struct cppISteamNetworking_SteamNetworking006; struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params { void *linux_side; bool _ret; CSteamID steamIDRemote; const void *pubData; uint32_t cubData; uint32_t eP2PSendType; int32_t nChannel; }; extern void cppISteamNetworking_SteamNetworking006_SendP2PPacket( struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params *params ); struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params { void *linux_side; bool _ret; uint32_t *pcubMsgSize; int32_t nChannel; }; extern void cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable( struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params *params ); struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params { void *linux_side; bool _ret; void *pubDest; uint32_t cubDest; uint32_t *pcubMsgSize; CSteamID *psteamIDRemote; int32_t nChannel; }; extern void cppISteamNetworking_SteamNetworking006_ReadP2PPacket( struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params *params ); struct cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser_params { void *linux_side; bool _ret; CSteamID steamIDRemote; }; extern void cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser_params *params ); struct cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser_params { void *linux_side; bool _ret; CSteamID steamIDRemote; }; extern void cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser_params *params ); struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params { void *linux_side; bool _ret; CSteamID steamIDRemote; int32_t nChannel; }; extern void cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params *params ); struct cppISteamNetworking_SteamNetworking006_GetP2PSessionState_params { void *linux_side; bool _ret; CSteamID steamIDRemote; P2PSessionState_t *pConnectionState; }; extern void cppISteamNetworking_SteamNetworking006_GetP2PSessionState( struct cppISteamNetworking_SteamNetworking006_GetP2PSessionState_params *params ); struct cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay_params { void *linux_side; bool _ret; bool bAllow; }; extern void cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay( struct cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay_params *params ); struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params { void *linux_side; uint32_t _ret; int32_t nVirtualP2PPort; SteamIPAddress_t nIP; uint16_t nPort; bool bAllowUseOfPacketRelay; }; extern void cppISteamNetworking_SteamNetworking006_CreateListenSocket( struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params *params ); struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params { void *linux_side; uint32_t _ret; CSteamID steamIDTarget; int32_t nVirtualPort; int32_t nTimeoutSec; bool bAllowUseOfPacketRelay; }; extern void cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params *params ); struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params { void *linux_side; uint32_t _ret; SteamIPAddress_t nIP; uint16_t nPort; int32_t nTimeoutSec; }; extern void cppISteamNetworking_SteamNetworking006_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params *params ); struct cppISteamNetworking_SteamNetworking006_DestroySocket_params { void *linux_side; bool _ret; uint32_t hSocket; bool bNotifyRemoteEnd; }; extern void cppISteamNetworking_SteamNetworking006_DestroySocket( struct cppISteamNetworking_SteamNetworking006_DestroySocket_params *params ); struct cppISteamNetworking_SteamNetworking006_DestroyListenSocket_params { void *linux_side; bool _ret; uint32_t hSocket; bool bNotifyRemoteEnd; }; extern void cppISteamNetworking_SteamNetworking006_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking006_DestroyListenSocket_params *params ); struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params { void *linux_side; bool _ret; uint32_t hSocket; void *pubData; uint32_t cubData; bool bReliable; }; extern void cppISteamNetworking_SteamNetworking006_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params *params ); struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params { void *linux_side; bool _ret; uint32_t hSocket; uint32_t *pcubMsgSize; }; extern void cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params *params ); struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params { void *linux_side; bool _ret; uint32_t hSocket; void *pubDest; uint32_t cubDest; uint32_t *pcubMsgSize; }; extern void cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params *params ); struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params { void *linux_side; bool _ret; uint32_t hListenSocket; uint32_t *pcubMsgSize; uint32_t *phSocket; }; extern void cppISteamNetworking_SteamNetworking006_IsDataAvailable( struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params *params ); struct cppISteamNetworking_SteamNetworking006_RetrieveData_params { void *linux_side; bool _ret; uint32_t hListenSocket; void *pubDest; uint32_t cubDest; uint32_t *pcubMsgSize; uint32_t *phSocket; }; extern void cppISteamNetworking_SteamNetworking006_RetrieveData( struct cppISteamNetworking_SteamNetworking006_RetrieveData_params *params ); struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params { void *linux_side; bool _ret; uint32_t hSocket; CSteamID *pSteamIDRemote; int32_t *peSocketStatus; SteamIPAddress_t *punIPRemote; uint16_t *punPortRemote; }; extern void cppISteamNetworking_SteamNetworking006_GetSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params *params ); struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params { void *linux_side; bool _ret; uint32_t hListenSocket; SteamIPAddress_t *pnIP; uint16_t *pnPort; }; extern void cppISteamNetworking_SteamNetworking006_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params *params ); struct cppISteamNetworking_SteamNetworking006_GetSocketConnectionType_params { void *linux_side; uint32_t _ret; uint32_t hSocket; }; extern void cppISteamNetworking_SteamNetworking006_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking006_GetSocketConnectionType_params *params ); struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params { void *linux_side; int32_t _ret; uint32_t hSocket; }; extern void cppISteamNetworking_SteamNetworking006_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params *params );