#include "steam_defs.h" #pragma push_macro("__cdecl") #undef __cdecl #define __cdecl #include "steamworks_sdk_099y/steam_api.h" #include "steamworks_sdk_099y/isteamgameserver.h" #pragma pop_macro("__cdecl") #include "steamclient_private.h" #ifdef __cplusplus extern "C" { #endif #define SDKVER_099y #include "struct_converters.h" #include "cppISteamGameServer_SteamGameServer003.h" struct cppISteamGameServer_SteamGameServer003 { #ifdef __cplusplus virtual void LogOn( ) = 0; virtual void LogOff( ) = 0; virtual bool BLoggedOn( ) = 0; virtual bool BSecure( ) = 0; virtual CSteamID GetSteamID( ) = 0; virtual bool GSGetSteam2GetEncryptionKeyToSendToNewClient( void *, uint32_t *, uint32_t ) = 0; virtual bool GSSendUserConnect( uint32_t, uint32_t, uint16_t, const void *, uint32_t ) = 0; virtual bool GSRemoveUserConnect( uint32_t ) = 0; virtual bool GSSendUserDisconnect( CSteamID, uint32_t ) = 0; virtual void GSSetSpawnCount( uint32_t ) = 0; virtual bool GSSetServerType( int32_t, uint32_t, uint32_t, uint16_t, uint16_t, uint16_t, const char *, const char *, bool ) = 0; virtual bool GSUpdateStatus( int32_t, int32_t, int32_t, const char *, const char *, const char * ) = 0; virtual bool GSCreateUnauthenticatedUser( CSteamID * ) = 0; virtual bool GSSetUserData( CSteamID, const char *, uint32_t ) = 0; virtual void GSUpdateSpectatorPort( uint16_t ) = 0; virtual void GSSetGameType( const char * ) = 0; virtual bool GSGetUserAchievementStatus( CSteamID, const char * ) = 0; #endif /* __cplusplus */ }; void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; iface->LogOn( ); } void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; iface->LogOff( ); } void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->BLoggedOn( ); } void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->BSecure( ); } void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; *params->_ret = iface->GetSteamID( ); } void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSGetSteam2GetEncryptionKeyToSendToNewClient( params->pvEncryptionKey, params->pcbEncryptionKey, params->cbMaxEncryptionKey ); } void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSSendUserConnect( params->unUserID, params->unIPPublic, params->usPort, params->pvCookie, params->cubCookie ); } void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSRemoveUserConnect( params->unUserID ); } void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSSendUserDisconnect( params->steamID, params->unUserID ); } void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; iface->GSSetSpawnCount( params->ucSpawn ); } void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSSetServerType( params->nGameAppId, params->unServerFlags, params->unGameIP, params->unGamePort, params->unSpectatorPort, params->usQueryPort, params->pchGameDir, params->pchVersion, params->bLANMode ); } void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSUpdateStatus( params->cPlayers, params->cPlayersMax, params->cBotPlayers, params->pchServerName, params->pSpectatorServerName, params->pchMapName ); } void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSCreateUnauthenticatedUser( params->pSteamID ); } void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSSetUserData( params->steamID, params->pPlayerName, params->nFrags ); } void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; iface->GSUpdateSpectatorPort( params->unSpectatorPort ); } void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; iface->GSSetGameType( params->pchType ); } void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params ) { struct cppISteamGameServer_SteamGameServer003 *iface = (struct cppISteamGameServer_SteamGameServer003 *)params->linux_side; params->_ret = iface->GSGetUserAchievementStatus( params->steamID, params->pchAchievementName ); } #ifdef __cplusplus } #endif