/* This file is auto-generated, do not edit. */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" #include "cxx.h" #include "steam_defs.h" #include "steamclient_private.h" #include "struct_converters.h" WINE_DEFAULT_DEBUG_CHANNEL(steamclient); #include "cppISteamGameCoordinator_SteamGameCoordinator001.h" typedef struct __winISteamGameCoordinator_SteamGameCoordinator001 { vtable_ptr *vtable; void *linux_side; } winISteamGameCoordinator_SteamGameCoordinator001; DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage, 16) EGCResults __thiscall winISteamGameCoordinator_SteamGameCoordinator001_SendMessage(winISteamGameCoordinator_SteamGameCoordinator001 *_this, uint32 unMsgType, const void * pubData, uint32 cubData) { TRACE("%p\n", _this); return cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(_this->linux_side, unMsgType, pubData, cubData); } DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable, 8) bool __thiscall winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable(winISteamGameCoordinator_SteamGameCoordinator001 *_this, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable(_this->linux_side, pcubMsgSize); } DEFINE_THISCALL_WRAPPER(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage, 20) EGCResults __thiscall winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage(winISteamGameCoordinator_SteamGameCoordinator001 *_this, uint32 * punMsgType, void * pubDest, uint32 cubDest, uint32 * pcubMsgSize) { TRACE("%p\n", _this); return cppISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage(_this->linux_side, punMsgType, pubDest, cubDest, pcubMsgSize); } extern vtable_ptr winISteamGameCoordinator_SteamGameCoordinator001_vtable; #ifndef __GNUC__ void __asm_dummy_vtables(void) { #endif __ASM_VTABLE(winISteamGameCoordinator_SteamGameCoordinator001, VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_SendMessage) VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_IsMessageAvailable) VTABLE_ADD_FUNC(winISteamGameCoordinator_SteamGameCoordinator001_RetrieveMessage) ); #ifndef __GNUC__ } #endif winISteamGameCoordinator_SteamGameCoordinator001 *create_winISteamGameCoordinator_SteamGameCoordinator001(void *linux_side) { winISteamGameCoordinator_SteamGameCoordinator001 *r = alloc_mem_for_iface(sizeof(winISteamGameCoordinator_SteamGameCoordinator001), "SteamGameCoordinator001"); TRACE("-> %p\n", r); r->vtable = &winISteamGameCoordinator_SteamGameCoordinator001_vtable; r->linux_side = linux_side; return r; }