#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_158/steam_api.h" #include "steamworks_sdk_158/steamnetworkingtypes.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_158 #include "struct_converters.h" #include "cppISteamGameSearch_SteamMatchGameSearch001.h" struct cppISteamGameSearch_SteamMatchGameSearch001 { #ifdef __cplusplus virtual uint32_t AddGameSearchParams( const char *, const char * ) = 0; virtual uint32_t SearchForGameWithLobby( CSteamID, int32_t, int32_t ) = 0; virtual uint32_t SearchForGameSolo( int32_t, int32_t ) = 0; virtual uint32_t AcceptGame( ) = 0; virtual uint32_t DeclineGame( ) = 0; virtual uint32_t RetrieveConnectionDetails( CSteamID, char *, int32_t ) = 0; virtual uint32_t EndGameSearch( ) = 0; virtual uint32_t SetGameHostParams( const char *, const char * ) = 0; virtual uint32_t SetConnectionDetails( const char *, int32_t ) = 0; virtual uint32_t RequestPlayersForGame( int32_t, int32_t, int32_t ) = 0; virtual uint32_t HostConfirmGameStart( uint64_t ) = 0; virtual uint32_t CancelRequestPlayersForGame( ) = 0; virtual uint32_t SubmitPlayerResult( uint64_t, CSteamID, uint32_t ) = 0; virtual uint32_t EndGame( uint64_t ) = 0; #endif /* __cplusplus */ }; void cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams( struct cppISteamGameSearch_SteamMatchGameSearch001_AddGameSearchParams_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->AddGameSearchParams( params->pchKeyToFind, params->pchValuesToFind ); } void cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby( struct cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameWithLobby_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->SearchForGameWithLobby( params->steamIDLobby, params->nPlayerMin, params->nPlayerMax ); } void cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo( struct cppISteamGameSearch_SteamMatchGameSearch001_SearchForGameSolo_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->SearchForGameSolo( params->nPlayerMin, params->nPlayerMax ); } void cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame( struct cppISteamGameSearch_SteamMatchGameSearch001_AcceptGame_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->AcceptGame( ); } void cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame( struct cppISteamGameSearch_SteamMatchGameSearch001_DeclineGame_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->DeclineGame( ); } void cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails( struct cppISteamGameSearch_SteamMatchGameSearch001_RetrieveConnectionDetails_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->RetrieveConnectionDetails( params->steamIDHost, params->pchConnectionDetails, params->cubConnectionDetails ); } void cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch( struct cppISteamGameSearch_SteamMatchGameSearch001_EndGameSearch_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->EndGameSearch( ); } void cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams( struct cppISteamGameSearch_SteamMatchGameSearch001_SetGameHostParams_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->SetGameHostParams( params->pchKey, params->pchValue ); } void cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails( struct cppISteamGameSearch_SteamMatchGameSearch001_SetConnectionDetails_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->SetConnectionDetails( params->pchConnectionDetails, params->cubConnectionDetails ); } void cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame( struct cppISteamGameSearch_SteamMatchGameSearch001_RequestPlayersForGame_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->RequestPlayersForGame( params->nPlayerMin, params->nPlayerMax, params->nMaxTeamSize ); } void cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart( struct cppISteamGameSearch_SteamMatchGameSearch001_HostConfirmGameStart_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->HostConfirmGameStart( params->ullUniqueGameID ); } void cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame( struct cppISteamGameSearch_SteamMatchGameSearch001_CancelRequestPlayersForGame_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->CancelRequestPlayersForGame( ); } void cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult( struct cppISteamGameSearch_SteamMatchGameSearch001_SubmitPlayerResult_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->SubmitPlayerResult( params->ullUniqueGameID, params->steamIDPlayer, params->EPlayerResult ); } void cppISteamGameSearch_SteamMatchGameSearch001_EndGame( struct cppISteamGameSearch_SteamMatchGameSearch001_EndGame_params *params ) { struct cppISteamGameSearch_SteamMatchGameSearch001 *iface = (struct cppISteamGameSearch_SteamMatchGameSearch001 *)params->linux_side; params->_ret = iface->EndGame( params->ullUniqueGameID ); } #ifdef __cplusplus } #endif