_t_11310 { uint16_t unWidth; uint16_t unHeight; const uint8_t * rubTextureMapData; vr::EVRRenderModelTextureFormat format; RenderModel_TextureMap_t *linux_side; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_RenderModel_TextureMap_t_11310_lin_to_win(void *l, void *w) { struct winRenderModel_TextureMap_t_11310 *win = (struct winRenderModel_TextureMap_t_11310 *)w; RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; win->unWidth = lin->unWidth; win->unHeight = lin->unHeight; win->rubTextureMapData = lin->rubTextureMapData; win->format = lin->format; } void struct_RenderModel_TextureMap_t_11310_win_to_lin(void *w, void *l) { struct winRenderModel_TextureMap_t_11310 *win = (struct winRenderModel_TextureMap_t_11310 *)w; RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; lin->unWidth = win->unWidth; lin->unHeight = win->unHeight; lin->rubTextureMapData = win->rubTextureMapData; lin->format = win->format; } struct winRenderModel_TextureMap_t_11310 *struct_RenderModel_TextureMap_t_11310_wrap(void *l) { struct winRenderModel_TextureMap_t_11310 *win = (struct winRenderModel_TextureMap_t_11310 *)malloc(sizeof(*win)); RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l; win->unWidth = lin->unWidth; win->unHeight = lin->unHeight; win->rubTextureMapData = lin->rubTextureMapData; win->format = lin->format; win->linux_side = lin; return win; } struct RenderModel_TextureMap_t *struct_RenderModel_TextureMap_t_11310_unwrap(winRenderModel_TextureMap_t_11310 *w) { RenderModel_TextureMap_t *ret = w->linux_side; free(w); return ret; } #pragma pack(push, 8) struct winRenderModel_t_11310 { const vr::RenderModel_Vertex_t * rVertexData; uint32_t unVertexCount; const uint16_t * rIndexData; uint32_t unTriangleCount; vr::TextureID_t diffuseTextureId; RenderModel_t *linux_side; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_RenderModel_t_11310_lin_to_win(void *l, void *w) { struct winRenderModel_t_11310 *win = (struct winRenderModel_t_11310 *)w; RenderModel_t *lin = (RenderModel_t *)l; win->rVertexData = lin->rVertexData; win->unVertexCount = lin->unVertexCount; win->rIndexData = lin->rIndexData; win->unTriangleCount = lin->unTriangleCount; win->diffuseTextureId = lin->diffuseTextureId; } void struct_RenderModel_t_11310_win_to_lin(void *w, void *l) { struct winRenderModel_t_11310 *win = (struct winRenderModel_t_11310 *)w; RenderModel_t *lin = (RenderModel_t *)l; lin->rVertexData = win->rVertexData; lin->unVertexCount = win->unVertexCount; lin->rIndexData = win->rIndexData; lin->unTriangleCount = win->unTriangleCount; lin->diffuseTextureId = win->diffuseTextureId; } struct winRenderModel_t_11310 *struct_RenderModel_t_11310_wrap(void *l) { struct winRenderModel_t_11310 *win = (struct winRenderModel_t_11310 *)malloc(sizeof(*win)); RenderModel_t *lin = (RenderModel_t *)l; win->rVertexData = lin->rVertexData; win->unVertexCount = lin->unVertexCount; win->rIndexData = lin->rIndexData; win->unTriangleCount = lin->unTriangleCount; win->diffuseTextureId = lin->diffuseTextureId; win->linux_side = lin; return win; } struct RenderModel_t *struct_RenderModel_t_11310_unwrap(winRenderModel_t_11310 *w) { RenderModel_t *ret = w->linux_side; free(w); return ret; } #pragma pack(push, 8) struct winInputAnalogActionData_t_11310 { bool bActive; vr::VRInputValueHandle_t activeOrigin; float x; float y; float z; float deltaX; float deltaY; float deltaZ; float fUpdateTime; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_InputAnalogActionData_t_11310_lin_to_win(void *l, void *w, uint32_t sz) { struct winInputAnalogActionData_t_11310 *win = (struct winInputAnalogActionData_t_11310 *)w; InputAnalogActionData_t *lin = (InputAnalogActionData_t *)l; win->bActive = lin->bActive; win->activeOrigin = lin->activeOrigin; win->x = lin->x; win->y = lin->y; win->z = lin->z; win->deltaX = lin->deltaX; win->deltaY = lin->deltaY; win->deltaZ = lin->deltaZ; win->fUpdateTime = lin->fUpdateTime; } void struct_InputAnalogActionData_t_11310_win_to_lin(void *w, void *l) { struct winInputAnalogActionData_t_11310 *win = (struct winInputAnalogActionData_t_11310 *)w; InputAnalogActionData_t *lin = (InputAnalogActionData_t *)l; lin->bActive = win->bActive; lin->activeOrigin = win->activeOrigin; lin->x = win->x; lin->y = win->y; lin->z = win->z; lin->deltaX = win->deltaX; lin->deltaY = win->deltaY; lin->deltaZ = win->deltaZ; lin->fUpdateTime = win->fUpdateTime; } #pragma pack(push, 8) struct winInputDigitalActionData_t_11310 { bool bActive; vr::VRInputValueHandle_t activeOrigin; bool bState; bool bChanged; float fUpdateTime; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_InputDigitalActionData_t_11310_lin_to_win(void *l, void *w, uint32_t sz) { struct winInputDigitalActionData_t_11310 *win = (struct winInputDigitalActionData_t_11310 *)w; InputDigitalActionData_t *lin = (InputDigitalActionData_t *)l; win->bActive = lin->bActive; win->activeOrigin = lin->activeOrigin; win->bState = lin->bState; win->bChanged = lin->bChanged; win->fUpdateTime = lin->fUpdateTime; } void struct_InputDigitalActionData_t_11310_win_to_lin(void *w, void *l) { struct winInputDigitalActionData_t_11310 *win = (struct winInputDigitalActionData_t_11310 *)w; InputDigitalActionData_t *lin = (InputDigitalActionData_t *)l; lin->bActive = win->bActive; lin->activeOrigin = win->activeOrigin; lin->bState = win->bState; lin->bChanged = win->bChanged; lin->fUpdateTime = win->fUpdateTime; } #pragma pack(push, 8) struct winInputPoseActionData_t_11310 { bool bActive; vr::VRInputValueHandle_t activeOrigin; vr::TrackedDevicePose_t pose __attribute__((aligned(4))); } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_InputPoseActionData_t_11310_lin_to_win(void *l, void *w, uint32_t sz) { struct winInputPoseActionData_t_11310 *win = (struct winInputPoseActionData_t_11310 *)w; InputPoseActionData_t *lin = (InputPoseActionData_t *)l; win->bActive = lin->bActive; win->activeOrigin = lin->activeOrigin; win->pose = lin->pose; } void struct_InputPoseActionData_t_11310_win_to_lin(void *w, void *l) { struct winInputPoseActionData_t_11310 *win = (struct winInputPoseActionData_t_11310 *)w; InputPoseActionData_t *lin = (InputPoseActionData_t *)l; lin->bActive = win->bActive; lin->activeOrigin = win->activeOrigin; lin->pose = win->pose; } #pragma pack(push, 8) struct winInputSkeletalActionData_t_11310 { bool bActive; vr::VRInputValueHandle_t activeOrigin; } __attribute__ ((ms_struct)); #pragma pack(pop) void struct_InputSkeletalActionData_t_11310_lin_to_win(void *l, void *w, uint32_t sz) { struct winInputSkeletalActionData_t_11310 *win = (struct winInputSkeletalActionData_t_11310 *)w; InputSkeletalActionData_t *lin = (InputSkeletalActionData_t *)l; win->bActive = lin->bActive; win->activeOrigin = lin->activeOrigin; } void struct_InputSkeletalActionData_t_11310_win_to_lin(void *w, void *l) { struct winInputSkeletalActionData_t_11310 *win = (struct winInputSkeletalActionData_t_11310 *)w; InputSkeletalActionData_t *lin = (InputSkeletalActionData_t *)l; lin->bActive = win->bActive; lin->activeOrigin = win->activeOrigin; } }