extern void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(void *, bool); extern void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(void *, int); extern bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(void *, const void *, int, uint32, uint16); extern int cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *); extern void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(void *, unsigned short, bool, const char *, const char *, unsigned short, bool, const char *); extern void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(void *); extern void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(void *, const char *, const char *); extern void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(void *); extern bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(void *); extern void cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(void *); extern bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(void *, const char *); extern bool cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(void *, const char *); extern int cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(void *); extern int cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(void *, int, char *, int);